Optional (Requires Monsternomicon) Needs the custommonsters from this mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to do with it what you will.
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This author has not credited anyone else in this file
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Changelogs
Version 2.2
Added new banditswildt5 raid. Fixed all errors in JSON files. Adjusted couple of monster files. Raid monsters drop gems instead of gold now for less clutter
Version 2.1
Added new Wraith raids and new Deathsquito raids. Fixed previous version missing wraith files.
Version 2.0
I hope this is last time I ask you to delete SupplementalRaids folder. New file structure for future raids. Fixed some bugs in monster files. NEW TROLL RAIDS. All custom raid monsters drop Gold, more will be updated in future. YAML File included for CLLC!
Version 1.9
PLEASE DELETE OLD SUPPLEMENTAL RAIDS FOLDER AND INSTALL NEW ONE. New Undead Raids Tier 1-5. Fight Skeleton Mages and new Skeleton Warriors. Raid chance reduced to 5% for most and 7% for base raids. Corrections to some monster files.
Version 1.8
More new monsters to fight. Redid Forest Raids. Hopefully its balanced. Just delete old supplementary raids folder and throw in the new one. Removed configs for RRR_NPC. RRR_Monsters, no longer needs to be distributed with my raid files. OPTIONAL NEW RAID. FIND THOR!
Version 1.7
New Raid Bosses. Eikthyr raid broken up into tiers. Weaker raids will properly end when bosses beaten. More balancing. Delete old files. (This will have to be done each time as each raid is broken up into tiers)
Version 1.6
Updated to work with newest required mods. Early release due to the updates. Delete old files. Weak raids will currently still trigger until a bug is resolved. Delete ALL old files!! Everything converted to newest system.
Version 1.5
Completely overhauled almost all the raids. Much needed balancing issues. Many bugs fixed. Please delete OLD FILES. Goblinbase renamed to goblinwild raid.
Version 1.4
added new raid "oceanwild" - This is how Leviathans are born. (Known issue: if standing on a leviathan already and raid kicks off again. fx will go off but no new leviathan will be spawned)
Version 1.3
added new raid "ashlandswild" - If you play in the heat prepare to be burned.
Version 1.2
added new raid "smellwild" - better have poison resistance
Version 1.1
Fixes to surtling and leech raid
Version 1.0
Initial upload
WARNING "OUT DATED" * Things may no longer function as before. Mostly now a modder's resource. Anyone can use any of these configs in any project, rename them, edit them, distribute them, do whatever you want with no credits to me needed. They are absolutely free to use in any case.
*SUPPLEMENTAL RAIDS*
Installation: After downloading and installing required mods, take contents of this zip and put them into your Bepinex/Config folder. Leave the files in the supplementalraids folder within the config folder. This is for organization
Here is a stack of supplemental raids to be used with the mod Custom Raids by ASharpPen. Raids are based on biome and worldprogress and is separated by wild raids and base raids. Wild raids can happen anywhere on the map including your base while Base raids only happen near your base. Bosses can spawn in certain base raids and the wild Eikythyr raid, if goblinking is defeated and environmental conditions are met so they are not always going to be spawning. Raids timers and chances are individually set within supplemental raid files.