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Changelogs
Version 1.1.0
Added settings for automatic water movement.
Added support for changing the water level in-game.
Version 1.0.3
Fixed Twisty Bridges tech site base not being enterable
Fixed Omega Lab not being enterable
Improved visibility in caves
Version 1.0.2
Fix base hatches on surface.
Version 1.0.1
Setting to unlock base pipes for navigation
Setting to let pumps generate a small amount of warmth
Setting to give warmth when sheltered
Have you ever wanted to drain Planet 4546B of its water? Or have you ever wanted to fill the planet with so much water that sunlight won't even reach your Drop Pod? No? Well, either way, this mod lets you do exactly that.
Adjust the main slider at the top, and tweak any other settings you may feel like changing.
Load a new or existing save file, and it should work.
This mod DOES work on existing save files, but it's possible certain things could break, so be very careful.
If you find any oversights I may have made, please make sure to tell me!
Features:
Customizable water level from -1250 to +500.
Options to kill fish that are not underwater
Options that can make the game possible to play without water.
Some modified creature spawns when changing the water level by extreme amounts.
You can now fabricate pipes before crafting a standard O2 tank, which can be used to create bridges.
Use floating air pumps to give you a small amount of warmth.
FAQ: Q: How do I change the water level? A: Just look into the mod tab in the in-game settings in the main menu for "Custom Water Level". Q: The slider moves too fast / is too small, how can I set a more precise water level? A: Open the auto-generated config.json file in the mod's folder, and change the number that is to the right of "WaterLevel". Do NOT remove quotations.