Here are Fallout 76's patch notes for December 4
Let's hope this fixes a lot.
Fallout 76 is a shared-world multiplayer survival game for Xbox One, PC, and PlayStation 4. The title marks an all-new direction for Bethesda's establishing post-apocalyptic role-playing series, allowing groups of survivors to explore, build settlements, and uncover secrets of West Virginia. It's a multiplayer experience which requires you to work together and form alliances.
Bethesda has a reputation of creating great stories, but its technical prowess is abysmal to say the least. Fallout 76 is the latest title to suffer from a host of issues at launch. Aside from the horrendous performance problems, there are server issues that need to be addressed, not to mention the broken quests. It seems like the studio is aware of all of these problems — they're hard to miss — and has promised a series of patches.
On December 4, 2018, Fallout 76 will get a new patch that increases the "Stash" limit, and improves various performance and stability issues. Plus, it also addresses balance and brings other bug fixes. You can read the complete patch notes below.
Patch Version
The size of this update will be significantly smaller across all three platforms than the patch released on November 19. On consoles, the download size will be approximately 3 GB, and around 36 MB for PC.
Xbox One: 1.0.2.0
PlayStation 4: 1.0.2.0
PC: 1.0.2.0
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General
Performance: PC frame rates are once again uncapped. However, reaching very high frame rates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
C.A.M.P., Crafting, and Workshops
Stash: Maximum stash storage has been increased by fifty percent, to six hundred pounds. This is a conservative adjustment, and plan to increase the storage cap further in the future once it's verified this change does not impact the stability of the game.
Balance
Enemies: Experience rewards for killing high-level creatures have been reduced.
Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive two to four items per boss, depending on the creature's difficulty and level.
Weapons: Automatic weapon damage has been increased by approximately twenty percent across the board.
Player vs. Player
Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.
Bug Fixes
Stability and Performance
Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
General
Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., Workshops, and Crafting
C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu's Stored tab.
Workshops: On PlayStation 4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
Perks
Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
Social
Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
Survival
Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
User Interface
AFK: Players will now be disconnected from a game world after ten minutes of inactivity and will be prompted with a timer one minute before being kicked.
Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy's Stat and Effects interfaces.
Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.
The next update after the one on December 4 is currently planned for December 11. Like previous patches, it will include a variety of bug fixes, but the team is planning on bringing some more notable changes and features to the game. Hopefully the December 4 patch will fix the horrible frame rate on Xbox One X.
Looking ahead, the team says that it wants to bring "new content and game systems" that add to life in West Virginia. New "Vaults" will be opening, and the game will even get a faction-based player vs. player mode.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.