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Changelogs
Version 1.2.0
maintenance update (SMLHelper v2.9.0 required)
Version 1.1.1
fix for compatibility issue with HabitatControlPanel
Version 1.1.0
debris can be detected by the Scanner Room
addition of new salvageable objects is simplified
Version 1.0.3
bug with locked non-dynamic recipe for titanium is fixed
minor internal changes
Version 1.0.2
bug with dynamic recipe for titanium is fixed (in some cases it didn't work)
extra power consumption for titanium crafting is now optional (config.json) and turned off by default
Version 1.0.1
titanium recipe is now customizable in config.json
misc minor fixes
Version 1.0.0
initial release
Now you can clear some debris from Aurora crash and get metal scrap for it! You can use a habitat builder for it.
Objects that you can deconstruct include big and small cargo crates, metal lockers, some furniture and some debris of the Aurora. Unfortunately, you cannot deconstruct most of the Aurora debris because most of it is too big for habitat builder to handle. Basically, if you can not pick it up with propulsion cannon or move with repulsion cannon you can not deconstruct it.
Different types of objects bring different amount of salvage. Also new small piece of salvage (ID: ScrapMetalSmall) was added that is worth 1 titanium.
For your convenience, now you can convert all your scrap in inventory to titanium in one click. Yes, recipe for titanium now includes all scrap in inventory (make sure you have enough energy to convert all scrap to titanium though). You can turn it off in mod options (Dynamic recipe for titanium). Also, amount of titanium per scrap piece can be changed in config.json.
And if you think that destroying closed Alterra crates with some goods inside them is wrong, you can turn it off in mod options too :) (Deconstruct closed crates).
Warning: some objects can't be deconstructed even if they look like they can be (most metal lockers on Aurora, for example), so again, if you cannot move object with propulsion cannon, you cannot deconstruct it.
Update (1.1.0): You can add some other objects as salvageable more easily now. For that, you need to set customObjects.addToOptionsMenu parameter in config.json to true. After that, new options with tooltips will be added to mod options menu. Warning: destroying some of the objects can cause various bugs, so use it at your own risk!
Compatibility:
CustomCraft2: if you using custom recipe for crafting titanium in CustomCraft2 then you can't use dynamic titanium recipe here. Either remove titanium recipe from CustomCraft2 (you can change amount of titanium per scrap piece in config.json) or turn off dynamic recipe (in that case two additional recipes with small scrap will be added).