Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
WiiWare
- 6th Jul 2009, 600 points
- 21st Aug 2009, 600 points
- 4th Aug 2009
- Also Available On
- Series
- Controller Support
- Official Site
- gaijingames.com
Reviews
Review Bit.Trip Core (WiiWare)
Gaijin Games are back with the second game in the BIT.TRIP saga
The original BIT.TRIP BEAT took the old-school play control of Pong and created a unique and more modern spin on it. It was a bit like the original Pong games, but with far more charm and visual flair. Now Gaijin Games has taken that successful formula and bumped it up a level to give...
Screenshots 12
BIT.TRIP CORE News
News Original Bit.Trip Games Confirmed For Switch Via Surprise eShop Listing
Expected to launch next month
From time to time "coming soon" listings on the Switch eShop reveal games we didn't even know were on the way to Nintendo's hybrid platform, and today is one of those days. Over on the European eShop, six QubicGames listings have popped up for the Bit.Trip series starring CommanderVideo. There's Bit.Trip Core, Bit.Trip...
Feature From BIT.TRIP to Runner3 - The Nintendo Journey of Choice Provisions
"Nintendo platforms have always been CommanderVideo's home"
When Runner3 was announced as a Nintendo Switch exclusive this writer's eyebrows went up a fair amount - it's not particularly common for download games to be exclusive nowadays, much less so from studios with a track record of multiple cross-platform successes. Yet here we are - it's an...
Feature A Peek Behind the BIT.TRIP Curtain
Concept art and inspirational materials pulled straight from the Gaijin Games archives
Gaijin Games' BIT.TRIP series hits all the right notes for retro game enthusiasts over the course of its six games: Clever and varied design, formidable challenge, pregnant storytelling and an audio/visual style that quotes the days of the Atari 2600 without the...
Nintendo Download 18th April 2011 (North America)
Take on Mega Man X
After the news that Mega Man 5 is coming to Virtual Console, we have the unexpected arrival of Super NES Blue Bomber outing Mega Man X. Virtual Console: Mega Man X (Super NES, 800pts) — Run, jump, blast: it's Mega Man in the 16-bit era, and the first Super NES entry in the series to arrive on Virtual Console. Look out for our...
Features The History of BIT.TRIP, Part 3
In this installment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series.
Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart from being very...
Features The History of BIT.TRIP, Part 2
In this installment, Gaijin struggles to find the fun in CORE and crafts what they feel to be a beautiful game in VOID.
Be sure to read part 1 of our history of BIT.TRIP. ON THE MAP: Luckily for Gaijin, BEAT was a success; had the game tanked then the series would’ve likely gone ahead as planned, but it ensured them that they were on the right...
Features The History of BIT.TRIP, Part 1
In the first part of our look at how the BIT.TRIP series was made, learn how its developer, Gaijin Games, crashed and burned on its first go, how the series formed and why level 3 of BEAT is so visually messed up.
“Who is the Commander?” The question posed by IGN as the headline for a Dec. 19, 2008 news post on their Wii channel was modest,...
News These Target Renders Reveal Gaijin's BIT.TRIP Visions
Get a peek at pre-development mock-ups of the first five games
Seeing how games develop over time is always of interest to us here at Nintendo Life, which is why we badgered BIT.TRIP developers Gaijin Games for an exclusive peek at some of their development documentation and how we wound up with these target renders for the first five games. These...
News Gaijin Games Tease Fifth Game in BIT.TRIP Series
Facebook post outs new instalment...and Wii Zapper support?
Gaijin Games, the team responsible for creating the retro-styled BIT.TRIP series on WiiWare, is spilling the bits on its latest game. Recent updates on its official facebook page have been dropping cryptic clues as to what is coming next in the series, partially revealing the title of the...
News BIT.TRIP VOID Soundtrack Unleashing a Sonic Attack
Ten slices of retro bits
Gamers interested in the gradual release of the BIT.TRIP audio gems will be glad to know Gaijin Games has announced that the official soundtrack to BIT.TRIP VOID can now be purchased via download on the CD Baby Web site, and soon to be on Amazon and iTunes. Alex Neuse, founder of Gaijin Games, goes to describe the soundtrack...
About The Game
BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game.
BIT.TRIP CORE adds up to an exciting action/rhythm game that’s best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the ’80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively with two-player multiplayer. Make it to the end and you’ll have journeyed one step further to completing your BIT.TRIP.
Comments 26
i cant wait to play this and be so angry and frustated because of how hard this shall be
must get it bit trip beat. did ok not as good as anticipated though
Alright i need to know...would this have a leaderboard? I have the first one, and i really hope they update it and allow it to have a leaderboard
I must buy this.
I refuse to get this game until I beat...BEAT! This game looks ten times harder. I can't even beat the second level of BEAT...
at bleachfan888 once you figure out the paterns to each level the game actually becomes quite easy, now if only i were good at the final boss.
Very good
re: I refuse to get this game until I beat...BEAT! This game looks ten times harder. I can't even beat the second level of BEAT..
do 2 player.... much easier
Has anyone noticed that on the nintendo channel in the information for core it says:
wii points: free
This must be a mistake.
ITS LIKE PLAYING SIMON WITH A GUN TO YOUR HEAD. INFINATELY MORE DIFFICULT THAN BEAT
Holy. Crap. This game is hard.
Seriously. Thus far, it's making Beat look like child's play.
Oh man this looks hard.
I loved how challenging Beat was, in fact I'm still trying to finish the 3rd level. Core's first level takes Beat's 3rd level and laughs at it for being so girly. Core is seriously hard so far, and I'm not sure if it feels as flowing as Beat did. Even fans of Beat should seriously consider if they really want this kind of "challenge" in their life.
If you enjoy sitting in a corner weeping and feeling unworthy, then by all means download this right away, this will be the best 600 points you ever spent.
I agree with all those that say the game is difficult. Although I'm tempted to agree with TRON, the first level of Core seems to be in between the difficulty of the second and third stage of Beat.
While I would also recommend this game so far, there are faults in the game that make it unfairly difficult. For one, there is no warning sound when you miss a beat. The warning sound was quiet in Beat, but at least it reminded you that you screwed up. With Core, since there is so much happening, you could easily lose without even knowing you screwed up. Controls aren't as intuitive as last time either considering you could get the same enjoyable experience by tapping on the control pad instead of needlessly tapping on the 2 button and the control pad.
Lastly (concerning the difficulty), unlike in Beat when you always knew when a beat would be lost (by going off the left of the screen), you never know when a beat will be gone forever in Core. Some spiral around the core for a few seconds, but seemingly identical beats stop after passing one axis. When assailed with multiple beats that spiral or stop, your stuck in a cluster*#$% in which you will essentially screw up every time until you memorize the beats. Unless you have ridiculously quick hands, failure is around the corner every time.
My last complaint is that the beats still have random notes. Since the beats are actually part of the song this time, it's a huge letdown that they do not make a concrete melody. As it is now, the game has nice background music, but the beats are grating when they don't sound right.
I beat this game last night and I have to (honestly) ask: Does everyone here really think this game is that hard? I think this game is x10 easier than Beat. The only times I failed were on the boss of the 2nd stage and I only replayed it about 4 or 5 times (and that's because I just kept making dumb mistakes. I could have easily beaten it in less tries if I was paying better attention). I beat the first and last levels on the first try. After reading everyone's comments about the game's difficulty I was intimidated, but at the same time excited...only to find the game to be easy to complete (WAY easier than Beat).
About the "random" beats: All the "bits" are on some kind of beat whether it be the actual beat of the song, or the melody. Just listen more carefully. Some notes may SEEM off-beat because you are hitting them on a different axis than the bit was intended for. If the beat crosses the axis you were supposed to hit it on and you miss it, but zap it on another axis that it may cross, it can seem off (diagonal bits for example or the blue swirling bits). Just listen to the music more carefully and use your reflexes and peripherals to take out the oncoming bits.
Does anybody know if they fixed the save bug in this one?
@totallyNECTAR
Well, I'm glad you find the game easier than Beat. Different minds approach games differently.
And I apologize for mistaking you, but my complaint was not about Core's rhythm but the notes each "beat" makes. Each beat makes a random note (whether it be high or low) every time you play the game (as you know already). So technically, you can get a whole series of beats that produce all low notes. The notes are all on-beat if you play the game correctly, but the music they produce is disappointing when the randomized notes do not mash well.
@pie4prez
When you say "save bug," are you talking about that problem in which the game only saves if you get a high score? If you are, well, the answer is "somewhat." The high scores have been lowered so drastically that it is almost impossible to pass a level without getting a high score. So technically, the game should save everytime.
@Virus
Ah I can see where you're coming from. Thanks for clarifying ;D
Guys, they announced on their site that the save bug was fixed for this game. =)
BTW, I got the game and it's great.
But wow, it is HARD.
And the spiral beats aren't random.
They follow a pattern.
For example: R D L U R D L U R D L U, L D R U L D R U L D R
This or .Beat?
It all comes down to the control scheme in my opinion. Would you rather have a more traditionally-controlled game like in Core, or would you like to rotate the Wiimote instead like in Beat?
I think both these bit games look cool but it just looks too hard to be able to predict where each bit is going to go unless you already know it and have learned the pattern and that seems a bit unfair to me. Rather than it being about skill it's about failing multiple times and then memorising patterns.
I dunno, maybe I'm wrong, but I like the idea that you can see what's about to happen and prepare for or react to it rather than inevitably failing it the first time, at least, and then realising what's going to happen for next time.
It's like there is no way you could possibly predict what some of the bits are going to do in advance, and the same goes for the original too where some bits would stop and there is no way of telling when they were going to move again and which ones would move first etc, unless you had played the level before.
@Kirk
It is much easier to predict the bits' paths in Beat than it is in Core. While some parts are trial-in-error, most of the bits in Beat move in a noticeable pattern so it is easy to pick up when you'll need to hit them. In Core, however, since bits can spiral around the core several times, it is difficult to determine when they stop. So definitely, don't be afraid to pick up Beat; it's just Core that you should worry about.
I am getting dizzy only looking at the video!!! I think I will get it, because I love this super-hard games that bring me memories from other times, when finishing a game was waaaaay harder than "I save, I die, I load, I die, I load, I pass the level... and so on).
I've yet to beat a single stage in this; it's pretty freaking hard! So far I'm not finding it as enjoyable as Beat. It seems just a whole lot harder and less fun. But on I'll go as I really enjoyed Beat and want to see all that Core has to offer!
But you guys made an error in the Game Overview section. The number of players is definitely more than 1. A friend and I did 2-player, so I'm guessing it goes up to 4-player but I'm not sure.
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