About this mod
Winter cabin meant for use with BuildShare (formerly AdvancedBuilding), inspired by Vetlive's Mountain Log House build.
- Requirements
- Permissions and credits
When using, I suggest building it with a Y value of 1-2, for example:
ab build winterCabin 0 1 0
orab build winterCabin 0 2 0
This build was inspired by Vetlive's Mountain Log House, it's the best cabin I've seen thus far. I made a few minor changes, but the design is still largely theirs.
Check out their time-lapse build at the link above along with the rest of their channel, their building is some of the best I've seen posted around - truly superb stuff. If you're looking for some inspiration with the decoration, that would be my first stop!
Have fun, and happy building!
Requirements
Installing BuildShare (AdvancedBuilding):
- Before anything, BuildShare is needed in order to place this 'blueprint'.
- At time of writing, BuildShare has a prerequisite download itself: InSlimVML - Valheim Mod Loader
- Download all prerequisites, and unzip their contents in their designated folder:
- Your file structure should look something similar to:
Installing this Build:
- Download and unzip this mod into the \BuildShare\Builds folder located inside your Valheim directory.
- This folder is automatically created when you save your first build using BuildShare.
- If you have not yet saved a build, you can easily create the new folders yourself.
- My build folder is located at the following path (with example .vbuild file):
- NOTE: If you used a previous version of BuildShare (AdvancedBuilding), your build directory may be slightly different.
Usage:
- BuildShare now features a GUI to help position and place your structures.
- If the UI is not visible, open the console (F5 in-game) and type 'ab ui' (without quotes).
- Enter the filename of the desired build in the Build Name box. For example: 'winterCabin', 'jarlsKeep', 'stoneFarm', or 'roundhouse' (without quotes).
- Utilize the X, Y, and Z coordinates and the rotation settings along with the prebuild functionality to test placement.
- Click ~BUILD~ to place the structure.
NOTES:
- I usually suggest using a Y value of 0-2 for most builds, as they're generally saved standing on a floor slightly above ground.
- You can use the UPDATE POS button to refresh your test placements after minor adjustments.
- The TerrainMaster mod can help with flattening areas for building, but *use this sparingly*, overuse of terrain modification can impact game performance.