About this mod
Expands abilities of existing bosses and add some new unique attack to each boss
- Requirements
- Permissions and credits
- Summons boars, necks and greylings
- Can create electric vortex that sucks all the creatures next to it
- Can teleport behind the player's back
- Can summoning clones
- Summons greydwarfs and mosquitoes
- Can eat trees and restore his hp
- Can teleport to the player
- Has passive aura that causes hallucinations and slow down players
- Summons draugrs and blobs
- AOE attack reduces armor durability
- Summons Hatchlings when flying
- Summons Wolfs when being on the ground
- Summons fullings
- Not touched yet
Changelog v1.2.0
- Eikthyr can now summon clones. Improved some other his attacks
- Added Elder the ability to teleport to player. Improved tree eating ability. Elder can now cast shield that protect himself.
- Bonemass AOE attack may cause hallucinations, be careful! ;) (inspired by shrooms)
- Added detailed setting for each boss ().
- Added dependencies on RRRCore and RRRMonsters
Changelog v1.3.0
- Improved Elder teleport logic.
- BoneMass hallucinations now acts as an aura.
- Bosses are now displayed in map
- Added compatibility with ValheimFPSBoost
Changelog v1.4.0
- Improved performance
- Added new attack to Eikthyr - Electric Vortex
- Added the ability to disable attacks or change cooldowns via a json file (plugins/Enhanced Bass/settings.json)
Changelog v1.4.2
- Updated to 0.212.7 game version
- Removed RRR dependency
- Removed Eikthyr clones ability
Changelog v1.4.3
- Fixed on load bug
- Completely rewrote and optimized code
- Add soft RRR dependency (if RRRCore & RRRMonsters are installed Eikthyr will receive summon clones attack)
- Add soft MonsterLabz (if MonsterLabz is installed Eikthyr will receive storm attack)
- Elder can now knock down trees on the player
- Moder will now not land on the ground until its HP decreases to a certain threshold (75% by default)
- Added SeekerQueen attacks to the settings.json (not touched yet)
- Added knockback to the certain Eikthyr, Bonemass and Moder attacks
Changelog v2.1.0
- Removed dependency from RRR and MonsterLabz
- Elder can now summon mosquitoes
- Updated to the last game version
- Optimazed code
- Added some extended configs to bosses (damage and hp modifiers)
Now you can configure any boss attack
Configuration file: Valheim / BepInEx / plugins / EnhancedBosses / settings.json
Parameters:
Enabled - enable / disable attack
Cooldown - cooldown of attack
maxMinionsCount - max minions count that can be spawned
maxMinionsCountPerPlayer - max minions count that can be spawned per player in multipleer
spawnMinionsCount - count of creatures that spawned by boss
spawnMinionsPerPlayer - count of creatures that spawned by boss per player in multipleer
Creatures - list of creatures prefabs that can be summoned by boss
HpThreshold - hp threshold below which the boss starts using attack (value between 0 and 1)
Heal - amount of heal that boss restore by cast attack
ShieldHp - shield durability
ShieldDuration - duration of the shield
Configuration file: Valheim / BepInEx / config / blumaye.enhancedbosses.cfg
Enabled Mod - enable / disable mod
Bonemass hallucinations - enable / disable bonemass hallucinations effects
Moder land hp threshold - hp threshold below which the moder land on the ground (0.75 by default)
Installation
Move plugins and config folders from the archive to the your BepInEx folder