About this mod
Yes, FCS machinery and contraptions are very expensive and man you're broke already.. but with CustomCraft2, actually no! Be the pirate you are on 4546B and never deal with those lousy corporative talks of phasedebt again, maybe...
- Requirements
- Permissions and credits
- Donations
maybe immersive
(And you're a pirate)
"Yes, FCS machinery and appliances are very expensive and man, you're broke already.. but with CustomCraft2, actually no!
Be the pirate you are on 4546B and never deal with those lousy corporative AI talks of phase-debt again, maybe..."
Description:
This mod is a simple text file for Custom Craft 2, adding a new fabricator for most of the structures from the glorious FCS Subnautica Modded Automation Update, meant to allow a more "survival" experience with FCS and obtain better early progression for items such as the Base Utility Unit, while introducing the ability (and the "gain") to craft on the field rapidly. This mod will somehow grow more immersive with alternative unlock options and better recipes; as of now it is a quick Solution© I wanted to share with everyone.
Features:
- New Workbench with categorized tabs, some items have been moved from one category to another of their FCS "solutions" package for UI and game-play convenience
- Sub tabs for Home Solutions stuff
- Build It whenever you feel right with the story: start with FCS directly or wait to complete the wreck, no fragments required
Changelog:
v 0.9.1 - small hotfix
- refined few recipes
- new tab sprites from vanilla objects
v 0.9 - inital release
- Rapid recipes mash-up, partially based on the older suite of mods by FCS.
Planned:
- I will eventually add a "locked recipes" version for some of the items and the fabricator itself.
- Tabs Icons
Suggestions welcome!