Pin back your decaying lugholes and listen for a second: there are two endings to Resident Evil: Revelations 2, and one will leave you feeling significantly more satisfied than the other. In what's perhaps a nod to survival horror games of old, there's a throwaway choice in an earlier episode that completely changes the complexion of the conclusion – it's just a shame that a large proportion of people are going to miss out on the better one.
It's even more baffling when you consider that the second ending includes an extended boss fight, which closes the book on this surprisingly good episodic escapade with a rousing helicopter-based battle. "You brought a sniper rifle and a chopper – and that's f***in' awesome," one major character exclaims, in a cutscene that hits all of the highs that the self-aware series has been hinting at in previous instalments. After years of taking itself too seriously, this is really refreshing stuff.
Episode Four: Metamorphosis isn't necessarily the best chapter in this Russian island romp, however, as it's let down by the blink-and-you'll-miss-it nature of Moira and Claire's segment compared to the drawn out antics of Barry and Natalia. Up until this point, Capcom's got the balance between characters just right, but a breakneck sprint through a collapsing facility is succeeded by a dreary waltz through a toxic corpse colony. Cough, cough.
With this representing the end of the tale, there are no new surprises from a gameplay perspective: the well executed asymmetrical structure remains very much intact, and continues to be enjoyable in both single player and co-op. With no fresh foes to fight, though, one particular sequence which pits you against every single enemy type so far does grate a little. We'll die happily if we never "see" another one of those darn invisible Glasps.
The thing is that this combat-heavy segment comes right before the final boss fight – it's almost like the developer knows that it's time to call things a day. And that's perhaps the best thing that you can say about this series as a whole: it finally seems to "get" what makes Resident Evil tick. No, the production values still aren't stellar – though a certain mansion area is a real highlight – but the balance between puzzles, combat, and camp storytelling is spot on. It's a genuine return to form.
The episode may "cheat" a little bit, dumping a bunch of important exposition in a handful of books and binders, but even this harks back to the franchise's roots – after all, you really had to rummage through the Spencer Mansion to uncover all of its darkest secrets. The fanservice, for those that want to absorb it, is pretty spectacular throughout – and even if you're not up to speed, you'll still enjoy the silly cinematics and theatrical set-pieces.
Being the last instalment, there are a ton of unlocks for you to nab, too, including alternate costumes, firearms, and artwork. These all come in addition to the now customary time attack and invisible campaign toggles, as well as new Raid content, which is so frighteningly feature complete these days that we're struggling to stay on top of it all. For a game with a budget price point, there's honestly much more here than your usual third-person romp.
Conclusion
One finale is better than the other, but Resident Evil: Revelations 2 is still a triumph as a whole. Episode Four: Metamorphosis' lop-sided nature means that it's individually weaker than its immediate predecessor, but when you consider its importance to the story, you'd mad to miss out. Just make sure that you get the good ending, sit back, and soak up the silliness.
Comments 10
Hey do the revenants in the glass tubes break out? I had enough ammo to kill them off one at a time but wondered if I was just being wasteful.
Cool. So overall, RE Revelations 2 is a success. Hopefully Capcom learned its lessons from RE6, and makes RE7 something truly great.
Nice review @get2sammyb. I agree on a lot of points. Went for the retail copy and already did two playthroughs and I'm happy to say I was surprised how much I ended up liking the game depsite my concerns going in. The charachter hopping was no where near as intrusive or annoying as it seemed when reading reviews. There were some pretty intense sequences and the major boss battles were great.
On the first playthrough I got the bad ending, it did suck but that's the point. I should've been expecting that because old RE games used to have throw out multiple endings. The good ending sure wraps it up nicely and sets up well for the sequel or maybe even to tie into RE 7. The boss battle here was particularly awesome.
I really like this Revelations spinoff series and hope to see it continue. Yes, it's on a smaller budget but sometimes less is more and I think that particularly benefits this genre. Easily my favorite RE since 4, in some ways I like it better. I won't even get started how much better it is than 5 and 6. It was also nice catching up again with Claire, since RE 2 she's been my favorite video game heroine. Her chapter in Episode 3 was my favorite. Hopefully after this, Capcom doesn't put her on another long hiatus as far as the games go.
Sorry for the long post, but I loved this game. Glad I didn't do something stupid like cancel my pre-order, which I had considered after reading earlier reviews.
Still waiting for the physical copy to release...
I just finished the Claire/Moira section of Episode3 and it was pretty disappointing.
We (playing co-op) were fighting that hulking boss guy and trying to figure out a way to kill him after burning him with the flashlight a bunch of times. We kinda just winged the whole thing so after trying everything and running out of bullets/herbs, we both literally just spammed melee attacks and beat him within seconds.
I also didnt like that small QTEs all of a sudden appear in episode3. Even while being timed to escape, having to tap X or square added nothing of value.
Overall, Barry/Natalia have my favorite sections. Raid mode is the better part of this package, all the BP/DLC stuff muddy the experience slightly.
I'm holding off on this.. At least til it comes out physically. I dunno, still kinda bummed they didn't make it for the 3DS, as the OG Revelations was phenomenal on it. But oh well, I'll probably bite at some point.
@BertoFlyingFox anyone who dislikes Barry Burton needs a swift Barry-Punch to the face.
@B3ND3R I personally think skipping the 3DS has benefitted the final product, as there are much more open areas here, which wouldn't have been possible on the handheld. The original Revelations was quite boxy.
@BertoFlyingFox I don't want to spoil it for you, but that QTE is of value.
@Gamer83 I knew you'd like it when you got your hands on it. Glad you enjoyed it so much.
@get2sammyb I'm assuming one of these vapid QTEs is what bring about the bad or good ending. In which case, that's even worse than I originally thought.
@JaxonH
Physical copies released at retail on Tuesday in North America.
@get2sammyb
I think I jumped the gun a bit with the whole character hopping thing. Imo, the co-op experience in RE hasn't been very good but I'm glad I was wrong. I initially wasn't sure Rockstar could pull off going between 3 characters and it also proved me wrong so maybe in the future I'll start giving developers more of a benefit of the doubt before I try something. I did think based on history there was reason to be wary about RE though. Capcom hasn't always pulled things off in a good way. I think the Revelations team is definitely onto something, however, and if 7 is also going to have a focus on two charcters, hopefully what's in Revelations 2 gets copy and pasted over.
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