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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Vlad-00003 for making Utilites for QModManager
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.5
[Fix]: The mods tab should be fixed for real this time.
[Feature]: Added some real coffee.
Version 1.0.4
[Change]: Options menu now uses game's localization to translate power sources' names. It will still sort the power sources' names according to their English names however.
[Change]: Improved the way the menu is built.
Version 1.0.3
[Fix]: Mod now automatically upgrades old order.json files.
[Feature]: Mod now saves when the game saves.
[Feature]: Mod now has more extensive error logging.
Version 1.0.2
[Feature]: The user can now edit the power order in-game via the options menu. The user can still edit the order.json directly if necessary.
[Change]: There can now be more than one power source at the same position.
Version 1.0.1
[Feature]: The mod now automatically adds any unrecognized power sources to the bottom of the list which the user can then change by editing order.json
This mod allows you to prioritize types of power sources over others. Normally, the game uses whichever power source loads in first. For instance, if you have thermal plants connected to your base via power transmitters, power transmitters load in slower than other power sources so the game will never use them first when consuming power. With this mod, you could put transmitters at the top of the list and then no matter what, they will always be used first when consuming power. After running for the first time, the mod will create a file called order.json in the mod directory that you can edit to change the order. The default order is: power transmitters -> solar panels -> thermal plants -> bioreactors -> nuclear reactors.
(DEPRECATED) This mod has been deprecated, you can find the continuation of this mod for Subnautica here, and the same for Subnautica: Below Zero here.