IIRC you can switch between versions of DirectX used in game options
- mod magpie
because Kim and Keats are beyond awesome like that ;)
- mod magpie
check over at plaguemaidenry.tumblr.com, there is one up there.
- mod keats
-mod keats
THREE MODS - two for DAO and one for DA2
ARMORED MABARI
FINE DWARVEN THREADS
TWINS REVAMP
Sure, have a look through the search results for ‘complexions’ on this blog and knock yourself out anon :’)
- mod magpie
Sure. Ostensibly about exporting to game, but it covers both import and export to/from Blender.
Did my best to highlight some quirks with both scripts.
- mod magpie
thank u! im glad people are getting a use out of it
as for the eye texture -
expand the nodes. look for line 3208920268 - this is where the eye texture is. You have TWO options here
one, open two mors. for example, your custom carver we’ll call hm_carver_h3s4 and hm_icarver_h1s1. delete the whole branch 3208920268 from the new mor. select the main line, right click and press delete. then, in the infected mor, find that branch, select that one, right click and copy it. go back to the previous mor and paste it. you don’t need to click anywhere new, it should paste it as the same line you just deleted (vanilla carver’s, for example, is branch 12).
TWO, you can write in the texture.
Go to the eye texture as was stated (line 3208920268), and under it you’ll see this
that middle line is where you’ll find the eye texture, select it and in the box where you enter things at the bottom of the editor, click ‘add’. itll look like this when u expand
in that first line, ‘name’, paste mml_tDiffuse . then in the line under it (morph_texture_name) paste art\characters\playercharacter\shared\heads\textures\mt_eye_infa_0d . this is the infected eye texture. You should now see this.
dont forget to hit ‘save’ after each line you edit bc otherwise itll disappear
that should be all u need!!! hope that help’t
- mod a
Tutorial: Modding NPCs in DA:2
Here is a very simple tutorial on how to change the appearance of NPCs in Dragon Age: 2, because the process itself is very simple!
YOU WILL NEED:
- Dragon Age: II (obviously)
- PyGFF Editor
For this tutorial, I will be creating a new head for Varania, to give her more of a family resemblance to Fenris.