The gaming column with Lucy Prebble
Video game audio: why the sound of the battle always lingers
Lucy Prebble: sound is the underestimated but vital element of computer game design
Video games must change. Right now they are too white and too male
There are steps forward in mainstream gaming, but we need to see more women and more ethnic diversity
Gaming and fiction: telling the story to a whole new audience
Books may be a dying form, but game writers are weaving text and storytelling into their latest offerings, writes Lucy Prebble
Ken Levine interview: Bioshock creator's vision for gaming
Golden Joysticks winner Ken Levine says he wants to change fundamentally how games are played
The Walking Dead: how a zombie game helped in a real-life gory emergency
Violent scenes in computer games are supposed to densensitise us, but when Lucy Prebble had to help a man dying of tuberculosis she was prepared
I swapped my world for a virtual one – and I loved what I found
Oculus Rift is a brilliant piece of kit that has huge potential for the future of gaming and education
A good game keeps you rooted in the simple beauty of life's realities
Sims 2, Farming Simulator, The Last of Us and Papers, Please all show that mundanity need not be the enemy of enjoyment
Gone Home: a mysterious journey where action plays second fiddle to emotion
Gone Home, which has no competitive element, allows the plot and conclusions to take place in your mind