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OlivierR45455566465

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About this mod

This mod completely restores the tourney grounds' area to its original state

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At the suggestion of @ElementaryLewis , I reworked this mod so it could induce a dynamic restoration of the tourney grounds, making it now independant of that of Beauclair. 

In the vanilla game, a low-resolution pile of corpses was forever burning in the arena. Not only it made no sense that such a brazier could burn permanently without any new supply of combustible material, but a heavy cloud of black smoke, visible from miles away, was also endlessly escpaping from the arena, greatly spoiling everyone's view. Also, various other corpses, blood stains and detritus were found all over the area, after the vampires' attack. Numerous tents and marquees were also totally and forever obstructed by debris, after those events. Everything is now gone and the tourney grounds can be found in its original state. 

Oddly, even though the city of Beauclair enjoys a total liftover, after its partial destruction, in the vanilla game, the developers completely forgot to plan a restoration of the tourney grounds' area. Let us today deliver the justice that was long overdue to Toussaint!


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You will get to choose between 6 different versions of this mod. 

- Version 2.0 : A totally dynamic complete restoration of tourney grounds after 2 ingame days, following epilogue. This version suits a new game or can be deployed mid-game if you haven't reached Blood and Wine's epilogue, yet. I integrated my mod to the ''Be it ever so humble...'' quest. So as you reach Corvo Bianco, right after parting ways with Regis, it triggers my mod and after2 ingame days, that bloody cloud of smoke will be gone and everything else will be cleaned, repaired or removed from the area by then. Beauclair will still need a few weeks to be restored, but a 2 days period seems long enough for a mass funeral pyre to burn out of combustible!

Version 2.1 : totally dynamic complete restoration of tourney grounds after 7 ingame days, following epilogue. This version suits a new game or can be deployed mid-game if you haven't reach Blood and Wine's epilogue, yet. I integrated my mod to the ''Be it ever so humble...'' quest. So as you reach Corvo Bianco, right after parting ways with Regis, it triggers my mod and in 2 ingame days, that bloody cloud of smoke will be gone and everything else will be cleaned, repaired or removed from the area by then. Beauclair will still need a few weeks to be restored, but a 2 days period seems long enough for a mass funeral pyre to burn out of combustible!

Version 2.2 : totally dynamic complete restoration of tourney grounds after 14 ingame days, following epilogue. This version suits a new game or can be deployed mid-game if you haven't reach Blood and Wine's epilogue, yet. I integrated my mod to the ''Be it ever so humble...'' quest. So as you reach Corvo Bianco, right after parting ways with Regis, it triggers my mod and in 2 ingame days, that bloody cloud of smoke will be gone and everything else will be cleaned, repaired or removed from the area by then. Beauclair will still need a few weeks to be restored, but a 2 days period seems long enough for a mass funeral pyre to burn out of combustible!

- Version 2.0a : The area will be restored in the exact same time frame as that of Beauclair. Some members have asked me this option, also. This version is not integrated in the same way within the quest and is linked to the vanilla's restoration of Beauclair, therefore  the duchess Anna Henrietta needs to still be alive for the restoration to happen (since I don't think the city gets rebuilt, otherwise). Obviously, this mod is also for those who wish to start a new game or, but can still be deployed mid-game if Beauclair have not been restored yet

- Version 1.0 :  An immediate-effect partial restoration of the tourney grounds. Will prevent any smoke or fire effect to ever be triggered in the area. This version of the mod is a standalone, it's not linked to any quest and can be deployed at any time. The pile of burning corpses will be removed, aswell as the cloud of black smoke and other small things. On the other hand, I volontarily left evident signs of a past morbid scene. Tents are were cleared of their detritus, but they are some blood stains left in the arena and some corpses are still scattered all around or lying in wagons. 

- Version 1.0a : Also a direct standalone mod, but this time, it will completely restore or prevent any alteration of the area to even occur. No blood stains left, the tourney grounds are like as found after the tournament. Can be deploy at any moment.  


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Installation : Better to use manual download and just drop the unzipped folder in your game directory, inside the Mods' folder ( [...]/Witcher3/Mods/). Merge and enjoy!

P.S. Please forgive my sometimes wrongful use of English, it is not my mother tongue.


My other mods : 

Crow's Perch finally restored and enhanced, version 2.0   

Dynamic removal of the never disappearing cadavers in Whoreson Junior's Estate, in Oxenfurt
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