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muffincat1

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muffincat1

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About this mod

Unique Mutagens Overhaul improves the monster-specific mutagens by giving each one its own special effect, as well as the ability to combine them into larger, stronger mutagens.

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Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Italian
  • German
  • French
Changelogs
- - - - - -  Features  - - - - - -

  • All monster-specific mutagens have a unique effect that can be multiplied when slotting abilities of the same color.

  • Unique mutagens can be combined with generic mutagens to make stronger versions with new icons.

  • The new mutagens can be dismantled at the alchemy lab in Corvo Bianco's cellar.

  • Alghouls drop their own unique mutagen. The recipe for the Alghoul Decoction requires a lesser alghoul mutagen instead of generic red mutagens.

  • New Game Plus compatible

  • Next Gen and Classic versions







- - - - - -  Installation  - - - - - -

  • Download main file and drop contents of zip in your Witcher 3 directory
  • Merge scripts
  • (if using Ghost Mode) Download Ghost Mode patch and drop contents of zip in your Witcher 3 directory, overwrite
  • (if using Ghost Mode) Set patch to higher priority than Ghost Mode, do not merge xmls








- - -  Mutagen Effects  - - -
Spoiler:  
Show
Red
  • Alghoul: Slashing resistance (3%, 6%, 9%)
  • Archgriffin: Attack power/Adrenaline gain (3%/3%, 4%/4%, 5%/5%)
  • Doppler: Bludgeoning resistance (3%, 6%, 9%)
  • Katakan: Attack power/Spell power (3%/3%, 4%/4%, 5%/5%)
  • Nekker warrior: Crit damage (10%, 15%, 20%)
  • Protofleder: Armor penetration (12, 18, 25)
  • Succubus: Stamina regeneration (5%, 7%, 10%)
  • Water hag: Attack power/Vitality (3%/25, 4%/50, 5%/75)
  • Werewolf: Crit chance (3%, 5%, 7%)
  • Wyvern: Piercing resistance (3%, 6%, 9%)

Blue
  • Ancient Leshen: Spell power/Vitality (3%/25, 4%/50, 5%/75)
  • Basilisk: Quen power (7%, 11%, 15%)
  • Chort: Spell power/Attack power (3%/3%, 4%/4%, 5%/5%)
  • Cockatrice: Spell power/Adrenaline gain (3%/3%, 4%/4%, 5%/5%)
  • Earth Elemental: Elemental resistance (3%, 6%, 9%)
  • Ekhidna: Axii power (7%, 11%, 15%)
  • Foglet: Aard power (7%, 11%, 15%)
  • Forktail: Igni power (7%, 11%, 15%)
  • Leshen: Yrden power (7%, 11%, 15%)

Green
  • Arachas: Vitality/Attack power (25/3%, 50/4%, 75/5%)
  • Ekimmara: Vitality regeneration (2/sec, 4/sec, 6/sec)
  • Fiend: Vitality/Adrenaline gain (25/3%, 50/4%, 75/5%)
  • Grave hag: Toxicity (5, 10, 15)
  • Griffin: Adrenaline gain (5%, 7%, 10%)
  • Nightwraith (vanilla): XP from humans and monsters (5%, 10% 15%)
  • Nightwraith (Ghost Mode): Potion duration (3%, 5%, 7%)
  • Noonwraith: Vitality/Spell power (25/3%, 50/4%, 75/5%)
  • Troll: Rending resistance (3%, 6%, 9%)
  • Wraith: Bleeding/Burning/Poison resistance (4%/4%/4%, 8%/8%/8%, 12%/12%/12%)






- - -  Compatibility  - - -
 
  • Slots Slots Slots: Compatible, but requires some manual merging using the method seen here. Thank you to user Notnx for discovering this fix (for 1.32, no idea about next gen).





Known Issues
  • Mutagens with longer descriptions or multiple effects will have their descriptions cut off in the character menu. This is only visual. All of the stats seem to be added correctly.
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