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Lorska

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Lorska

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About this mod

Adds a level system for Valheim.
Experience can be gained through combat or other activities like fishing, farming, mining or chopping.
Allows choosing a class, spending attribute points (health etc.) and spending skill points (unlocking additional bonuses).

This mod is an overhaul of Detalhes' VLS mod.

Requirements
Permissions and credits
Changelogs
Press G to access your character screen in game

Press T to toggle your class stance

Press L to toggle the log

(all keys can be changed in the config)


VLS by Lorska

Leveling


    • 1 Attribute point per level
    • 2 Skill points per level
    • XP for activities unique to a higher biome will grant more XP (i.e. chopping birch trees will give the same XP regardless of where you do it)
    • Activities include:
      • Killing
      • Chopping
      • Mining
      • Picking/Farming (except for treasure-like pickables)
      • Fishing
    • Combat provides more XP but is divided by amount of players in the vicinity
    • Kills from indirect sources (fire, other mobs) will grant vastly reduced XP
    • Bosses and stronger enemies have an additional XP multiplier
    • You will lose a portion of your XP on death but only down to your current level
    • Resetting your level is free (except accumulated XP for the current level) until lvl 30 but you will lose one more level every additional 10 levels afterwards
    • The level cap is 10 x the amount of land biomes (currently 70)
    • Common level curve:
      • Meadows 0-5
      • Black forest 5-15
      • Swamp 15-25
      • Mountains 25-35
      • Plains 35-45
      • Mistlands 45-55
      • Ashlands 55-65
      • Cap at 70
    • If you are below the expected level you will catch up very quickly when reaching a new biome
    • You do not have to grind XP or sequence break in order to get XP fast, doing so will stall your progression later


Attributes


    • You gain an additional 5 points for every boss defeated (if you defeat a later boss you also get credit for all bosses before)
    • You can increase Health, Stamina or Eitr
    • Every character starts with 20 base Eitr (because it's also used for specific skills)
    • The maximum amount of points is 1.5 x level cap (currently 105)
    • You can gain additional points from Focus (see Skills)


Skills


    • You unlock bonuses on the following levels: 1, 15, 25 (always skill learn speed), 35, 50 (break point and special unlock), 75 (special upgrade)
    • After the break point almost every bonus will increase slower
    • Bonuses scale with every point invested
    • Skill XP is more effective the harder it is to level that skill (e.g. magic has a higher bonus then running)
    • Skills can be broadly categorized:
      • Strength - physical damage and carry capacity
      • Agility - mobility and stamina
      • Intelligence - versatility and support
      • Focus - general improvement
      • Constitution - survivability
      • Magic - magic damage and defense


Specializations



    • Unlocked from the start (press 'None' in the character window)
    • Grants varying bonuses to health, stamina and eitr (always total sum of 15)
    • Passive effect
    • Stance that can be toggled, usually with a downside

UI / Controls

  • Exp window
    • Shows level and current XP progress
    • Cannot be moved
  • Log window
    • Shows any important information like XP gains and activation of effects etc.
    • Built-in reminder to spend points
    • Can be moved freely
  • Character window (press ‘G’)
    • Shows all available and spent points, base stats and active bonuses
    • If you have no specialization you can choose one by clicking on the “None” button
    • Also allows resets
    • Requires a cursor to use, easiest way is to just open your inventory menu
  • Specialization window
    • Contains detailed information about all specializations but becomes unavailable when one is chosen
  • Stance
    • Can be toggled by pressing 'T' once you have a specialization 
    • There is a cooldown before you can change it again


Almost every number you see (or don't see) as well as list (like what gives XP) can be modified, please check the config for more information.

You can activate or deactivate the mod anytime without repercussions, everything is safely stored on your character, so if you need to because of updates you can.

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