Skip to main contentSkip to navigation

Code breakers

Code Breakers take a closer look at those who are confronting sexism in the world of gaming, the issues they are tackling and how the discussion continues to evolve.

  • An encryption machine at the Enigma Cipher Center in Poznań, Poland.

    My uncle’s role in Polish codebreaking efforts

    Letter: Georgina Donaldson on Henryk Zygalski, a member of Marian Rejewski’s team, who stayed on in Britain until his death in 1978
  • A woman at a computer

    ‘Hey dude, do this’: the last resort for female gamers escaping online abuse

    In the toxic environment of online gaming, women play incognito, pretend to be male or say nothing to avoid harassment
  • gamers

    What makes a gamer? Sally McManus, Jordan Raskopoulos and more on why they play

    The stereotypes of young, angry, pale and isolated gamers are wrong. Gamers of all ages play for connection, for relaxation or the intellectual challenge
  • The depiction of 14-year-old Casey in new Australian game Wayward Strand is more realistic and balanced.

    'Fed up with fantasies for male teenagers': fixing the depiction of women in games

    Developers and video artists are beginning to break down cliche and sexist gender stereotypes to explore new ideas and storylines
  • Female games makers

    How Australia’s gaming industry is leading the way in fighting sexism

    A crop of female developers is aiming to empower more women to break into a historically male-dominated industry to right the gender imbalance and, ultimately, creates game suited to, well, women
  • A computer gamer playing late at night.

    ‘People have no idea how big a deal it is’: the people pushing Australian gaming forward

    From presenter and critic Stephanie ‘Hex’ Bendixsen to 3D animator Delaney King, these are some of the faces behind the multibillion-dollar games industry
Explore more on these topics
  翻译: