Back in the days of the Sega Genesis, Disney games like Castle of Illusion and World of Illusion offered some of the best platforming action you could get your hands on that didn’t involve a very fast blue mammal. However, the Illusion series never continued beyond that console generation, and though Disney Illusion Island is technically not part of that classic series, its influence is felt everywhere in Dlala Studios’ new release. Whether you want to consider it an official Illusion sequel or not, Disney Illusion Island is indisputably an excellent new platformer starring the famed mouse, and we’d highly recommend you give it a go.
Illusion Island picks up with Mickey and friends arriving on the titular island to have a picnic together, but once they get there they realize that all of them were duped. The letters they received, supposedly from each other, were actually sent by a rabbit-thing named Toku, who desperately needs the heroes’ help to retrieve three magical books that are crucial to the continued existence of the island. Though they’re a little skeptical at first, the good-natured group quickly agrees to help out the island’s inhabitants, setting out on an adventure into the dangerous realms of Monoth to get the books back.
The narrative feels like the plot of an episode of a cartoon in the best ways, and this is helped tremendously by the handful of animated sequences that could easily be mistaken as snippets from The Wonderful World of Mickey Mouse. Each of these cutscenes is fully voice-acted and features a perfect blend of action, humor, and movement, yet none of them overstays their welcome. You’re given just enough of a show to understand a new plot development or where the group needs to go next, and then the controller is passed back to you so you can start exploring again.
All four characters in the core cast are just as likeable and distinct as you’d expect, and the interplay between them in brief dialogue sequences with other NPCs is on point. Donald, for example, always plays the ill-tempered sailor who gets pushed around by the others, while Goofy is just as airheaded as you’d expect and nearly always has his mind on food. Though most of your time with Illusion Island is spent platforming, Dlala Studios did a great job of sprinkling in just enough character interaction to keep things from feeling stale.
As for its gameplay, unlike its retro predecessors, Illusion Island is structured like a Metroidvania. Levels seamlessly connect to each other, checkpoints are generously spread all over the place, and after picking out your playable character, you’re let loose on a sprawling, interconnected map rife with collectibles, side paths, and plenty of ability-gated sections that you’ll have to return to later. Though there’s nothing here particularly innovative in terms of the upgrades you get—it’s just standard stuff like a double jump or a ground pound—we were pleased with how well the level design utilizes your expanding kit. As you radiate outwards from the starting areas, you’ll come across more complicated sections that demand advanced techniques, and though the difficulty never gets to the point of being challenging, this is the kind of game that feels like it just keeps getting better as you go on.
It's important to note that despite the huge map and Metroidvania structure, Illusion Island is still firmly focused on platforming antics first and foremost. There’s no combat to speak of here—even the boss fights are just tougher, self-contained platforming challenges—and the upgrades you get are all ultimately focused on adding to your movement capabilities. All the playable characters have exactly the same moveset; everyone has their own tool they use to do something, such as using a fork or a toilet plunger to cling to a wall, but the upgrades across all four characters are functionally identical. So what’s the point of exploring, then? Well, instead of finding something like missile expansions or a new Charm, all the collectibles here are fun cosmetic trophies that add to the overall charm.
Glimts are dotted all around the island and act as the ‘coins’ of Illusion Island, and hitting ever-higher thresholds as you collect them will unlock portions of concept art paintings. There are also ‘Tokuns’ which detail the backstories of various characters and enemies and memorabilia pieces that are based on classic cartoons like Steamboat Willie and Thru the Mirror. These usually require a sharp eye to find the hidden pathways leading to them, and you’ll typically have to overcome a slightly tougher-than-usual platforming gauntlet to nab the prize at the end. Later on, you also unlock a camera for taking pictures of the famous ‘hidden Mickeys’ cleverly hiding in plain sight in the background.
Even if there are no direct gameplay benefits from it, we appreciated the reward system used here. Collectibles are never pushed on you or used as a means of gating progress, but there’s almost always something interesting to find if you’re willing to step off the beaten path. It feels good to get a piece of concept art or similar as a trophy for overcoming a challenge room, though we’d argue that the real reward is the joy of the platforming itself.
Dlala Studios perfectly nailed movement in this game—characters are slightly floaty, yet responsive, and it feels consistently great to put them through the paces. Illusion Island is the kind of game where you can’t help but constantly pull off jumps as you’re moving from one place to another, simply because it just feels nice to control these characters. There’s a kind of freedom in bouncing off walls or sailing over enemies that never outstay its welcome, though it does need to be said that these great controls feel a tad wasted by the difficulty.
For all its charm and genuine fun, Illusion Island’s biggest problem is that it’s a bit too easy. This is understandable given that Disney doubtless wanted this to have broad appeal, and you can make things tougher on yourself by opting to give yourself only one health, but it felt like we were constantly waiting for the game to get out of first gear. There are precious few instances where it feels like you’re in genuine danger of even taking damage, let alone being sent back to the last checkpoint. There’s nothing wrong with a chill platformer where you can just mindlessly collect things, bound off trampolines, and chuckle at the odd “Gawrsh!” here and there, but we couldn’t help but think that Illusion Island would be just a little better if it wasn’t afraid of putting up more of a fight every now and then.
Though it feels complete when playing solo, Illusion Island can also be played with up to four players locally if co-op is more your thing. Everyone shares the same screen here, so there needs to be some coordination, but characters don’t bump into each other or get in the way like in New Super Mario Bros. Instead, collaboration is highlighted through a couple of ways you can boost each other. If someone is low on health, you can adorably hug them to grant both players an extra heart. And if somebody misses a jump, their partner on a higher platform can drop them a rope so they can clamber back up. We appreciated this focus on a frictionless co-op experience, as skill gaps between players feel like they can easily be bridged here.
Visually, Illusion Island sticks very closely to the art style that debuted with The Wonderful World of Mickey Mouse, and every inch is stuffed to bursting with that timeless, zany Disney charm that’s captured the hearts of millions all over the world. Whether you’re going through a trippy forest or a wacky workshop, each biome has distinctive color palettes, obstacles, and theming to set it apart. What really sets Illusion Island higher than the average platformer, however, is the detail in the background and foreground. Things like singing leaves and sock puppets decorate the fringes of every frame, which goes a long way towards selling the magical feeling of a weird, dreamlike world. Every screen looks like it jumped right off a page of a concept artist’s notebook in the best ways, and this visual splendor is a big part of what makes Illusion Island such an alluring experience.
Meanwhile, the music sticks with a mostly symphonic collection of playful and lighthearted tunes that do a great job of contributing to the upbeat tone. The soundtrack here is quite reminiscent of the kind of music that would play in the old Mickey Mouse shorts, punctuating the action and keeping things moving. It’s not exactly a soundtrack that feels memorable, but it fits the overall aesthetic like a glove.
Conclusion
Disney Illusion Island is a magnificent return to form for Mickey and friends. Though we wish that it was a bit more challenging, the excellent controls, relaxing vibes, whimsical world, and oodles of collectibles all come together to make for a cozy and enjoyable experience you won’t want to miss. We strongly recommend you pick up Illusion Island if you’re looking for another quality 2D platformer to add to your library, it’s full of that elusive Disney magic and is one of the best platformers to release on the Switch this year.
Comments 102
I've been fascinated by this one ever since it's reveal and seeing it be just as good (if not better) than those classic Mega Drive era games puts a gigantic smile on my face. We're definitely in need of some more platformers from the House of Mouse and hopefully seeing how good this one ended up being will convince them to make more down the line (I'm still pining for another Ducktales game in the style of the modern reboot myself).
Not very happy about this taking on a Metroidvania approach (a genre oversaturated to the point of tedium) as I was hoping for a more Rayman Legends vibe.
Buuuut this looks like a game with charm to spare, and the sliding difficulty scales make it a great co-op choice. Plus the aesthetics are outstanding.
I'm sold... but probably not at full price.
VERY excited to play this! 😍
I'm not that interested in the historical traditional Disney characters, but this is simply an excellent 2D platformer so I 100% down to download this.
(OK, I HAVE played a fair few of the Disney platformers of yesteryear and reasonable enjoyed them but I intialled dismissed this in comparison to othe releases this year. Not now.)
My daughter loves Minnie Mouse, so I had my eye on this one. She’s very young and is only just getting to be old enough to play games. She will find this game quite difficult I’m certain! So happy that it’s a good game, and that I can help her when playing co-op. And she can play as Minnie Mouse, so this just sounds perfect for us.
@CharlieGirl "And the aesthetics are outstanding"
Really? I think the backgrounds of the levels look incredibly bland and unappealing. Nice character animation, sure but I'd expect better from Disney than... that
I’m glad this is good! Definitely putting on the wishlist to get sometime soon.
Interesting how some reviews say it's too easy and others recommend using the "invincibility" feature to get through the harder bits. It looks fun, but I think I'll wait before getting it.
Funny enough, I’ve been playing the Illusion games on the Sega Genesis Mini as of late. Glad this game turned out well, I do want to get this.
This site almost always very generous with the grades on Switch exclusives. The Guardian gave it just 2 out of 5. 7/10 on IGN and 3/5 on Eurogamer.
My only hangup is the lack of combat. If that doesn't really hinder the experience, I guess it won't matter...
@Tryffel for sure. i mean the negative (it is basically a cake walk and far too easy) should knock more than one point off because that is a massive negative, and will make a lot of people just not bother.
So hyped for this, physical copy on preorder.
I'll pick this up when it's half price at Christmas. Looking forward to it.
I am glad to read that it is still a full experience with solo play.
Glad to hear the Disney magic is alive and well somewhere, it's certainly not been in their movies the past few years. Will check this one out
I have way too many games atm (including PlayStation 5 ones) but definitely will play this in the future
1 out of 10: contains Goofy.
This game looks really neat but unfortunately I just can't stand the old-school disney characters and Goofy in particular is 100% nightmare fuel.
I realize that's a me thing; I hope everyone who doesn't get cold shudders everytime they see Goofy's horrifying visage enjoys this game.
I'll be grabbing this at some point.
Loved the classic mickey mouse games on GameGear. I was on the fence about this game, but this review was just the push I needed.
@Tryffel To be fair, it’s also received a fair number of other reviews in the 80-90 range - so this site isn’t that much of an outlier. Nothing to indicate they’re being “very generous.”
I'm sick and tired of these motherf'ng metroidvanias in my motherf'ng retro 2D platformers.
Really like the look of this, the graphics are crisp while definitely evoking the classic Disney shorts look. I don’t mind if it’s too easy, some of those Disney platformers in the 90s went too far the other direction!
I need my Rayman fix. And this will have to do. I'm glad it sounds like it's solid, even if it isn't earth shattering. I'll take it.
Sure didn't expect the score to be this high. Will definitely take a look.
Wow I didn’t expect this, awesome. Will try it at some point, unfortunately I can’t get over the artstyle although in motion it looks much better
Nothing can stop us now
I'll tell ya how
We're gonna make it happen.
I'm a big fan of the retro style animation on the current Mickey Cartoons and the Runaway Railway ride in Hollywood Studios. I think I'll give this a go at some point.
@smithyo While I agree, people somehow buy visual novels for full price that are nothing but clicking next, sometimes a dialog choice and very rarely moving an actual character around..so knocking a point for being easy is a bit much when games that aren't actually games and have 0 difficulty get reviewed without that penalty.
I am pretty surprised by how high this scored, and I'm tempted to pick it up, but won't this be a bit hard to play in handheld mode? The camera seems incredibly zoomed out.
I kinda wish the art style would be better. I'actually surprised, they did not use the art style of these Mickey Mouse Shorts they produce since 2013.
Definitely looking forward to picking this up now that reviews are confirming all the praise it got in early previews. This will be one to play as a family with my kids, so the lower difficulty and optional invinciblity mode are a positive in my situation.
It's not a day one (uh, today) purchase for me, but will probably find it's way under the Christmas tree this year.
100% buy for me. Honestly can't wait to dive into this.
Glad this is good as it looked like it could turn out to be another quickly forgotten licensed game.
I would prefer Disney Afternoon Collection on Switch.
Great stuff. This has pushed me into a purchase. The graphics look great and it should be a good one to play with the kids.
It's nice to see the game having a good reception, I liked the new Battletoad, even if the game was far from perfect.
Thou, the score seem a little inflanted, almost every other website seem to be giving the game a 7-8. This game definitely doesnt look like Super mario/Rayman levels of quality, not even as something that could be better than Crash or Spyro.
Excellent review! Very excited for this title. It will replace Tears of the Kingdom in my Switch for a while.
@theModestMouse So...What's the problem with "games" that aren't games not getting penalties for lacking things that games have? It would be like if someone reviewed a netflix app for the console, and then they complained about it not having enough gameplay. Visual novels aren't videogames, and that's ok.
This is great to hear! I was worried it wouldn’t turn out good! Definitely a game I want to play with friends!
My problem: Donald & co look so tiny. I dont know if its better on a real screen, but so far they could be anything. Almost wasting the IP.
@CharlieGirl lol it's only $40...but yeah I have a feeling a lot of people are going to overlook this game anyway.
Hopefully it doesn't completely bomb.
@smithyo I mean, if we're knocking points off for games that don't have our preferred difficulty setting, Cuphead would be a solid 6 or 7 in that case. I'll take stupidly easy over obnoxiously challenging any day.
@SwitchVogel They did use the Illusion name one other time, Epic Mickey,: Power of Illusion on 3DS.
@FishyS Gawrsh.
@SwitchVogel What is the length of this game? Not expecting it to be very long, but if it's too short and too easy, then I might wait for a sale.
Oh nice! I'm getting it to play with my bros, I hope we'll have a good time with it!
@FineLerv i really dont think Cuphead is insanely hard. i mean it is challenging, but it is not the monster some people make it out to be. Your average well made SHUMP/STG will be 20 times harder to clear (1cc) than Cuphead.
Not too fond of the art style but platforming does look quite fun. It's a sale buy for me.
@Clyde_Radcliffe
i came here to say what you said, before i saw the comment you are replying to (and no offense to that excellent commenter 🙂)
this looks
a) nothing like disney, doesnt even come close for me (cuphead set the bar pretty high but DISNEY should be blowing right over it EASILY) (PS i know cuphead is not explicitly disney-like.)
b) bland as hell compared to just about any 2d platformer ive spent time with on switch 👍
@smithyo
IMO your perspective is very biased and saying that cuphead isnt insanely hard because SHMUPS is like saying "1 trillion dollars isnt alot of money because what about 1 quadrillion dollars?" ✌️
im curious, can you 1cc cuphead? 😳
More like a 10/10 for me!
@nessisonett I remember playing with my sister Chip 'N Dale on the NES and The Lion King on SNES, those game were hard.
Thanks to the review, I can say that I have nothing against this game, I'm just not sure if I want to sink time into it yet. I wish it had a demo.
Fantastic to hear it's that good if mostly easy (which I don't particularly mind), I've preordered it so I'm just waiting for my physical copy to arrive... not sure if I'll immediately start playing it, although I'm definitely tempted and even more so after reading this review!
@SwitchVogel I kind of feel the characters are too thin and small, what was your experience about that? Do characters get lost in the background?
@-wc- I am not saying Cuphead isn't hard 'because of SHMUPS' lol. i am asserting no causal relation between them. I am just saying Cuphead is not that hard and that your average SHMUP is way harder, for instance, yet people dont rage on the difficulty of say, Dragon Blaze. 1CC applies to your average SHMUP because it is based on the arcade system of so many lives before game over and needing to use a continue. Its been a while since i cleared cuphead, but i do not remember the game utilizing lives and continues in that way.
@FishyS hot take… contains Goofy, 10/10!
The aesthetic is outstanding?! Damn! You take any 90s Mickey game and it is 10 time better looking that this! Why are the art style so butchered nowaday? And how simplistic can a background be? That just look bad in my opinion.
colour me surprised, especially when most of the environment looks pretty hastily done from the artistic point of view, which is usually a warning sign
@FishyS I fully agree. This particular style for the characters is awful, and Goofy got the worst of it. It's frustrating because the background artwork in the modern cartoons is brilliant stuff. It's just sad that the actual characters went through the blender.
Why am I not surprised that NintendoLife would shower yet another mediocre modern Disney product with high praise? Metacritic sitting at around 7 right now and NintendoLife wants to convince us that it's the best thing since sliced bread?
I cannot even recognize the characters in this game because they are vector graphic caricatures of the originals. Look at the art direction of Steamboat Willie, that movie is a century old and has such incredible identity to it. This looks like some random Cartoon Network Saturday morning cartoon. I mean, I've seen worse, but it doesn't do these iconic characters justice, it's too generic.
The gameplay looks very simplistic too. Obviously, it's mainly for kids, but do kids these days even care about Mickey or Donald? Disney has pummeled these characters into oblivion. Colour me unimpressed. I might still give it a go if the physical version goes into deep discount, but not giving Disney anything other than the bare minimum.
Looks downright pitiful. Too bad Disney couldn't find devs that are actually passionate about their work, then maybe we'd have a game that reaches the quality of the Rudish Mickey shorts
@F_Destroyer Agreed, I'm all for legible game play but this looks overly simplistic. And in some cases I can't tell what the context is...? Are they running around in a pastel kitchen sink or dump? I had to remind myself that it is supposed to be an "island". Even then, it's kind of a stretch.
I'm going to get this eventually to play it with my kids, looks awesome!
No online co op is a massive let down, in my opinion.
Definitely a game fun enough for the whole family. No high difficulty means anyone who had never play a game in their life could pick-up and play. Maybe too cookie cutter for the core gamers though so I may pick this up on a sale but to those who had a large family for couch co-op, this game is for you.
"However, the Illusion series never continued beyond that console generation"
Technically Epic Mickey isn't part of the Illusion series either yet they did made an Illusion entry also, didn't they?
And then there is also the 2013 remake for mobile games, PS3, & Xbox 360
When I first saw this, I thought it was for kids and that’s alright. It’s not like I’m expecting a Paw Patrol or Peppa Pig game to redefine a genre. It just needs to entertain kids. I was expecting a 7/10 or 8/10 review score. Definitely something easy to play with my son and introduce him to the basics of a Metroidvania. Might look to pick this up during a sale.
Just imagine how much better this game would look with the 1940s art style...
Needs online co-op, I will probably buy this this weekend, looks like a lot of fun.
I hope it sells really really well so maybe they will consider doing a DLC that ups the difficulty a bit.
@Tryffel Yeah, honestly I have read and watched a lot of reviews now and the game really doesn't look like a 9/10 game.
I'm looking forward to playing this game. It's not a priority, but I want to play it one day.
@smithyo
hey sorry if i came off confrontational ✌️
i see what you are saying, but (and obv) the difference is that Cuphead "crossed over" to a more mainstream audience, and most shmups do not.
Cuphead is as hard as people think it is, thats how we gauge difficulty (how else?) The fact that people havent played or heard of Dragon Blaze to comment on its difficulty or compare it to cuphead's is not relevant, causal, or even correlated. IMO ✌️
Great to hear this turned out well. Definitely picking this up eventually.
I want to like this one but I’m not entirely sold by it. The animations are fine but I’m not big on the zoomed out look and the backgrounds seem very flat to me. It seems to have good platforming tho and being coop is a plus.
I'm not even a huge fan of the art style but...it is in fact, another game that still looks better than the eternal blandness of New Super Mario Bros and every other lame attempt to take classic 2d characters and make them 3d in the most boring way possible. I would take an art style I actively hate over mediocre, uncreative attempts at 3D models.
also I wasn't a huge fan of Rayman Origins' art style in theory but it was done so well in execution that it negated my own bias against it, so I'd be willing to see how the game looks beyond one trailer and some screenshots before deciding. But regardless, I feel like this game is in trouble, because no one's talking about it, and the new Sonic and Mario games are gonna overshadow it in a few months. I know because I just defended it and will still buy those two games over this one.
@nemecek_f
I hear that. Finishing up FFVII and HOGWARTS LEGACY on PS5. Just picked up THE ASCENT and FORESPOKEN as well. On Switch I'm rolling TotK, REMNANT, and FF 1 on the PIXEL REMASTER. But, man does this look good. Will go on the Holiday list with DIABLO IV and JEDI. Of course SMB: WONDER and SPIDER-MAN 2 are day one so......
I'm glad this turned out well and I don't care if it's too easy. Should be a fun romp for co-op with my sister. Even playing solo, I'm sure there's plenty to still like for my inner Disney enthusiast.
This looks like a flash game you’d find on the Disney website back in the day
This can be another game to join the Switch Essentials of Best Licensed games list.
@Mauzuri Uh, those two games have an average rating closer to 100, it's a very small discrepancy. This is nearly 20 units.
Looks good, but just makes me think about what they could do now making a traditional style 2D platformer with the classic Mickey material.
I feel like with Disney games recently they keep trying to subvert expectations, when they don't really need to.
Just make a classic Mickey game with modern graphics, make a racer with all our favoirite Disney characters and locations.
Epic Mickey: Power of Illusion begs to differ with your assessment that the Illusion series ended in the Genesis days, Mitch.
Sounds more like an 8/10 game
Removed - unconstructive; user is banned
@Mauzuri They might be overrated but they are overrated by everyone, which might mean that they are just not for you. This game is only overrated by Nintendo Life and a couple more sites. It's a 7/10 title.
@smithyo "Your average well made SHUMP/STG will be 20 times harder to clear (1cc) than Cuphead."
I'm not playing THOSE either. I really have no interest in "getting good" at videos games. I'm not saying everything needs to feel like a cakewalk but if I need to play the same content twenty times just to make a little progress then it's a major turnoff for me. It reeks of a bygone era of artificially inflating the value of a product by making it harder than it needs to be.
Having said that, I recognise it's a personal preference and don't necessarily think that review scores need to reflect my own ideals.
Removed - flaming/arguing
Will probably pick this up at a heavy discount because I'm not into Disney all that much.
@TYRANACLES Yes, exactly my thoughts on what I've seen of the game! I'll pick it up on sale around Christmas time I think, although I say that... we have all new 2D Mario and Sonic games seeing out the year, so this may just get forgotten.
I’m not interested in Mickey Mouse, Disney, platformers, video games, entertainment or fun so I’ll be giving this one a miss.
@RenanKJ I'd say about fifteen to twenty hours! Feels like it's just the right length.
Good thing I placed an order quickly. Once reviews started coming in and and saw it was a banger I need it to have it for my collection.
@SwitchVogel Sounds good to me. Thanks!
In many ways it sounds interesting. My partner and I got it last week and I've yet to sit down with it. I like the idea of a Metroidvania style. Tbh the only disappointment I personally feel is the art style. Theres just something I really appreciate about World of Illusion.
I also would have really loved to have seen something akin to Cuphead but early Disney style. In fact considering Cuphead difficulty and inaccessibility for many younger players, I feel there might have been a very real opportunity here, but I suppose a lot more work would have had to go into it, and this newer style prob reasonates more with those watching the newer show.
EDIT - @Switch_Pro While i don't disagree re thoughts on the graphics and modern tastes, at the same time I can't help but think animation has had to evolve to suit modern tastes. I was never a fan of the animation style of shows like Adventure Time but i guess its more efficient to animate and if kids today are satisfied or identify more with it, I feel like its just something I need to come to terms with or learn to look past.
Personally I was reluctant with the designs of Rick & Morty, Spectacular Spider-Man and certain other shows, but looking past the visual style, I found something to appreciate. I expect it'll prob be that way for me with this game.
For those worried about challenge and length, there is a one credit clear mode that opens up after getting 100%, something I've never heard of for a Metroidlike.
The game's difficulty is easy regarding the "adventure" part of action adventure since your route thru the nonlinear map is pretty linear and your destination is marked at all times. However, it's harder than it sounds in the "action" part, as having no attacks means enemies never become easier to disregard as they do in a Metroid.
Also of note, the music is by the fabulous composer for Thomas Was Alone. The OST is on Spotify, but I think it works better in-game than on its own.
@FatWormBlowsASparky Thanks for letting us know.
At first I wasn’t really sure about this game I felt it was a skip but after seeing legit just like 5 minutes of it in Ray Narvaez Jr’s Stream of it I thought it was so beautiful and fun looking I just had to get it.
9/10……
People in comments claim - it looks rubbish, has rubbish features and in general isn’t appealing.
Haha. Don’t ever change people.
Anyway…
Thanks for review. Ordered
@nocdaes yeah I’ve pretty much put this one behind me. I had it on a list on Amazon for a possible pick up on down the line but I’ve removed it. Mario will have me covered here just fine.
Started playing it today and loving it already 🎉
As someone who doesn't have much time for games nowadays I like that the difficulty isn't a limiting factor for me.
It honestly doesn't look too bad. I would definitely play it if it came to PlayStation Plus.
Was super excited for this. Big platformer and Disney fan.
Having now finished the game, i'd say it was mostly fun but a little... empty feeling perhaps? Hard to put into words. The controls were excellent and it was funny. I found the characters a smidge too small, and the game a bit too linear and repetitive. Got sick of frequently finding 3 keys for a door. Other than the characters themselves, the hidden mickeys and collectibles it didnt feel that Disney like to me? Though maybe im just old.
I rated it a 7. Good fun but didnt quite satisfy as much as i was hoping. I hope others have fun with it, and i'd love to see more Disney games in the near future.
I didnt get to play multiplayer, that sounds really fun and could be a game changer.
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