Bug fixes:
- Fixing CreateRankTab exception when relogging ingame.
- Fixing bug that would allow players to stack multiple buffs for ranks of the same rune.
- Changed how extended data is stored to avoid using unnecessary memory.
- Fixing a very weird bug that was spawning runes somewhere in your world whenever you crafted a rune.
- Fixing the bug that would duplicate runes when you dropped/picked them up (please don't try this. It can messes with your runes and make you lose them!).
- Adding some debug.logging so you can know exactly what rune effects are on your character (good for testing stuff, if you're into that kind of thing).
About buffs and ranks:
- If you re-cast a buff (same rank), it'll simply reset the buff duration to full (as expected).
- If you cast a higher rank version of it, the lower/current version will be removed, and the new buff will take its place with full duration.
- If you cast a lower rank version of it, the higher/current version will simply ignore it (it'll still consume the rune).
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