Avatar

SassiestAssassin’s New Mods

@my-tamriel-now / my-tamriel-now.tumblr.com

Just the links for my new mods!
Follow dawns-beauty for mod development and general TES blogging
Nexus Link for older mods
Avatar

Howdy!

This is Skyrim modder allonsywisegirl/SassiestAssassin/@dawns-beauty 's mod release blog.

Please note, this blog will only contain release announcements (and sometimes direct download links), short update posts, and bug squashing reports. I highly recommend turning on post notifications for this blog so you can stay up-to-date.

If you want to track mod development please check out the 'my tamriel now' tag on my TES blog @dawns-beauty.

Current Exclusive Releases:

  • Falmeroon SE Port (1.0) Mega
  • Hedge Mage Armor - Sassy's Tweaks (1.03) Mega
  • Immersive Dunmer Locations - Fix and SSE Port (1.0) Mega

A few other ideas I might do:

  • Regal Assassin Armor - SE Port and Texture Refresh

Important Mod Use Info:

Do not publish any mods I upload here anywhere else (Nexus, LL, VectorPlexus, etc.)

Patches/translations/ports are welcome though, feel free to publish those where you want. Please link to the post about the mod here and not the direct download link. Also, send me a link to it, please!

Anything else, feel free to send me an ask.

Avatar
Anonymous asked:

i believe you posted the wrong link :p

Yep, thanks for letting me know. Fixed now! XD

Avatar

Immersive Dunmer Locations: Unofficial NavMesh Fix and SSE Port

This mod was originally published for LE by evgirunslaad, but they deleted it due to issues with the NavMesh. I always loved this mod, and I actually had an archive of the file, so I went ahead and fixed the deleted NavMesh and ported it to SSE. It is ESL-ified.

Requires BEES if you're using an old version of Skyrim.

Original page via WayBack Machine here.

It adds more Dunmeri clutter to the New Gnisis Cornerclub, the Atheron house, Sadri's Used Wares, Refugee's Rest, the Shrine of Azura, the Sacellum of Boethiah, and Merryfair Farm.

I made 3 optional patches:

  • Legacy of the Dragonborn
  • Daedric Shrines - Azura
  • LOTD - Daedric Shrines Azura Combo Patch
Avatar

OKAY, hopefully the last update for real:

  • SPID version is now retired, and can be found in the Misc files
  • Skypatcher version has had all masters files removed. All outfit mods formerly required are now just soft requirements. It will change the outfits depending on what mods you choose to use
  • The editing process is now much simplified (see Article for details)
Avatar
reblogged

Hedge Mage Armor - Sassy's Tweaks

Hedge Mage Armor is one of the staples of my modlist and an all-time favorite of mine, but I have some qualms with it. Namely, the distribution and lack of recolor support for males and beast races. So I've come up with a plugin replacer mod that makes it work a little better for me.

Essentially, it removes all the broken script functions, world space edits, and quests and makes the armor simply craftable. The plugin now uses the correct SSE form, and is now an ESPFE so it won't take a plugin slot. It also patches the male version of the mod, with tweaks to the male beast race torso meshes and new male glove meshes. It also adds claws to the beast race gloves

It adds all the optional recolors, for male and female, humanoid and beast alike. I have also added a lowered version of the hood. Lastly, everything is now craftable.

Required Mods:

  1. Hedge Mage Armor by elleh:
I recommend downloading the regular version, or just delete the .esp. Be sure to load my files after it!
You need to download the 'Hedge Mage Armor - Male Meshes' from the optional files. You can load this anywhere or combine the meshes with my mod

Just uploaded a file that:

  • adds outfit records
  • fixes the lowered hood bodyslot (it wasn't showing up correctly)
  • fixes the male gloves meshes (uses wrong coordinates, would sometimes disappear)
  • fixes the male beast claws (broken mesh)

Should be totally safe to update midgame

Avatar

Hedge Mage Armor - Sassy's Tweaks

Hedge Mage Armor is one of the staples of my modlist and an all-time favorite of mine, but I have some qualms with it. Namely, the distribution and lack of recolor support for males and beast races. So I've come up with a plugin replacer mod that makes it work a little better for me.

Essentially, it removes all the broken script functions, world space edits, and quests and makes the armor simply craftable. The plugin now uses the correct SSE form, and is now an ESPFE so it won't take a plugin slot. It also patches the male version of the mod, with tweaks to the male beast race torso meshes and new male glove meshes. It also adds claws to the beast race gloves

It adds all the optional recolors, for male and female, humanoid and beast alike. I have also added a lowered version of the hood. Lastly, everything is now craftable.

Required Mods:

  1. Hedge Mage Armor by elleh:
I recommend downloading the regular version, or just delete the .esp. Be sure to load my files after it!
You need to download the 'Hedge Mage Armor - Male Meshes' from the optional files. You can load this anywhere or combine the meshes with my mod
Avatar
reblogged
Avatar
dawns-beauty

A few more updates!

Khajiit Has Wears now supports Skypatcher and has had the installation simplified (hopefully avoiding a lot of the problems that came from using plugin replacers)

Khajiiti Apex Armory - awg's tweaks now actually edits the armor in a way that uses my cubemap edits

  翻译: