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Changelogs
Version 1.0.0
Fixed an issue that caused contact shadows to flicker on certain objects like distant trees.
Version 0.4.3
Added the option to adjust the in-game gameplay depth of field via the BlitzFX settings.
Added a new bokeh blur type to gameplay depth of field.
Addressed an issue with refractive raindrops that could cause several graphical glitches.
Updated the rain particles systems to improve the appearance of refractive raindrops.
Fixed an issue that caused refractive raindrops to affect the heat distortion effect during the “Through Time and Space” quest.
Fixed an issue that caused glitches in some cutscenes when TAA was enabled.
The in-game vignette is now visible when the BlitzFX vignette intensity is set to zero.
Version 0.4.2
Fixed various graphical issues on HairWorks
Fixed crashes that could happen when changing the graphics settings
Fixed an issue that caused the aurora color, HDR filter color and underwater fog color settings to not be saved
Version 0.4.1
Added the option to define custom keys for opening the settings and toggling all effects.
Updated the UI to scale based on the resolution.
Fixed an issue that caused the game to appear overly dark when the in-game vignette was enabled.
Fixed an issue that could cause the settings to not be saved.
Increased the brightness of the cat potion visual effect as changes in the previous update made it too dark.
Fixed an issue that could cause refractive raindrops to appear black.
Version 0.4.0
Reworked the shading of water surfaces with a realistic Fresnel reflectance and improved reflections of sun- and moonlight.
Replaced the wave detail normals with a new procedural texture.
Improved the accuracy of refraction when looking through a water surface.
Improved the quality of water reflections under motion.
Adjusted the ocean simulation to give large waves a more realistic shape.
Replaced the subsurface water color with a physically based subsurface light scattering and absorption model.
Added the total internal reflection effect to water surfaces.
Added a new underwater lighting system that adds caustics and adjust the lighting based on the depth below the water surface, the incoming light angle, the water color and fog density.
Replaced the original underwater fog with ray marched volumetric fog.
Modified materials covered by water based on their properties. For example, sand and wooden surfaces get darker but metallic materials stay unchanged.
Updated screen space water reflections so that they remain more visible when tilting the camera downwards.
Added particles to water reflections.
Added a new temporal anti-aliasing (TAA) method that greatly reduces the amount of shimmering and crawling edges in the game. To keep the image sharp under motion, the algorithm detects flickering pixels and tracks edges covering multiple frames to determine how much data from previous frames is retained. TAA is also performed before tone mapping now, which improves the stability of other post processing effects such as depth of field and bloom.
Added per-object motion vectors to vegetation for TAA.
Added a Robust Contrast Adaptive Sharpening (RCAS) pass after TAA.
Reduced shading aliasing on the majority of surfaces by adjusting the per-pixel roughness based on the local variance of normals. This reduces shimmering of small specular highlight which were visible especially on detailed armor on characters and wet terrain.
Added dynamic ray marched auroras to the night sky of all regions except Toussaint.
Added normal mapping shadows.
Soft shadows and contact shadows can now be toggled separately.
Reworked the shading of raindrops.
Improved the quality of reflections from environment probes.
Added contact shadows to the faces of characters.
Increased the tracing distance of contact shadows.
Reworked the HairWorks shaders to improve the performance of shadows on hair. Shadows are now computed per-vertex in the domain shader instead of per-pixel. This makes the performance less depended of the number of pixels covered by hair.
Added a controllable vignette effect.
Added a HDR contrast slider.
Fixed an issue that caused cinematic borders appear in the inventory screen.
Fixed an issue with HairWorks shading that would cause hair to shimmer in sunlight.
Fixed an issue that caused Sarah’s hair to not receive any shadows during the “Novigrad Dreaming” quest.
Version 0.3.3
fixed crashes caused by changes made in version 0.3.2
fixed slight flickering that appeared across the whole screen
improved cutscene detection for cinematic cutscene borders
fixed an issue that could cause Hairworks hair to glow in the dark
Version 0.3.2
fixed an issue that could cause the game to crash when opening the inventory and in other situations
fixed artificial character lighting
the sun is now affected by cloud shadows
added settings to adjust the size of the sun
added cinematic borders that can be customized seperately for cutscenes and gameplay
d3d11.dll can now be loaded with a dll/asi loader
Version 0.3.1
fixed a memory leak that would cause the game to crash after playing for extended periods of time
fixed flickering that could occur when using hairworks
reduced VRAM usage
added physical sun to toussaint
fixed sun color calculation in main game regions
improved hairworks performance with advanced shadows
Version 0.3.0
updated sun rendering
improved Ansel compatibility
added exposure scale setting
improved hairworks performance with advanced shadows
fixed light bleeding on hairworks with advanced shadows
fixed an issue that would cause the settings to not be saved
fixed CTD at startup on windows 7
fixed an issue that could prevent the settings from opening
Version 0.2.0-beta
added ReShade compatibiliy
added more configuration options
improved tone mapping in the lighting mod compatible version
soft shadows are now properly rendered on HairWorks
fixed a bug that caused black pixels to appear on screen
added README.txt
Version 0.1.0-beta
First public release
Features
BlitzFX modifies the rendering system of The Witcher 3 to bring its visual quality to the next level. The new features and improvements added by the mod include:
Enhanced water surface shading and animation
Underwater caustics and ray marched fog
Temporal anti-aliasing (TAA)
Dynamic auroras
HDR bloom and motion blur
Contact hardening soft shadows
Screen space contact and distant shadows
Normal mapping shadows
Refractive raindrops
Bokeh gameplay depth of field
Improved sun rendering
Improved tone mapping
Reduced color banding
Customizable gameplay character lighting
Cinematic borders customizable seperately for cutscenes and gameplay
Adjustable vignette
All aspects of the mod can be customized in the settings.