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EideeHi

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EideeHi

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About this mod

Automate the opening and closing of doors, the pinning of maps, the refueling of furnaces and fires, and the storing of the products of processing machines such as windmills and yarn mills. These are all functions that exist in existing mods, but I have redeveloped them to make them easier for me to use.

Permissions and credits
Changelogs
Automatics

[ Precautions ]
  • This mod has been developed by an individual and is not associated with the game's developer in any way. Please refrain from asking the developer any questions regarding this mod.
  • This mod has been developed with the sole intention of single-player usage. Please be aware that it is not supported for server operation, and we kindly request your understanding in this matter.
[ What is Automatics ]
This is a mod that automates some of the tasks that I find a bit tedious on a daily basis. The features of this mod are all existing in existing mods, but I have redeveloped them to make it easier for me to use.


[ How to install ]
I recommend using Vortex, just download Automatics in Vortex and activate it.


[ Features ]

TIP: Each of the features described below can be completely disabled using the "Disable Module" option in the configuration.

* Automatic Door
Automatically opens and closes doors that exist near the player.

* Automatic Mapping
Automatically pin various objects around the player, such as animals, monsters, floras, veins, and dungeons, to the map.


# Custom icon pack
You can also define your own icons in png and json files. See document for custom icon pack specifications.


* Automatic Processing
It automates a variety of tasks, such as replenishing fuel for fires and torches, storing items produced by processing machines such as windmills and string mills in containers, and feeding food into cooking stations and ovens.

* Automatic feeding
Modifies tamable creatures so that they can eat food from containers and the player's inventory, not just items on the ground.


* Automatic repair
It can automatically repair items when the player is near a crafting station or when the crafting station GUI is opened or automatically repair nearby pieces when the player has a hammer equipped.


* Automatic mining
Automatically mines minerals in the player's surroundings. You can also add a shortcut key that allows you to mine at any time.

* Automatic pickup
Automatically pick up items around the player. You can also add a shortcut key that searches the surroundings for the same items as the interacted item and pick up them all.

[ Console commands ]
Automatics add a few commands to help the user.

See GitHub for more information.

[ Configurations ]
I recommend to use Configuration Manager. Converting the vast amount of items to Nexus format can be very tedious, so please refer to the CONFIG.adoc on GitHub for more information. Details can also be found in the tooltip of the Configuration Manager.

[ Supplementary explanation ]
* Matching by "Display name" and "Internal name"
In some features of Automatics, there is an option that allows the user to add targets as needed. The "Display name" and "Internal name" are used to identify these targets. The display name and internal name are matched according to different rules.

** Display name
Display names are the names that appear in the game, such as Boar, Deer, Dandelion, etc. The matching rule for "Display name" is a partial match, meaning that if the target display name contains the specified string, it matches. It is case-insensitive.

** Internal name
Internal names are the names used inside the game program, such as $enemy_boar, $enemy_deer, $item_dandelion, etc. The matching rule for "Internal name" is an exact match, meaning that if the target internal name is identical to the specified string, it matches. It is case-insensitive. Note that internal names for translations added by Automatics are prefixed with @, not $, as in @internal_name

Target data::
|=================================|
| Display name | Internal name    |
|--------------|------------------|
| Greyling     | $enemy_greyling  |
| Greydwarf    | $enemy_greydwarf |
| Surtling     | $enemy_surtling  |
|=================================|

Matching result::
|==================================================================================|
|           | Grey      | ling     | $enemy_greyling | $enemy_greydwarf | $enemy_  |
|-----------|-----------|----------|-----------------|------------------|----------|
| Greyling  | Match     | Match    | Match           | No match         | No match |
| Greydwarf | Match     | No match | No match        | Match            | No match |
| Surtling  | No match  | Match    | No match        | No match         | No match |
|==================================================================================|

[ Contacts ]
      Only bug reports are accepted under Issues.
      Questions, suggestions, comments, etc. can be directed here.

[ Credits ]
* Dependencies

[ Source code ]
- GitHub
  翻译: