Composit

Composit

Design Services

Brisbane, Queensland 170 followers

A multidisciplinary studio specializing in moving pictures and immersive experiences.

About us

A boutique XR content studio and makers of the ShowroomXR platform.

Website
https://composit.design
Industry
Design Services
Company size
1 employee
Headquarters
Brisbane, Queensland
Type
Self-Owned
Founded
2009

Locations

Employees at Composit

Updates

  • View organization page for Composit, graphic

    170 followers

    When can we get the Unity SDK? 🤣

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    There's SO much to talk about with the release of Meta's Orion AR glasses, but it occured to me that there's a really interesting percieved value exchange going on here... When you consider that Meta wanted to release this as a consumer product but ultimately conceded they could only make 1000 for demoing purposes, it suggests that the cost to manufacture is still somewhere in the tens of thousands of dollars. However, after watching the release demos and reviews, it's evident that the current generation of mixed-reality headsets (Quest 3 and AVP) pretty much already do (or soon will be able to) everything that these glasses promise, and in some cases, do it better (resolution, framerate etc). So, yes—the idea of *true augmented reality* (i.e. without pass-through cameras) is pretty neat, but what this whole exercise highlights is the drive and desperation to shrink this technology down and create a version that bypasses the tech nerds and early adopters like me and goes straight for the consumer at the middle of the bell-curve. By pulling off the magic trick of making the tech disappear almost entirely, we arrive at what has been commonly referred to as 'the final medium'. #meta #Orion #augmentedreality #virtualreality #

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  • View organization page for Composit, graphic

    170 followers

    Our background in industrial design, focusing on usability, gives us a firm basis for delightful user experiences in the real world as well as the virtual.

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    12 headsets in rolling travel rigs ready for Michael Harris and the team at Stanwell Corporation Limited to roll out to training locations around Queensland. What you see here is the very low tech process of getting the most efficient fit for a fleet of Meta Quest 3 headsets in these Lykus IP65 rated rolling flight cases. What you can’t see is that these headsets are also hooked up to ArborXR‘s remote mobile device management platform (courtesy of Brad Mortensen and his team) meaning that as soon as they’re switched on and connected to WiFi, they’ll automatically update with the latest training modules as they come to hand. Note the layout that makes turning on and plugging in for charging, as easy as possible. Every now and then I still get to scratch my industrial design itch 😉 #VR #quest3 #arborxr #vrtraining

  • View organization page for Composit, graphic

    170 followers

    🛩️

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    “We want the user to experience what it’s like to head out to remote locations… but we don’t expect you to build a whole airport!” Challenge accepted. It’s a well-worn adage within the film-making community but is even more true for interactive experiences: if you want to create a compelling narrative, show, don’t tell. follow us: Composit #vr #virtualreality #gamedesign #quest3

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  • View organization page for Composit, graphic

    170 followers

    This is how we get ahead.

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    Last year, the tech media had a field day reporting on how much money Meta was losing on its investment in XR and the metaverse. But from where I’m sitting, I’ve never seen a company invest so much in fostering a satisfied developer community as well as educating those new to the space. I feel quite lucky that we have folks like Rehan Wickremeratne and the crew at Meta that we can reach out to. In Queensland we’re also lucky to have folks like the Queensland XR Hub making events like this happen. This snap is from the Immersive Experiences in Education event sponsored by Meta, from last week held at UQ. I always come away from these events feeling super excited because of the folks I meet who doing fascinating things in XR.

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  • View organization page for Composit, graphic

    170 followers

    VR at its best feels like a widly vivid, lucid dream and we get great joy bringing this feeling to new audiences every chance we can.

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    I'm super excited to announce that I'll be speaking at the next IABC Queensland's Brisbane event talking all things VR. Join me as we pop on a headset and literally see the world of communications through a new lens. We'll explore how virtual reality can become a part of your communications strategies. Get your tickets here: https://lnkd.in/gc9Wvk-i We're in the age of fast, constant technology and digital change, and for the communications professional, that means keeping up with and embracing new tools to help us reach people in new, impactful ways. Enter virtual reality: an opportunity to immerse your audiences in a computer-generated environment that not only informs, but excites. It's an opportunity to really help your audiences 'feel' the essence of your message. And it's not futuristic - it's here, right now, and available to everyone as a comms tool. So let's get amongst it! You'll learn: - The parallels between VR now and the explosion of the internet in 1993. - How VR closes the gap between ideas, learning, muscle memory and reality. - What the 'VR giggles' are. - The basics of why VR and AR makes sense for most learning applications (even the boring ones). - The specific benefits for comms that only VR can offer I love coming to the IABC events! They're the perfect mix of fun and informative, and the people I've met have become great friends that I've learned a lot from so I hope to see you there. Thanks again to Mel Loy and IABC Queensland for this amazing opportunity. https://lnkd.in/gc9Wvk-i #communications #VR

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  • View organization page for Composit, graphic

    170 followers

    My skin has never looked so smooth.

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    I’m a bit late to the party, but big thanks to Patrick Shirley for skinning my metahuman avatar. Pretty sure he’s just copying my likeness so he can unlock my phone and find all the sick memes I’ve saved. All jokes aside, the likeness is pretty nuts, and I don’t mind a UV map as a hot new look. #unrealengine5 #metahuman #photogrammetry

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  • View organization page for Composit, graphic

    170 followers

    NPC's for all!! Thanks Move AI

    View profile for Ben Breitenstein, graphic

    Industrial Designer and Musician turned Virtual Reality Evangelist.

    My wife and I have been been working at home together long enough that she no longer asks what sort of fruity nonsense I'm up to when recording Mocap in the living room... Thanks to Move AI and their mobile app - Move One - which uses a single smart phone camera + AI powered movement interpolation, yet another massive chunk of the virtual production pipeline has been democratised. This is great for us folks who have a bunch of ideas and are keen to simply get on with it. So what does that mean for us at Composit? Well, it's easier than ever to bring characters into your virtual content. Whether that's a tutor, a teacher, a salesperson or storyteller, now you'll never be alone! #moveone #moveai #vr #animation #mocap

  • View organization page for Composit, graphic

    170 followers

    In the words of Rory Sutherland (my long-time podcast and YouTube content crush), "perspective is everything". Here are a couple of interesting perspectives which have unravelled since the launch of the Quest 3. You may have seen that Meta 'Glassholes' (or Quest-holes) are a thing now, much like Glassholes were a thing when a small amount of Google Glass users were mocked for making people uncomfortable in public situations a decade ago. To catch you up, read this piece from 2013, https://lnkd.in/gk6xuRAz and then this piece from October 17, 2023, https://lnkd.in/gsX9T4h9 I think there are two, super interesting perspectives here that are worth investigating: 1. In a recent conversation with my pal and collaborator Patrick Shirley, he mentioned that one of the reasons that the tide will turn with the Quest 3 is that the person wearing the headset is no longer the most self-conscious person in the room. The low-latency, full colour 4K passthrough vision means you still get to see and keep up with whatever is going on around you, if you want to. And you are (mostly) no longer subject to the spook pranks that one of your mates with zero VR etiquette is sure to play on you. Now the joke is on them. 2. As Mat Honan points out in the article above, we already know that almost no one has a problem with watching streaming services, listening to music or taking photos and videos in public places with their phones. So what is it about the form factor of a headset that makes it so hard for people to swallow? I'd particularly like to hear peoples' perspectives on this. Stuart Butterfield famously said, "The only true measure of human innovation is change in behaviour." People are inevitably going to get more comfortable with headsets as a platform, 10 years post-google glass and driven by the charged anticipation of the the Vision Pro - arguably a more refined cousin to the Quest 3. As a result, I think we're on the cusp of one of the most exciting and yet strange shifts in how we work, since the invention of the smartphone. #augmentedreality #glasshole #questhole #metaquest3 #passthrough #quest3 #vr #ar #xr

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