Adds a button to squad selection screen to strip upgraded primary weapons from all soldiers not selected for current mission duty.
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Changelogs
Version 1.7
- restored missing "Make weapons available button" removed by Firaxis in their controller update patch;
- Note: UI is a mess due to Firaxis and not due to this mod.
Version 1.6
Modifies "Make weapons available button", introduced in 05-12-2016 patch, to strip upgraded and limited weapons only.
Version 1.5
now strips only actually upgraded weapons and not any non-standard weapons;
added strip weapons button to individual soldier loadout screen.
Version 1.4
now strips both primary and secondary weapons (useful for modded games).
Version 1.3
- fixed major bug with UI freezing upon returning from a mission;
- fixed a bug with update state being submitted incorrectly, resulting in broken soldiers states in some cases;
- added confirmation dialog to strip weapons button.
Version 1.2
"dummy" mod version that does nothing.
Version 1.1
fixed problem with button not being removed properly on mission start.
WotC compatibility: you don't need this mod with WotC DLC. I don't own WotC myself, but others report that WotC already has this functionality.
DESCRIPTION: Modifies "Make weapons available button", introduced in 05-12-2016 patch, to strip upgraded and limited weapons only. Works with both primary and secondary weapons. Unlike vanilla, does not remove custom weapons with no upgrades and infinite amount.
Known issues: there is a small delay for modded button to kick in so watch out for [MOD] indicator in pop-up dialog title.
NOTE: mods do not disable achievements in XCOM2.
DISCLAIMER: since XCOM2 mods do not have reliable uninstall mechanism and I don't have Firaxis size QA department, I can't guarantee any of my mods are 100% bugs free, so use them at your own risk. I do play with all of them and I will release fixes or at least workarounds if bugs/problems are discovered.