Bug fixes:

  • Fixing the tooltip position when the inventory's spellsbar position is set to BOTTOM.
  • Fixing some positioning problems when changing the game's UI scale.


Improvements:
  • Rune recipes will now ONLY appear when you're NOT on a crafting station.


New Features:
  • Rune Ranks! (read more below)


New Configs (check all configs here):
  • Added CONFIG to enable/disable the rune ranks tabs.
  • Added CONFIG to move the rune ranks tabs horizontally.
  • Added CONFIG to move the rune ranks tabs vertically.


RUNE RANKS
Right now, a warrior level 1 would need a flint to craft Bladestorm (level 1). At level 100, it would also need the same flint to craft a Bladestorm (level 100). The idea of RANKS is capping the rune power, and creating some sort of progression as you venture through Valheim.

Runes will now have their level capped based on their ranks. That means that even if your class skill is higher than that, the rune will 'stop leveling'. To continue having it grow, you'll need to craft higher ranks.

Rank I caps at level 20.
Rank II caps at level 40.
Rank III caps at level 60.
Rank IV caps at level 80.
Rank V caps at level 100.

The resources also changed. Now you should be able to access all 4 class runes as soon as you get its main ingredient. New ranks will require new, rarer ingredients. 

There is now also RANK TABS when you open your crafting menu. Those can be disabled if you want to (if you disable them, the recipes will appear on the "CRAFT" list as usual). If the tab's position are messing with other mods, you can also move then around.

rp.ranktabs=flag
to enable/disable the rank tabs.

rp.rankx=value
to adjust its horizontal position (left/right).

rp.ranky=value
to adjust its vertical position (up/down).


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murilofiote

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