Exploration is a big ol’ deal in some video games; you only have to look at something like Breath of the Wild or A Short Hike in order to see that. Haven Park leans heavily into that idea, and shares some DNA with the latter game we mentioned. Not least of all because you play as a bird.
Haven Park sees you controlling Flint, a young bird who’s been tasked with repairing and maintaining an island that seemingly belongs to his philanthropic grandmother. It’s chock full of points of interest, natural beauty, and most importantly for the gameplay, campsites. You’ll be gathering supplies in order to build up shelter and food sources for eager campers looking to impose themselves on your hospitality for coin as you peruse and hike your way through the scenery on offer. This side of things is fairly basic, but it does provide a fair degree of freedom and much-needed respite from the otherwise potentially aimless wandering.
And the wandering really is the jam in this gaming doughnut if we hadn’t made that clear already. Finding campsites, scouting for truth about rumours you hear from campers, finding the mushrooms necessary to build a working radio (yes, really) — everything funnels you down a new path or three to discover something new. It’s certainly a pleasant surprise to hear about some hidden treasure from one person, only to have another camper provide further details that lead you to being able to discover the promised booty, but sometimes Haven Park doesn’t quite hit the difficulty mark.
At times puzzles or objectives are laughably simple, which would absolutely be fair enough if some others weren’t uncharacteristically obtuse. One of the highlight subquests had us reading a sort of Choose Your Own Adventure book and, at one point, requiring us to retrieve an in-world shovel in order to progress. Despite not making much sense, Flint also exclaimed that he saw a shovel in ‘a construction area’, but without giving any other indicators of where it could be on the island. We eventually found it embarrassingly close to the book we were reading, but to call two warning signs, a shovel, and a pickaxe in a small dip a ‘construction site’ felt a little bit unclear in the moment, and with no note about what we were looking for or way to re-read the book we started double-guessing if we hadn’t misread or misinterpreted the entire thing.
Movement is also in need of a bit of a tweak in our eyes. For some reason if you so much as brush against a tree or a rock you’re brought to a near-standstill as though the object were supremely sticky. Most games would simply have your character skirt around the blockage or even pass through it completely, and considering how many blinking shrubs scatter the picturesque landscape, it can be a bit tiresome to have to navigate so precisely. Eventually we started jumping and running all but constantly to circumvent this.
But despite all this we still very much enjoyed our time with Haven Park. The visuals are well-realised with some ambitious depth of field and particle effects (which do put a dampener on performance but we think it’s worth it), and slowly but surely making our way to the higher portions of the island felt just taxing enough to be rewarding.
Conclusion
Haven Park is a lovely game that suffers a bit from strange movement choices and a partially underbaked camp construction system. These cons aren’t dealbreakers by any stretch, but they do somewhat sour what could’ve been a truly stand-out example of a bite-sized, wholesome little game. We’re still glad to recommend it, but don’t expect the same level of polish as other bird-based island exploration jaunts you can find on Switch.
Oh, and if you press 'A' with nothing to interact with in front of you, Flint says 'Pew'.
Comments 11
Pew pew pew. Pew.
Sounds fun. I loved A Short Hike. I’ll look into this when I’m looking for something new.
Wonder if it will have a Tiger Club
I've stayed at a Haven Park, it was NOTHING like that....
This game looks really good. I might wait to play this though because I have way too many indie games to catch up on.
Happy to see the press A to pew being a plus.
I bought this on the release date. Great to see another indie developer taking the plunge and being picked up by a publisher. It is the perfect escapism game -like a short hike- please do pick this up and support indie developers, we need them to create variety and creativity in our stangnent AAA world's.
I played through this game before the review, and even with the 15% sale going on right now, I would recommend waiting until a 50% discount before picking it up. Its not that it was bad. A 7 out of 10 seems about right, but along with the sticky movement issues, the sidequests and campground customization really weren't very rewarding. There are so many camps on the map, and your choices for items to put in them are extremely limited. Resource collecting can be a pain since you can only hold so much, and once you pick up resources, they don't respawn over time. So you'll be scouring the whole map for a little bit of wood to build 1 or 2 items for 1 out of 10 of your campsites. With no fast travel or helpful map markers, it can become very tedious. There is a marketplace you can build to sell resources that you dont want or to buy new ones with. But it's quite a costly endeavor, so I was only able to buy one at a campsite near the bottom of the map. It was a pain to go to that one site to gain more materials. I could have made another marketplace at the top of the map, but by that point, I just lost interest in camp building all together. There's just no real interesting reward for doing so.
There are things to enjoy though. Once I played long enough, the island does have a pretty good design to it, and I did enjoy the main trek to the top of it. There is a mellow, peaceful atmosphere present. But if you haven't played A Short Hike yet, the choice is obvious of what to go for.
I found that resources did respawn over time. Perhaps it was only after getting the upgrade with the points.
I went into this expecting it to be a laid back exploration indie that was short. Was not disappointed.
Did get stuck a few times on a tree or between a gap. But not for long and did not take away from the game. Played all in handheld and did not notice any choppiness in my play through …..
Yes, I just finished the game myself and agree with this review. It was fun, especially figuring out how to get to all the campsites. And there is an end game surprise that is pretty neat.
I wish the Pokemon remakes had this aesthetics
Also it seems like the devs are actively updating the game with new stuff, which is nice
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...