Whether it's Holmes outwitting Moriarty or Danger Mouse defeating Baron Von Greenback, most of us have had an adversary or two during our lives. 10tons latest release on Nintendo Switch pits two pioneers of their respective fields against each other in a conflict of literature vs science and pen vs sword in their bizarre, explosive twin-stick shooter, Tesla vs Lovecraft. While the intriguing premise sets up a grandiose battle of wills, knowledge and power, the result is a far more straightforward amalgamation of the developer's previous top-down titles, albeit more accomplished than its previous offerings.
During the exciting yet uncertain time at the turn of the 20th century, legendary horror author turned antagonist H.P. Lovecraft takes a strong dislike to the dangerous experiments being conducted by eccentric inventor Nicolas Tesla. As a noble measure to ensure the safety of the world, Lovecraft steals Tesla's inventions, burns down his workshop and subsequently unleashes a barrage of otherworldly monsters to keep him busy.
Playing as Tesla, you are able to defend yourself by having access to a wide range of electrically-powered weapons to take down the grim beasties from Lovecraft's twisted imagination that crawl, charge and slither towards you from all angles. His most famous of creations, the Cthulhu, are statues within each level that spawn increasingly powerful and grotesque enemies to keep our electrified hero on his toes.
Navigating the world map (along with the three difficulty settings) may seem daunting, but the levels are short, clocking in around a few minutes. On your travels, you'll encounter a varied yet dark set of locations including parks, the cobbled streets and graveyards of Arkham along with mountains and forests that mix things up aesthetically. Aside from your sudden vendetta with Lovecraft, your goal is simple. There's a red bar at the top of the screen representing the amount of enemies you have to kill. The number to the right is the enemies in the current wave. The bar depletes, and you go on your merry way. In terms of the arenas themselves, there are a lot of destructible objects such as crates and fences that can be used as cover keep an oncoming attack at bay just long enough for you to plan your next move.
The game does start with a bang visually, offering an impressive array of special effects such as lasers, explosions and electromagnetic pulses, along with the ominous green glow of trippy imagery. Likewise, the soundtrack alternates between grand blaring horns and choir against thumping techno and fuzzy guitars when aboard your mech. It doesn't take long to plateau, however, with droves and droves of monsters, even a hundred or more on the screen at once to grind through before moving on to the next area. Granted, there is a lot more architecture to navigate compared to 10tons' own Crimsonland, but things do tend to become more a war of attrition rather than skill or resource management.
The action can frequently be, and briefly, halted by triggering the perks system with 'Y'. Depending on how many you've accumulated, you'll have the option to choose one from a pair at a time. These include extra bullet damage, increased heath or more speed and can immediately be the difference between success or failure.
When a stage is cleared, you'll earn purple Aether crystals that can be spent on permanent upgrades to your health or randomly generating abilities.
As well as winding through labyrinthine streets to evade enemies or finding enclosed areas that contain weapon upgrades or other goodies, one of Tesla's best tricks is one of teleportation. Starting out with three rechargeable bursts, you'll be able to weave in and out of tight spots to get pick ups or dodge a particularly impenetrable group of enemies. Zipping through walls and across gaps with teleport charges will turn proceedings into a constant game of cat and mouse, until you are able to make inroads by vaporising enemies by going through them with that trusty tap of the 'L' button, or performing other such scientific wizardry.
The other main weapon in Tesla's arsenal is his mini-gun-toting mech suit called the War Pigeon. Once you've reached a certain XP rank, you'll start each level with a limited amount of time in the suit to do as much damage as you can, and when it expires in a glorious cloud of purple smoke and pyrotechnics, you can collect the parts within the level again. This mini-mission within each stage might seem like busy work, but the brief time you have will make you so powerful that its worth the risk, almost to the detriment of striving to reach for a get out of jail free card. Ultimately, though, it's satisfying to backtrack and bottleneck swarms of enemies, only to plow through them in a flash of lightning.
Along with the more extravagant toys, there is also a traditional set of primary weapons on offer such as shotguns and revolvers, and the selection of electrically charged secondary weapons is where Tesla vs Lovecraft is visually impressive. From the giant glowing X-Ray sword and Aether discs (electric frisbees), to the aforementioned mech suit and the frankly awesome nuke. The variety of artillery is worth at least experimenting with, but you'll soon have favourites and even actively avoid certain pick ups, as they might be a downgrade on the weapon you hold.
As well as the main campaign, there is the standard local coop, a nice 'monsterpedia' of all the beasties you slay on your journey, daily challenges and a survival mode which all contribute to making Tesla vs Lovecraft a well fleshed-out package.
Conclusion
Considering the source material, there probably was a lot more potential in terms of story or characterisation but when all is said and done, shooters don't tend to dwell too much on nuance. Tesla vs Lovecraft is a competent top-down, twin-stick shooter and arguably the most polished title in the developer's catalogue. Taking the fun but limited template of Crimsonland and building an entertaining and visually striking, but familiar and repetitive experience. It's unlikely to get pulses racing in terms of original gameplay, however, the perks system, crazy weapons and relentless explosive action should spark enthusiasm among fans of the genre.
Comments 31
Someone should make Lovecraft vs Stephen King. Can't wait to see Carrie, killer clown and firestarter fighting Giger monsters.
I think 10 tons needs to stop... I am curious as why one developer is allowed to release so many items on the eShop so quickly, some of them seem to be okay, but it just seems like most of them are not up to Snuff.
...the sequel to Prius vs. Lovecraft?
@Danrenfroe2016 I think most of them are ports of their older games, so it's fair enough for them to release as many games as they can seeing as the Switch is selling so well.
@Robotron2084 lol
Sally of their games (of which I only have 1) have a camera that is too far out. It’d be much more interesting to me if the camera zoomed in quite a bit more.
Having said that, will probably pick this up during a sale because I really love the premise and throw it in the backlog.
This a great game. Nice to see it got a good score.
Looks interesting but the kind of game I could totally live without.
I don't know which of these games (devs) started the recent fad of requiring the player to press a button to fire the main weapon in a twin stick shooter but it needs to stop. This seems to be common place over just the last two years or so...
The whole beauty of playing a twin stick shooter is simply pointing in the direction you want to fire and your avatar fires in that direction. If you don't want to fire, you let go of the d-pad or thumbstick and it returns to the neutral position and the firong stops. Does anyone playtest these games for ergonomics? It is unnecessary and serves no purpose. I even feel that wrenching down on the thumbstick so my index finger can claw it's way to hold the button down will ruin the thumb stick over time.
Devs, please stop and learn from your predecessors. Or at least put an option for auto fire in the setup screen.
So, a game of Profoundly Crazy Sexist Genius vs. Profoundly Crazy Racist Genius? This could be interesting.
i love twin stick shooters and 10tons seems to once again quench my thirst..
Great game, I'd give it an 8.
@AcesHigh I couldn’t agree more. I’d also like a single stick plus button option - which I much prefer as I become more ancient
@bondi_surfer. LOL! When did we turn into our dads?? At least we're gaming still as opposed to collecting stamps!
Does the survival mode have multiple maps? I do like myself some endless shooters, but only if I can have different maps to play on.
@Undead_terror king barragon thumbnail, I like it! On that note we need a bleach game for the switch
I'm just curious why 10tons seems to only create top-down shooters. These always seem to use the same, somewhat basic engine and visuals.
This one has an interesting concept however. I'd be more interested in their titles if heavily discounted sometime.
Nikola Tesla -> Always +1
@Nincompoop I'm a fan of Lovecraft and I don't like King... it would be a lot of fun to kill everything King created with some eldritch abomination. This is why I'm not sure about this game. I don't want to fight against Lovecraft and I don't care about Tesla...
If I owned a Nintendo Switch I'd maybe buy it. Seems solid title.
10tons have now brought pretty their entire catalogue of games to Switch, so we won’t see anything from these guys for a while now.
For those who dig a good twin-stick shooter, but are yet to play any of their games, do yourself a favour and try Time Recoil and yes, Tesla vs Lovecraft. Both are great, but the former is top drawer.
@LuckyLand Don't care about Tesla?
How about a game where Elon Musk drives a Tesla Roadster into outer space fighting aliens?
@Undead_terror only one map in survival mode
Yeah...no.
@AcesHigh I agree, I like twin stick shooters to just fire when you move the stick. That said, there is a justification for requiring hitting a fire button. I haven't tried this game yet, but in Crimsonland, an older game by the same dev, some weapons are only able to fire in bursts, so it's advantageous to make sure you're aiming correctly before hitting fire rather than just holding down the fire button. I'm going to guess there is a similar reason in this game for not using auto-fire; either limited ammo or weapon cool downs.
That said, it would be possible to have independent aiming and firing without requiring a separate fire button. They could make it so if you only move the right stick partway through its travel, it aims but doesn't fire, and then you push the stick all the way to fire.
Ah, two great men who people at game conventions love to imitate the aesthetic of.
@LuckyLand I thought you meant King the mobile minigame gambling establishment until I read the post being replied to. So you don't like Stephen King huh? Well, we can at least agree on not caring about Tesla. And I'm Croatian.
@bilboa yeah, but you really won't know if your aim is true until you fire. So just point in a direction and shoot a short burst.
This dev has done many twin stick games. I'm guessing that most of the games I'm thinking of in my head that have this aweful control mechanic were made by them. I should go and check. Just give me the controls from Smash TV, Total Carnage or Robotron and I'll play for hours!!
@EasyDaRon I agree neither design is inherently wrong. Personally though, I find needing to use the right stick and a fire button simultaneously to be physically uncomfortable, so that's why I don't like it. In the iOS version of Crimsonland, if you were playing with a Bluetooth controller you had both options; you could either use right stick + fire button, or you could change an option to auto-fire, but still be able to aim without firing by just not pushing the right stick all the way to the edge of its travel. I preferred the latter method just for ergonomic reasons.
Has anyone checked whether this game has the same option?
@AcesHigh I finally got around to buying this game, and love it. Now that I've tried it, I think I'm inclined to think the developer made the right choice by using manual fire by default.
I do agree with you in finding it slightly awkward to hold the fire button down while aiming, but the reason I'd still choose manual fire is that there are number of situations in the game where it's better not to fire constantly. One example is when using guns with a very slow fire rate: in some situations with these guns it works better to only fire when the shot will actually count. Another situation is when using the explosive barrels. The most effective way to use them is to drop one, back off until the barrel is surrounded by enemies and then shoot it to make it explode. It would probably be possible to play this way with auto-fire, by letting the right stick go to the middle to stop firing, but I think it would be harder to aim accurately in that case. With the current setup I can get the stick pointed in the correct direction before hitting the fire button, which is more reliable.
All that said, it would be nice if they added auto-fire as an option, for those that find the current setup uncomfortable.
@bilboa I hear you. For me, I'll gladly take the vastly superior ergonomic feel of initiating firing by pressing a direction and simply allowing the thumbstick to go neutral to stip firing over the slight increase in accuracy of aiming then pressing a fire button. The issue I see is that you cant tell how accurate your aiming is unless you fire anyway. And holding the direction perfectly during a pause in firing is unlikely anyway. So I'll take ergonomics over an accurate hand cramp anyday! But you're right. To each their own. But an option is not too much to ask at all Should be automatic!
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