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Changelogs
Version 1.5.0
Added option to toggle the crosshair while piloting the Cyclops
If the crosshair is disabled for the Cyclops piloting chair the crosshair will show up while hovering over active HUD icons (with a duration of 2 sec. for the motor speed buttons)
Version 1.4.7
Fixed (very old) bug preventing the mod from working after reloading a savegame
Crosshair is now also disabled during animations
Version 1.4.2
Minor fixes
Version 1.4.1
Removed SMLHelper dependency
Version 1.4.0
Updated to work with "Living Large Update"
Now usese BepInEx
Crosshair shows up now while operating the scanner room
Version 1.3.0
Changed the option "Always hidden" to "While Walking/Swimming"
If an active item is targeted (such as a locker or a console panel) the crosshair will appear, even if it's set to be hidden
The crosshair now is always visible while piloting the Cyclops
Lots of code improvements
Version 1.0
First upload
Disables the crosshair when certain conditions are met. I wrote this because I wanted to get rid of the reticle in front of my face during VR play. At that time I couldn't find another solution for that. But it seems that frigitpenguin already wrote a similar mod which can be found here.
Adds a section "Hide Crosshair" to the "General" tab of the Subnautica options menu: