About this mod
This little mod ensures creatures will flee as intended, instead of going to the world center. No more lost leviathans in the safe shallows!
- Requirements
- Permissions and credits
- Donations
- Subscribing to my YouTube channel
- Buying me a coffee
- Visiting my modding blog on Patreon
- Joining my Discord Server
- Browing my Linktree
What bug does this mod fix?
In the base game, many creatures flee when they take enough damage.
The intention was for the creatures to flee directly away from the source of the damage.
However, due to some bad vector arithmetic, they flee to a location near the origin.
Is this really a problem?
For large creatures (leviathans) that might flee several times before dying, yes.
In the worst case scenario, they will flee all the way back the the safe shallows, which will become their new home.
Use this mod unless you don't mind Ghosts and Reapers possibly living and respawning in the safe shallows.
TLDR:
Base Game says this:
destination = WhereIAm - WhereDamageCameFrom
When it should say this:
movement = WhereIAm - WhereDamageCameFrom
destination = WhereIAm + movement
Source