Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.7.0
Added Icicle
Bolt's Edge lightning damage reduced by 10 (now 70, down from 80)
Bolt's Edge secondary attack damage multiplier reduced by .25 (now 1x, down from 1.25x)
Bolt's Edge secondary attack collision improved
Riftblade elemental damage increased by 10 for all elements (now 46, up from 36)
Riftblade primary attack stamina reduced by 5 (now 25, down from 30)
Riftblade parry bonus reduced by 2 (now 4x, down from 6x)
Riftblade block power increased by 60 (now 70, up from 10)
Wyrmfist primary attack stamina reduced by 5 (now 15, down from 20)
Wyrmfist blunt damage increased by 10 (now 70, up from 60)
Lycanthro primary attack stamina reduce by 5 (now 15, down from 20)
Lycanthro secondary damage multiplier increased by .15 (now 1.15x, up from 1x)
Lycanthro damage increased by 10&15 (now 120, up from 95)
Lycanthro crafting cost increased
Molten Star fire damage increased by 12 (now 112, was 100)
Molten Star block power increased by 60 (now 80, up from 20)
Rotclub secondary attack added new aoe sfx/vfx
Rotclub block power increased by 30 (now 40, up from 10)
Chaotic Hand moved to unarmed skill type
Version 0.6.0
Unique Weapons is now called Forsaken
Version 0.5.3
Revert unintended weapon skill change
Version 0.5.2
Update for latest JotunnLib!
Version 0.5.1
Fixed missing effects from wyrmfist/lycanthro
Rotclub/molten star sound improvement attempt
Removed camera shake from rimefang/spiritine/bolts edge ranged attacks as it was not intended
Version 0.5.0
Molten Star added
Lycanthro added
Bolt's Edge added
Spiritine secondary attack reworked (and the elder is not happy about it)
Fixed Spiritine staff material not showing
Rimefang minimum projectile velocity raised
Rimefang crafting costs reduced
Lightning weapon vfx less annoying?
Wyrmfist passive buff moved to Wyrmripper
Wyrmripper crafting cost slightly increased
Version 0.4.0
Fixed Vulkan mode compatibilty
Reduced mod file size
Added fake april fools patch note
Version 0.3.0
Riftblade size increased to feel more like a 2h and had its attack range/angle adjusted
Wyrmfist attack angle reduced
Wyrmfist damage slightly reduced overall, blunt damage lowered to 60 from 90 and frost raised to 90 from 80
Added Rimefang
Version 0.2.0
Fixed Rotclub equip animation, vfx and sfx
Rotclub attacks adjusted, should feel a lot better now
Added Chaotic Hand
Version 0.1.1
Fixed mod folder name
Version 0.1.0
Added Static Cleaver
Added Spiritine, the Primordial Impaler
Added Rotclub
Added Wyrmfist
Added Wyrmripper
Added Aegis of the Dead King
Added Riftblade
Donations
No donations accepted
Unique Weapons is now named Forsaken!
Forsaken adds 13 new boss and non-boss themed weapons for you to unlock and craft! Most have modified movesets and some even have extra effects. I'm currently in the process of creating lots more weapons and armor so expect to see updates often. This is a new work in progress but please feel free to leave feedback!
The intention of this mod is to add unique/more powerful weapons and armor that feel like they fit into the vanilla game visually. Since I find the vanilla difficulty and loot to be boring, I created this mod to go along with others with increased difficulty like CLLC and with improved loot via EpicLoot because that's how I personally enjoy the game.
Recipes, stats, itemIDs, etc can all be found here: Forsaken wiki
The wiki is new so I'm still in the process of getting it setup =]
On Weapon Upgrades: Currently there are no upgrades available for any weapon. Rank 1 versions of Forsaken weapons have mat requirements and stats that are supposed to be balanced around max upgraded end-tier-ish vanilla weapons. There are plans for weapon upgrades that are currently being worked on! On Weapon Balance: A more in-depth balance pass will be made once more weapons are finished and added. I will still be making an effort to keep things balanced as the project progresses tho. =] This mod requires: JotunnLib (0.1.6+ required!) BepInEx
Installation: Manual installers see Known Issues section!
If you are manually installing, make sure all the mod files are inside a folder like this:
BepInEx/plugins/Forsaken/**MOD FILES HERE**
Compatability: - If you had my mod when it was called Unique Weapons you can remove it and replace with Forsaken. - If you had my original Static Cleaver mod please remove it completely, it will cause errors with this mod. - Works great with EpicLoot and CLLC! Highly recommened!
Known issues: - There has been reports that manual installation is not working but doing an install through Vortex works. Looking into this issue currently. - Chaotic Hand not dealing initial damage - Sound is too loud/not being controled by the 'Effect Volume'. Possible workaround for this is adjusting sound by the 'Volume' slider instead. - If you run into issues not being able to discover recipes even when you have all the mats, one user has reported that Better Archerys quiver feature was preventing the recipe from being learned. Haven't seen other reports for this but let me know if you run into this or similar, ty! - Needs lots of testing + Weapons still need balance pass and tweaks.
Special: Forsaken (formerly Unique Weapons) is a one slug show but it wouldn't be possible without the amazing creators of Valheim, all the greatmodlibraries, valheim modding disc (the cool one lmao), my friends who let me ramble ideas at them at 4am, magic plants and ripper crustmetal.
Special shoutout to my friend Ato who has contributed and influcenced design ideas in this mod!! =]
Also special thanks to everyone who has downloaded and given feedback!! If you liked my mod all I ask is if you leave a 'fuck yeah' in the comments or if that's not your style I will accept a 'heck'.
If you need extra help you can usually find me in the Valheim Modding discord server!