Next gen games
November 2017
January 2014
August 2013
November 2008
January 2008
October 2007
- Games blogEx-Guitar Hero developer bashes PS3
This one is all over the blogosphere. Jason Booth, previously of Harmonix and now part of a fresh start-up, Conduit Labs, has blogged about the limitations of the PS3 hardware. He attacks what he sees as the myths surrounding the system - that it's more graphically advanced than the 360, that Blu-ray provides advantages and that developers will draw more performance out of the architecture once they master it. He claims, instead, that intrinsic hardware issues mean that developers are always playing catch up to the Xbox capabilities:
- Games blogAssassin's Creed launch date announced
I don't usually bother with this sort of thing, but having travelled out to Montreal twice to see this epic production (four years in the making!), I thought I'd mention that Ubisoft's adventure has 'gone gold' and will be released on November 16. Finally we'll get the chance to see what all this genetic memory stuff is about. We'll also get our hands on the interesting but controversial context-sensitive control system, which is meant to turn all the free-running elements into a pleasure rather than a Prince of Persia-style challenge. Those who played the demo at E3 weren't sure.
- Games blogHaze and the evolution of co-op: a quick chat with Free Radical Design
Mulitplayer is changing. Once upon-a-time studios flung a couple of deathmatch modes in at the arse-end of the development process, and considered that job done. But now the co-operative option has become a key, integrated element of next-gen console releases. Halo was a trendsetter of course, but since then, we've had the tactical tension of four-player GRAW and the pitch dark, blood-splattered carnage of Gears of War, designed very much with two-player co-operation in mind.
August 2007
July 2007
- Games blogFlawed, fiddly... unmissable? Can raw ambition survive in the next-gen era?
Some interesting hands-on reports of Assassin's Creed are coming through after the game's showing at E3. This one from PSM3 magazine's Dan Dawkins, seems to sum up opinion quite nicely - the game is massively ambitious, has moments of genius, but is also frustrating and demanding:
- Games blogUbisoft finds Lost and calls in Heroes
Ubisoft has revealed the first details of its tie-in with hit series Lost, due out on Xbox 360, PC and PS3 in Q1 2008. The deal with ABC Studios was struck ages ago, but then Ubisoft suddenly stopped talking about it, as though silenced by The Others. Today, however, we've discovered that players will take on the role of a Flight 815 passenger who survives the crash (good start) and must work with characters from the TV show to unravel the island's mysteries. Helene Juguet, US senior director of marketing for Ubisoft, says:
June 2007
- Games blogPES 2008 gets clever
Konami has released new details and screenshots of Pro Evo 2008, due on PS3, Xbox 360 and super-powered PCs this Autumn. The biggest boast, predictably enough, is the re-worked AI, or 'proprietary adaptive AI system' according to the press release. It's called Teamvision and here's a bit more info from the release:
May 2007
- Games blogWoo + Spector + ninjas
I missed this on Monday, but Hollywood Reporter has revealed that action movie director John Woo and game designer Warren Spector are teaming up to work on a new movie/videogame project named Ninja Gold. The story revolves around a traditional Ninja warrior who must adapt to operate in the modern world of covert warfare.
- Games blogUbidays event: Sam Fisher goes bad
Ubisoft is holding a big press event in Paris at the moment. I couldn't make it, sadly, but the press info and screenshots are now trickling back. Most interesting perhaps is Spinter Cell Conviction in which Sam Fisher, now resembling an early seventies Kris Kristofferson, is forced to become a fugitive when the government turns against him - a twist influenced by 24, perhaps?
April 2007
- Games blogGTA IV - multiplayer and other details
SPOnG and other sources have lasciviously pored over a ten-page GTA IV preview featured in this month's Game Informer magazine. Some of the titbits include confirmation of a multiplayter mode as well as Xbox 360 exclusive episodic content available for download at a later date.