Obsidian absolutely still has the writing talent to do a KOTOR game. Like 2's unhinged nihilism isn't a high bar lmao
It depends on who does it I would say, Carrie Patel or Josh Sawyer as leads ? Why not.Obsidian absolutely still has the writing talent to do a KOTOR game. Like 2's unhinged nihilism isn't a high bar lmao
MS' problem isn't experience, it's that their RPG studios are all too busy, and most studios would much rather make their own IP than try to rescue a failed remake of one of the most integral WRPGs ever made. Remaking KOTOR, under modern Disney's auspices no less, is a thankless job that's more hassle than it's worth.
Honestly most of their writing staff would be fine and it's not they have a lack of experience in RPGs.It depends on who does it I would say, Carrie Patel or Josh Sawyer as leads ? Why not.
I dont necessarily agree. Avellone's voice, for better or worse, made a lot of those characters compelling and I feel it would be hard to emulate it.Obsidian absolutely still has the writing talent to do a KOTOR game. Like 2's unhinged nihilism isn't a high bar lmao
At least that has a fucking demo. We have literally not seen ONE SECOND of gameplay from Prime 4 in 6 AND A HALF YEARS.
I dont necessarily agree. Avellone's voice, for better or worse, made a lot of those characters compelling and I feel it would be hard to emulate it.
Edit: Sawyer would be different but he would bring a strong sense of character for sure
Yes their writing staff is good when led correctly, I was implictly refering to The Outer Worlds honestly. Beyond that I don't know if they are still interested into working on licensed IPs.Honestly most of their writing staff would be fine and it's not they have a lack of experience in RPGs.
The Obsidian style of RPG's still has a lot of BioWare DNA in it, they'd be fine
However I'd rather then do High Republic rather than Old Republic
Idk I feel his writing's pretty overrated. One of the setting it really worked in was Planescape but not Star Wars tbhI dont necessarily agree. Avellone's voice, for better or worse, made a lot of those characters compelling and I feel it would be hard to emulate it.
Edit: Sawyer would be different but he would bring a strong sense of character for sure
The only IP I can maybe see them doing is Fallout but they seem pretty content about doing their own stuff which I would much rather them doYes their writing staff is good when led correctly, I was implictly refering to The Outer Worlds honestly. Beyond that I don't know if they are still interested into working on licensed IPs.
So much of KotOR 2's praise is in the characterization of Kreia and I feel that was all him thoughIdk I feel his writing's pretty overrated. One of the setting it really worked in was Planescape but not Star Wars tbh
The only IP I can maybe see them doing is Fallout but they seem pretty content about doing their own stuff which I would much rather them do
It was all him. Avellone inserts all of his ideology into his charactersSo much of KotOR 2's praise is in the characterization of Kreia and I feel that was all him though
It was all him. Avellone inserts all of his ideology into his charactersSo much of KotOR 2's praise is in the characterization of Kreia and I feel that was all him though
So much of KotOR 2's praise is in the characterization of Kreia and I feel that was all him though
Yes their writing staff is good when led correctly, I was implictly refering to The Outer Worlds honestly. Beyond that I don't know if they are still interested into working on licensed IPs.
I'm not convinced Avowed will be of the same vein, its game director is Carrie Patel, co-lead narrative designer of POE2. And nothing from the trailer indicates a tone ala TOW, too early to judge the writing imo.Hard agree, sadly I'm pretty much convinced by now TOW2 and Avowed will amount to more TOW1-quality writing. Praying for Sawyer to do another small project so we can get the good stuff.
I'm not convinced Avowed will be of the same vein, its game director is Carrie Patel, co-lead narrative designer of POE2. And nothing from the trailer indicates a tone ala TOW, too early to judge the writing imo.
I don't think it looking bad is what caused MS to pass on it. MS don't like to work on IP if they don't own it. Indy is an exception since it was in the works before they acquired Bethesda I would guess.How bad did this game look for MS apparently to pass it up? I'm legit curious
That's probably true. But it also makes me wonder what Sony balked at...I don't think it looking bad is what caused MS to pass on it. MS don't like to work on IP if they don't own it. Indy is an exception since it was in the works before they acquired Bethesda I would guess.
Hard agree, sadly I'm pretty much convinced by now TOW2 and Avowed will amount to more TOW1-quality writing. Praying for Sawyer to do another small project so we can get the good stuff.
This will sound odd but is it generic fantasy or does it have enough uniqueness to be interesting?It's very good. PoE2 is "Almost as good as BG2 tier" though, which is the highest tier attainable.
This will sound odd but is it generic fantasy or does it have enough uniqueness to be interesting?
Seems very Piratey from what I've seen.Yes, it does have enough uniqueness to be interesting. Not only the lore is very interesting in itself, but it also has a late-medieval early-modern feel to it that makes it stand out from other fantasy games. The second one in particular has a very unique setting.
PoE is a pretty good game. I bounced off it a few time, but once I stuck with it I enjoyed it. The game is well written, but could have used a few edits to make it tighter (there's also an issue where they gave certain Kickstarter backers dialogue). I'm mixed on the first game's setting. There is some really cool and unique stuff, but there is also some "generic fantasy". There are few standout party members, but the majority of them didn't click with me.
And Avowed is also in that series correct?PoE is a pretty good game. I bounced off it a few time, but once I stuck with it I enjoyed it. The game is well written, but could have used a few edits to make it tighter (there's also an issue where they gave certain Kickstarter backers dialogue). I'm mixed on the first game's setting. There is some really cool and unique stuff, but there is also some "generic fantasy". There are few standout party members, but the majority of them didn't click with me.
PoE2 is one of my favourite RPGs of all time. It fixes every issue I had with the first. The setting—the deadfire archipelago—is very unique. The game's tone is much lighter, while still taking itself seriously. It brings back my favourite party members from the first, while introducing some great new ones. Everything is voice acted now, and the game just looks great. I highly recommend it.
Pillars 2 is a direct sequel, and allows you to import your character (and your choices) from the first.
Yup! Avowed takes place in the same universe.
This will sound odd but is it generic fantasy or does it have enough uniqueness to be interesting?
I don't think The Outer Worlds was outright bad, but it didn't really have much of interest to say about the capitalist hellscape satirical setting they were trying to use. Like the writing wasn't bad, just rote.
It's also just really damn hard to write a funny game. From the outset they were trying to portray it as space fallout with a focus on humor. Humor is so damn hard to do well in games, and they didn't pull it off well. Part of why Fallout works is that the goofiness of that world is woven into its DNA but it's not overbearing. It can take itself seriously alongside the funny parts.
I think TOW leaned so much on the humor that it hurt its ability to tell serious stories, like the game almost felt compelled to force jokes which would undercut its own writing. The best parts of the games were when it let characters like Parvati breathe, and not when it was trying to be funny about human workers being turned into food or something.
But considering PoE1, PoE2, Pentiment all had some great writing in them, I don't think Obsidian has lost their touch or anything.
Sequel?
Not a sequel, just a standalone game set in the same universe.
I want to see footage. I know Project Ragtag has gameplay out there too.Not a sequel, just a standalone game set in the same universe.
Back on the topic of KotOR Remake, I really hope we get an in-depth article from someone explaining how it all fell apart.
Not a sequel, just a standalone game set in the same universe.
Back on the topic of KotOR Remake, I really hope we get an in-depth article from someone explaining how it all fell apart.
Same!I want to see the vertical slice that allegedly made the entire development collapse.
I want to see the vertical slice that allegedly made the entire development collapse.
I'm dying for someone to leak something like thisI want to see the vertical slice that allegedly made the entire development collapse.
Technically yes, it's set post-Deadfire and characters from Deadfire appear in Avowed
I desperately want to see the game. Something it in had to salvageable but Sony didn't wanna play ball with I guessI want to see the vertical slice that allegedly made the entire development collapse.
"Is it alive?" and "Will it ever actually come out?" are two very different questions. A third is "If it does ever come out, what will it actually look like?"
Somehow, KOTOR Remake is alive"Is it alive?" and "Will it ever actually come out?" are two very different questions. A third is "If it does ever come out, what will it actually look like?"
That said, I've talked to two people at Saber who both say they're still currently working on it, so I don't believe that the comment that it isn't being worked on "in any way" right now is true.
Shrodingers KOTOR Remake - its both in an alive and dead state at the same time.Battle of leakers: KOTOR Remake is both dead and alive at the same time
That's all I needed, thank you Jason."Is it alive?" and "Will it ever actually come out?" are two very different questions. A third is "If it does ever come out, what will it actually look like?"
That said, I've talked to two people at Saber who both say they're still currently working on it, so I don't believe that the comment that it isn't being worked on "in any way" right now is true.