UNIVRSE

UNIVRSE

Desarrollo de software

Barcelona, Barcelona 6260 seguidores

The solution for creating and managing easily breathtaking multi-user VR experiences for high traffic venues

Sobre nosotros

Univrse is the Metaverse for high traffic venues such as museums, cultural spaces, business showrooms or events. It allows allows up to 100 simultaneous users to share an immersive experience in physical areas of any dimension and shape. The Univrse Experience Manager gives total control over multi-user installations and it drastically boosts the creation process of immersive content.

Sitio web
http://univr.se
Sector
Desarrollo de software
Tamaño de la empresa
De 11 a 50 empleados
Sede
Barcelona, Barcelona
Tipo
Empresa propia
Fundación
2021
Especialidades
VR, Virtual Reality, remote VR, Unity, multi-user VR y Location based

Ubicaciones

Empleados en UNIVRSE

Actualizaciones

  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    It has been a privilege to have the visionary and friend Bob Cooney giving a keynote in Barcelona. Our city has become the LBVR capital of southern Europe, and the presence of industry authorities at the #XR Live Meetup only reinforces this fact

    Ver el perfil de Iggy Love, gráfico

    I design, prototype, and communicate impact projects.

    Introducing first XR Barcelona Live Meetup! Alessio Romano invited me to this #XR community event couple of weeks ago, I didn't know much, but how could I say no?! 🚇 Today, we've meet on the L4 Barceloneta metro station, and traveled to the other side of Barcelona to witness positive vibes of GameBCN studio, where XR creators started to trickle in. 😰 As with any event, first couple of minutes are filled with this positive anxiety, excitement, and I've been watching as Alessio Romano slowly losens up, as we said hi to Bob Cooney, and I've introduced myself to Heitor Bravi, Norman Benet and Leland Hedges from PICO XR. 😃 💰 What followed was an insightful presentation from Bob Cooney about ecosystem of Location Based Virtual Reality (LBVR). Bob Cooney shared his $20.000 advices, effectively granting all of us with over $10 million in his first hand knowledge about state of the industry, painting a complex, but a hopeful picture. 💰 "JUST DON'T DO IT" sounded like an invitation! 👓 Next Heitor Bravi shared updates from PICO XR about their new headset, technical specs and future possibilities - I personally am a big fan of these modular trackers they started to showcase, enabling any object to be tracked precisly in VR/XR. 💬 After this, we just started to connect and talk shop, exchanging perspective and insights, effectively building relationships, that are not that easy to build when you are stuck in front of the code or design canvases most days! 📡 Like I said in the video - meetups, events like this, they all create capacity for community to self-organize, and really breathe life into our work, and ideas we work on (especially #impact related!). I know how hard it is to organize these things (live, online and in virtual reality), so I want to really congratulate Alessio Romano, Norman Benet, Leland Hedges, Heitor Bravi for putting this up! 🎮 And also, GameBCN sounds like an interesting place to look into! Fer Arrebillaga! Let's use #XR technology to visualize, and solve invisible problems!

  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    🆕 Erika Lust is a pioneering female porn director known for revolutionizing the adult film industry with her feminist approach to erotic content. Breaking away from the conventional male-dominated narratives, Lust's work emphasizes consent, diversity, and authentic pleasure, presenting sex from a female perspective. With a background in political science and feminism, she is committed to creating adult films that are ethical and empower both performers and viewers. Through her projects, Lust has become a leading advocate for ethical, inclusive, and sex-positive porn that challenges stereotypes and promotes gender equality This is why, when Layers of Reality invited UNIVRSE to conceive an experience based on the work of this director, we saw it as an opportunity to showcase a radically different perspective on an industry predominantly dominated by men, while also using a radically new medium like LBVR ✨ "The House of Erika Lust" offers a first-person journey where visitors immerse themselves in the universe of this creator by interacting with telescopes, keyholes, doors, and mirrors. "The House of Erika Lust" can be visited at IDEAL Barcelona | Digital Arts Center in Barcelona from Wednesday to Saturday, between 9:30 PM and 11:45 PM

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    🚨 We're hiring! 🚨 At UNIVRSE, we’re pushing the boundaries of VR and we need more creative minds to join us on this journey. We’ve just refreshed our Careers Page and are actively searching for talented individuals who'd love to work on cutting edge VR Experiences. We’re looking for: 🎨 Freelance Animator 🖌 Freelance Technical Artist 🎭 Experience Director If you’re ready to shape the future of immersive experiences, head over to our new careers page and apply now! https://lnkd.in/d-DURJD7

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    More than 60,000 visitors in just over two months since the opening! The Titanic immersive experience in Atlanta (USA) and Milan (Italy), created by UNIVRSE in collaboration with Exhibition Hub and Layers of Reality, is a resounding success Audiences are captivated by the life-size recreations and LBVR elements that transport them to the depths of this iconic tragedy. We're grateful to our partners for helping make this possible and are excited to continue exceeding expectations!

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    We couldn’t miss the launch event of our partner HTC VIVE’s latest product. The Vive Focus Vision is set to be a game-changer in the field of extended realities, and we are confident that we will soon premiere our first productions based on this model

    Ver la página de empresa de HTC VIVE, gráfico

    45.674 seguidores

    A huge thank you to everyone who joined us yesterday to experience the newly announced VIVE Focus Vision first-hand in Amsterdam! It was fantastic to showcase the VIVE Focus Vision at our enterprise networking event alongside FLAIM Systems's firefighter training and VR Esport Arena by Phenomena's pop-up LBE and connect with the vibrant XR community. The energy in the room was inspiring, with plenty of discussion around the numerous use-cases for VIVE Focus Vision. Attendees enjoyed hands-on experiences with the VIVE Focus Vision’s visually lossless PCVR via DisplayPort mode, depth-correct mixed reality passthrough, advanced eye and hand tracking, and more. Thanks to all the partners, attendees, and XR industry friends who made it such a memorable evening, we hope you enjoy the rest of IAAPA. A huge thank you also to GIGABYTE for providing the powerful AORUS 17X laptops for the PCVR demos. Everyone had a great time battling through Arizona Sunshine 2 in stunning detail, a thanks also to Vertigo Games. We look forward to introducing more and more people around the world to the VIVE Focus Vision ✨ #XR #VIVE #VR #AVisionForYou #ImmersiveTech #VIVEFocusVision #IAAPA 

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    A year ago, Blanco y Negro Music and UNIVRSE decided to join forces to co-produce and distribute an ambitious catalog of #LBVR experiences. Our first release was Hotel Dracula 🧛♀️ , which premiered successfully in Madrid, Barcelona, Curitiba (Brazil), Paris, and will soon do the same in Budapest, Lima, Vienna, and London. Yesterday, October 1st, marked a new milestone in our plan thanks to our partners Orca Beat Studio and NX Tech: the simultaneous premiere of Fairy Tales (our second content) took place at two venues in China : the Ningbo Science Exploration Center and the Fantawild Resort. In just a few days, Hotel Dracula will also debut in China, while Fairy Tales will premiere in Spain on October 23rd, before embarking on a tour across various European cities. We had no doubt that #LBVR experiences with rich narratives, interactions, and freedom of movement would appeal to audiences, but we have also seen that promoters are convinced by our "small footprint-high throughput" solution. Thanks to it, they can modulate their operations and deploy setups in a very cost-effective manner. Would you like to know more about it?

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    Just like many other children, Jules Verne was one of the writers who sparked my love for reading and gave wings to my imagination. Thanks to him, I was able to travel to extraordinary worlds and live through adventures that kept me awake until dawn. But above all, Verne taught me that everything was still to be discovered or yet to be invented. That’s why I feel a very special excitement that our company, UNIVRSE, has produced the first Virtual Reality experience about the author of Journey to the Center of the Earth, and is able to connect new generations with this brilliant writer.

    Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    In his book "The Master of the World" in 1904, Jules Verne describes a #VR simulator for experiencing flight. While his depiction of it may seem rudimentary compared to modern Virtual Reality technology, it laid the groundwork for the concept of immersive digital experiences that would later become a reality. 120 years later, UNIVRSE has had the opportunity to collaborate with Layers of Reality to create the first ever #LBVR experience dedicated to this writer, whose visionary ideas and imaginative narratives not only entertained readers but also inspired countless advancements in science and technology, making him a significant figure in both literature and the history of innovation. It has been a rewarding creative and technical challenge to transport the audience to Verne's iconic settings, taking them from the center of the Earth to the ocean depths. After hearing some excited visitors say that they had traveled back to their childhood thanks to this experience, we feel that we have achieved our goal. The "Jules Verne 200" exhibition premiered in Barcelona at the IDEAL Barcelona | Digital Arts Center venue and will soon begin its world tour. HTC VIVE

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  • Ver la página de empresa de UNIVRSE, gráfico

    6260 seguidores

    In his book "The Master of the World" in 1904, Jules Verne describes a #VR simulator for experiencing flight. While his depiction of it may seem rudimentary compared to modern Virtual Reality technology, it laid the groundwork for the concept of immersive digital experiences that would later become a reality. 120 years later, UNIVRSE has had the opportunity to collaborate with Layers of Reality to create the first ever #LBVR experience dedicated to this writer, whose visionary ideas and imaginative narratives not only entertained readers but also inspired countless advancements in science and technology, making him a significant figure in both literature and the history of innovation. It has been a rewarding creative and technical challenge to transport the audience to Verne's iconic settings, taking them from the center of the Earth to the ocean depths. After hearing some excited visitors say that they had traveled back to their childhood thanks to this experience, we feel that we have achieved our goal. The "Jules Verne 200" exhibition premiered in Barcelona at the IDEAL Barcelona | Digital Arts Center venue and will soon begin its world tour. HTC VIVE

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