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The gaming column with Lucy Prebble

  • The Wolf Among Us

    Video game audio: why the sound of the battle always lingers

    Lucy Prebble: sound is the underestimated but vital element of computer game design
  • Tomb Raider

    Video games must change. Right now they are too white and too male

    There are steps forward in mainstream gaming, but we need to see more women and more ethnic diversity

  • novelist

    Gaming and fiction: telling the story to a whole new audience

    Books may be a dying form, but game writers are weaving text and storytelling into their latest offerings, writes Lucy Prebble

  • Ken Levine

    Ken Levine interview: Bioshock creator's vision for gaming

    Golden Joysticks winner Ken Levine says he wants to change fundamentally how games are played
  • The Walking Dead

    The Walking Dead: how a zombie game helped in a real-life gory emergency

    Violent scenes in computer games are supposed to densensitise us, but when Lucy Prebble had to help a man dying of tuberculosis she was prepared

  • Oculus Rift

    I swapped my world for a virtual one – and I loved what I found

    Oculus Rift is a brilliant piece of kit that has huge potential for the future of gaming and education

  • Farming Simulator

    A good game keeps you rooted in the simple beauty of life's realities

    Sims 2, Farming Simulator, The Last of Us and Papers, Please all show that mundanity need not be the enemy of enjoyment

  • games-gone-home

    Gone Home: a mysterious journey where action plays second fiddle to emotion

    Gone Home, which has no competitive element, allows the plot and conclusions to take place in your mind

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