Batman: Arkham Knight - Armed and Dangerous
This mission hands you nine Upgrade Points as you track down and eliminate militia APCs.
Batman: Arkham Knight - Armed and Dangerous
- Unlocks at chapter 3
- Find and destroy all militia APCs
- There are three APCs on each island
- Rewards 9 Upgrade Points, one for each APC destroyed
This side mission begins after you get the first Batmobile upgrade point and is good to do early as you'll score more Upgrade Points. You'll earn one for each of the nine APCs destroyed.
The location of each APC is random, although you'll find three on each island. Select the mission and the APCs will appear in the region. Be aware that the APCs become harder to take down as you progress, as they become faster, have more military support, different types of weapons and rate of fire. In short, don't get cocky just because you found the first couple of APCs easy to take down.
When you're near an APC you'll see the health of the vehicle in the top right of the HUD, and a handy list of the number of escorts alongside it. If the green health bar is at full strength it means the APC is very close, if it's weaker then the APC is further away.
Lock on the APC and give it hell. There's no specific technique here, but you can sideswipe it or use the Ram Charge to give it grief. As well as the Upgrade Point awarded to taking the APC down, you'll also receive XP for destroying the SUVs supporting it.