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Keza MacDonald

Keza MacDonald is video games editor at the Guardian

October 2024

  • Tanuki: Pon’s Summer, showing an illustration or screenshot from the game of a large cartoonish animal in the grass in front of a building

    Pushing Buttons newsletter
    Pushing Buttons: At Tokyo Game Show, I saw the Japanese games scene I grew up with is still live and kicking

  • Two women and two men play Nintendo games on oversized controls

    Former Nintendo factory in Kyoto opens as nostalgia-fuelled gaming museum

September 2024

  • The Legend of Zelda: Echoes of Wisdom.

    The Legend of Zelda: Echoes of Wisdom review – a lot to learn

  • An interactive exhibit at the Nintendo Museum, in Kyoto.

    Pushing Buttons newsletter
    Pushing Buttons: At Nintendo’s new museum in Japan, I found a nostalgia-laced trip down memory lane – not a history lesson

  • An image from UFO 50.

    Pushing Buttons newsletter
    Pushing Buttons: UFO 50 is an anthology of pure nostalgia – and the games are good, too

  • Fable game, box art image

    Fable at 20: a uniquely British video game with a complex legacy

  • Pushing Buttons newsletter
    Sony’s big-budget hero shooter Concord failed spectacularly – here’s where it went wrong

  • Astro Bot review – glittering ideas make Team Asobi’s 3D platformer a gem

  • Pushing Buttons newsletter
    How Black Myth: Wukong put China’s games industry under the microscope

  • PlayStation 5 shooter Concord taken offline just two weeks after release

August 2024

  • Fortune and glory … (l-r) Indiana Jones, Astroboy and Assassins Creed.

    Autumn arts preview 2024
    Black samurai, scary monsters and stoners – the biggest games for autumn 2024

  • Age of Mythology: Retold

    Pushing Buttons newsletter
    By Odin’s beard! 22 years on, Age of Mythology is still the god of strategy games

  • A Doshaguma in the forthcoming Monster Hunter: Wilds.

    Summer games previews
    ‘Even more vicious and threatening than before’: the fantastical creatures of Monster Hunter Wilds

  • Indiana Jones and the Great Circle.

    Pushing Buttons newsletter
    Pushing Buttons: Indiana Jones, Civilisation VII, that Dune MMO and all the other news from Gamescom

  • ‘This is impossible!’ Can kids master the video games their parents loved?

  • Summer games previews
    Grab your Ouija board: behind Fear the Spotlight’s 90s-inspired horror

  • Crushing it: why millions of people still can’t stop playing Candy Crush

July 2024

  • ‘I’ll miss the late-night rounds of Uno’ … a graphic depicting Xbox 360s.

    Pushing Buttons newsletter
    The Xbox 360’s pioneering online store has gone offline – and it marks the end of a gaming era

    In this week’s newsletter: We’ve become so used to digitally downloading games now that it’s easy to forget how novel it once was, thanks to places like Xbox 360’s Marketplace
  • Block party … Arranger: A Role-Puzzling Adventure.

    Arranger: A Role-Puzzling Adventure review – shifting expectations

    This cutesy and surprisingly intuitive brain teaser pushes the idea of the sliding-block puzzle to the very limits
  • ‘PlayStation Plus is confusing and expensive’.

    Pushing Buttons newsletter
    Video game subscription services are simply too complicated

    In this week’s newsletter: From Xbox Game Pass to PlayStation Plus, the new mainstream way to play games is costly, contradictory and most of all confusing
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