Giant Squid Studios’ debut title ABZÛ was a stunning debut for the studio founded by former thatgamecompany art director Matt Nava. Given how great that debut title was, surpassing it was never going to be an easy task. However, the team – with the help of one of the best publishers in the business, Annapurna – has not only pulled it off, but has done so with flying colours.
The Pathless sees you controlling a huntress, setting out in hopes of lifting a curse from a sacred land. With the help of some benevolent deities intimately intertwined with nature, it’s up to you to stop The Godslayer, a warrior of unspeakable power, as he corrupts and twists the spirits of the land to his will. To do this, you are equipped with a bow, and shortly after starting the game, an eagle companion.
Not only does the eagle allow you to jump higher, fly further, and solve more complex puzzles, but the relationship between you and this bird evolves and grows as the game goes along. The bond is established instantly, as you help the bird nurse a wound, brushing the “curse” – which looks akin to fire and soot – off of their wings shortly before he nuzzles you affectionately. And that’s when we decided our heart belonged to this eagle. The relationship only grows stronger as the game progresses and you help one another achieve more and more. It’s an aspect of the title we had no real expectations for, but it’s one of the standouts.
Not to be outdone by your feathered friend, the gameplay exceeds expectations as well. An open world with virtually no handholding, the title drops you in and just lets you stumble your way into figuring everything out. We found it pretty overwhelming at first, and honestly, we’d have welcomed a little more guidance in the prologue. Once the rules of the game start to coalesce, however, it becomes a wondrous, freeing experience.
You have to find locations around different “plateaus” to unlock totems. By collecting these totems, you can then purify the towers which help to pinpoint the corrupted deity for you to cleanse. Upon locating them, you engage in multi-stage boss encounters that are all fantastic. Barring one segment, the boss fights are exhilarating and interesting, particularly the first stage, which delivers an intense chase sequence through a fire-ravaged wooded area. All four – technically five – sections of the game adhere to this formula, but it never gets stale. Even more interesting is the fact these boss fights are the only combat in the game.
The rest of the game is focused around myriad puzzles and archery at the most basic level. The world and the manner in which you interact with it evoke similar feelings to that of The Legend of Zelda: Breath of the Wild or Shadow of the Colossus. You have a vision pulse that shows where you need to go, marking key points in red, but beyond that, there’s no map, and you have to find anything of note yourself. You use your bow to shoot totems that are absolutely everywhere, which allow you to run faster. Shooting these provides energy to recharge stamina, as well as speed boosts, increased elevation, and so on.
While we were puzzled by this design decision initially, it's actually extremely fun. You don’t have to stop to shoot, and the auto-aim is incredibly generous, especially when you fully charge a shot. If you chain these totems properly, you can spend entire minutes without touching the ground. While the controls aren’t perfect – jumping doesn’t feel great – it’s moments like this which offer the greatest reward.
That is largely due to just how brilliant the world is. The Pathless is one of the best uses of HDR we have seen a game take advantage of to date. The use of highly contrasting colours help to make the world look absolutely stunning. Of particular note is the way HDR allows the art team to use different shades of the same colour on screen all at once. It has more nuance to it than we’ve experienced previously, and the results are downright stunning.
Each of the plateaus – each new “level” sees you climbing a little higher up the land – are distinct, too. The first two are different interpretations of forested areas, with wildly differing geography, while the third is a wide-open plain with rolling fields, and sparse foliage, before transitioning into a stark wintry city nestled in the mountains, long since abandoned. It’s not just the use of colour or the nature on display that sells the game on its look, though. There are hints of civilization all over, sometimes so subtle you could easily miss them, but there are many labyrinthine areas, completely devoid of life, and hints of ancient settlements.
The world-building is another asset to the game, as there are lore tidbits all throughout the land and even more spots that look as though they have interesting stories, though the game leaves it up to the imagination to decide what those stories may be. The lore even serves a dual purpose in-game, both fleshing out the world, and serving as clues to puzzles that lead to in game-rewards. Many of the collectibles are connected to puzzles that aid you in your travels, offering larger stamina bars, and added “flaps” allowing the eagle to soar higher. Investing the time to get the points is highly recommended. Having done some moderate exploring for that very reason, the game’s six hour run time just whizzed by, but trying to see and do everything could easily top out past 10 hours.
Spending more time with the title isn’t exactly a bad thing either, as just being in the world and hearing it is magical. Giant Squid has teamed up once again with composer Austin Wintory, someone we’ve never been shy about championing. And that trend is going to continue here, as not only has Wintory delivered a knockout score for what seems like the thousandth time, it’s one of his very best. With a much greater emphasis on percussion, and most uniquely, throat singing, it's another stunning addition to the composer's catalogue. The score serves as the perfect soundscape for this title.
Conclusion
The Pathless is an incredible experience, and easily one of the best launch titles available on the PS5 in what is already an excellent selection. A wondrous, beautiful open world with innumerable locations and secrets to uncover is placed alongside a moving narrative further heightened by an unexpectedly tender relationship between player and bird. And that’s to say nothing of the game’s exquisite use of colour, or the beautiful and wickedly unique soundtrack. The Pathless excels on all fronts.
Comments 28
I played a bit of this on my iPhone and it seems very cool but unfortunately doesn't work great with touch controls on a small screen. I'll probably get it on PS5 after I'm done with some other games - maybe it'll be on some sale by then
This sounds awesome.
I'll get this for sure, but wait for a sale.
Looks great, interested in this after I'm done playing demon's souls (on early january 😅).
Definitely did not expect that. Truly impressed.
Great review! The game looks stunning, this is high up the wishlist!
I can see Sony buying them and blueprint in the future
Looks fun. Glad its on ps4
I’ll put this one on the list. I like the sound of it. You had me at “evoke similar feelings to Shadow of the Colossus.”
Also, I really liked Senu as an animal companion in AC Origins.
Good to see some fresh ideas of traversal and gameplay here.
I’m very intrigued by this one. The music from the trailer on the PS store had me hoping for a good score. Glad to hear the world’s not a bore, sometimes less is more.
How the f do people call this a launch game. It comes to PS4 and PC as well, so it's not a launch game. A launch game is an exclusive game to the platform.
@Artelous a launch game releases on the same day a console IMO ¯(ツ)/¯
@Artelous Launch =/= exclusive or next-gen exclusive. Sports games and stuff like AC that is cross-gen has been considered launch titles since the dawn of time.
Better than Abzu and that is saying a lot.
Bought it and am about 4 hours in at this point.
Flat out beautiful and engaging.
Agree with the sentiment that Sony should buy them and Blue Point.
The fact that The Pathless was a free upgrade to PS5 and the mid-tier price point helped to seal the deal for me.
Very glad I pulled the trigger on this one.
$40 for a 6 hour game?
Don't think so.
Thank you PushSquare for making me spend an extra 35 euros!
@Artelous its a launch game because its available to play on PS5 on its launch like all the other launch games. In amongst those launch games are games exclusive to Sony. How have you managed to not understand the difference? So what do you call games that are available for a new console launches that aren't console exclusives? A 'That-was-a- bit-of-luck-a-developer-made-a-next-ge-version-of their-game-for-my-new-console-and-released-it-on-the-day-the-new-gen-console-is-released' game?
@Falkirk4life @Svark Strong rumours suggest that the Bluepoint deal is done and just awaiting an announcement
@Th3solution it has a ton of really exciting stuff in there! Animal companions when they work, sure work well though haha
@Artelous Because it's a launch title? A launch title isn't only allowed to be a launch exclusive. The Pathless
@AFCC @Arugula 🤣 oops!
@Abarth_71 The PS5 version was definitely worth holding off in my opinion!
Looks great, thanks for the review!
I could see it as a plus title down the line.
@R1spam Of course!
@daveofduncan That wouldn't surprise me either!
@Svark For real! I absolutely love Abzu already, but I love this even more!!!
Wow, this I didn't expect - even though I love Abzu.
Guys, this game is absolutely incredible. First game I finished in PS5 and I'm glad I did so. It's gorgeous and can be extremely challenging at some points. The story is soooooo goooood but can actually be MISSED if you don't search for it (ie little glowing orbs atop fallen warriors).
@Ambassador_Kong
That is OK if you don't want to drop the $40.
But I have paid a lot more and gotten a lot less from many other titles. All opinions are fair.
Maybe pick it up when it hits your "will buy" line.
Fact is, it is worth every penny, in my opinion.
@GraysonG263 Yeah the way the lore is scattered across the world is breathtaking! My first completed on PS5 too!
What an incredible game. I am loving it.
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