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Changelogs
Version 1.3.1
typos fixed
Version 1.3.0
additional settings are added to config (food decay, stillsuit water capturing, filtration machine water/salt filtering)
minor internal changes
Version 1.2.2
minor internal fixes in mod options menu
Version 1.2.1
minor bug fixed (incorrect info on power tooltip)
Version 1.2.0
fully reworked mod options (sliders and tooltips were added)
minor internal changes and fixes
Version 1.1.0
additional multipliers are added for power consuming/charging
multipliers are renamed and inverted (see the description for details)
Version 1.0.0
initial release
You can now change speed of day/night cycle in mods options menu. You also can use daynightspeed command as usual.
Major differences from vanilla daynightspeed command:
Speed is now restored to selected value after you load the game or sleep in the game
Power consumption/charging rate is now not affected by day/night speed
Crafting times are now not affected by day/night speed
Scanner room scanning speed is now not affected by day/night speed
Hunger/thirst rates are now affected by day/night speed
Various story events bugs related to change of day/night speed are fixed
In addition, you can adjust rates of some long processes that are affected by day/night speed. You can edit this values in config.json in mod folder or in mod options menu. As with day/night speed, the bigger the multiplier is the quicker the process will be. You can see effect of the selected values on tooltips in mod options menu. All changes you make in options menu will apply immediately.
config.json:
speedHungerThirst : hunger and thirst rate
speedPlantsGrow : plants growth speed (growbeds and pots)
speedPowerCharge : charging/generating power rate (battery chargers and all power generators)
speedPowerConsume : power consuming rate (various lights (incl. flashlight and seaglide light), habitat rooms and water filtering machines, doesn't include tools and other power consuming stuff)