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Data DropTable Default Dungeons

ASharpPen edited this page Oct 22, 2023 · 6 revisions
## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_turnipfield
[RaspberryBush]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[RaspberryBush.0]
PrefabName = Wood
SetTemplateWeight = 0
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse2
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse2
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse3
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_farmhouse3
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodFarm1; Room Theme: MeadowsFarm; Room: woodfarm_tower
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathall
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathall
[Spawner_DraugrPile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_greathallruin
[Spawner_DraugrPile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1


## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouse
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouse
[Spawner_DraugrPile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_longhouseruin
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house1
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house1
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house2
[TreasureChest_meadows]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_meadows.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_meadows.1]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_meadows.2]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.3]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False

[TreasureChest_meadows.4]
PrefabName = Torch
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_meadows.5]
PrefabName = Flint
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_house2
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_tower
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Meadows; Location: WoodVillage1; Room Theme: MeadowsVillage; Room: meadowsvillage_towerruin
[Beehive]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 2

[Beehive.0]
PrefabName = Honey
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[Beehive.1]
PrefabName = QueenBee
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Start1
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Corridor1
[TreasureChest_sunkencrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_sunkencrypt.0]
PrefabName = WitheredBone
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.1]
PrefabName = ArrowIron
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.2]
PrefabName = ArrowPoison
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 60
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.5]
PrefabName = AmberPearl
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.6]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.7]
PrefabName = Chain
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.8]
PrefabName = ElderBark
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.9]
PrefabName = IronScrap
SetTemplateWeight = 2
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Stair1
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_EndcapWater2
[root07]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root07.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room1
[TreasureChest_sunkencrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_sunkencrypt.0]
PrefabName = WitheredBone
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.1]
PrefabName = ArrowIron
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.2]
PrefabName = ArrowPoison
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 60
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.5]
PrefabName = AmberPearl
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.6]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.7]
PrefabName = Chain
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.8]
PrefabName = ElderBark
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.9]
PrefabName = IronScrap
SetTemplateWeight = 2
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room1
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room2
[TreasureChest_sunkencrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_sunkencrypt.0]
PrefabName = WitheredBone
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.1]
PrefabName = ArrowIron
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.2]
PrefabName = ArrowPoison
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 60
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.5]
PrefabName = AmberPearl
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.6]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.7]
PrefabName = Chain
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.8]
PrefabName = ElderBark
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.9]
PrefabName = IronScrap
SetTemplateWeight = 2
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room2
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room3
[TreasureChest_sunkencrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_sunkencrypt.0]
PrefabName = WitheredBone
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.1]
PrefabName = ArrowIron
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.2]
PrefabName = ArrowPoison
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 60
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.5]
PrefabName = AmberPearl
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.6]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.7]
PrefabName = Chain
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.8]
PrefabName = ElderBark
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.9]
PrefabName = IronScrap
SetTemplateWeight = 2
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room3
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room4
[TreasureChest_sunkencrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_sunkencrypt.0]
PrefabName = WitheredBone
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.1]
PrefabName = ArrowIron
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.2]
PrefabName = ArrowPoison
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 15
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 60
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.5]
PrefabName = AmberPearl
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.6]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.7]
PrefabName = Chain
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.8]
PrefabName = ElderBark
SetTemplateWeight = 1
SetAmountMin = 20
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_sunkencrypt.9]
PrefabName = IronScrap
SetTemplateWeight = 2
SetAmountMin = 10
SetAmountMax = 20
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Swamp; Location: SunkenCrypt4; Room Theme: SunkenCrypt; Room: sunkencrypt_new_Room4
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: Hildir_cave; Room Theme: CaveHildir; Room: cave_shrine_shrine03_HILDIR
[MountainKit_brazier_blue]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[MountainKit_brazier_blue.0]
PrefabName = Bronze
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[MountainKit_brazier_blue.1]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[MountainKit_brazier_blue.2]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine03
[MountainKit_brazier]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[MountainKit_brazier.0]
PrefabName = Bronze
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[MountainKit_brazier.1]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[MountainKit_brazier.2]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine02
[MountainKit_brazier]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[MountainKit_brazier.0]
PrefabName = Bronze
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[MountainKit_brazier.1]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[MountainKit_brazier.2]
PrefabName = Coal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_shrine_shrine01
[cloth_hanging_long]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[cloth_hanging_long.0]
PrefabName = JuteRed
SetTemplateWeight = 0
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_new_crossroads01_hole_to_deeproom
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner1
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner2
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner3
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_roof_from_deeproom_corner4
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_bottom_lake
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mountain; Location: MountainCave02; Room Theme: Cave; Room: cave_dome_bottom_endcap
[Pickable_MountainCaveCrystal]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_MountainCaveCrystal.0]
PrefabName = Crystal
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root11.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt2; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root11.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt3; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_BurialChamber02
[root11]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root11.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber03
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber04
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[TreasureChest_forestcrypt]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 4

[TreasureChest_forestcrypt.0]
PrefabName = Feathers
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.1]
PrefabName = ArrowFlint
SetTemplateWeight = 1
SetAmountMin = 5
SetAmountMax = 10
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.2]
PrefabName = Ruby
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 30
DisableResourceModifierScaling = False

[TreasureChest_forestcrypt.4]
PrefabName = Amber
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 3
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Crypt4; Room Theme: ForestCrypt; Room: forestcrypt_new_Burialchamber05
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Hildir_crypt; Room Theme: ForestCryptHildir; Room: forestcrypt_chamber_hildir
[root08]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[root08.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: BlackForest; Location: Hildir_crypt; Room Theme: ForestCryptHildir; Room: forestcrypt_EndCap3_hildir
[crypt_skeleton_chest]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[crypt_skeleton_chest.0]
PrefabName = Skeleton
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = True


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_guardtower
[goblin_roof_45d]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_barley
[Pickable_Barley_Wild]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_Barley_Wild.0]
PrefabName = Barley
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_woodwall2
[goblin_fence]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_fence.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_crafting
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_guardplatform
[goblin_banner]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_banner.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[goblin_banner.1]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_bonfire
[goblin_totempole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[goblin_totempole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent1
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent1
[goblin_roof_45d]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent02
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_tent02
[goblin_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[goblin_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_platform
[goblin_banner]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_banner.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[goblin_banner.1]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_flax
[Pickable_Flax_Wild]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[Pickable_Flax_Wild.0]
PrefabName = Flax
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 2
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut02
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut02
[goblin_roof_45d]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_woodwall
[goblin_fence]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_fence.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut1
[goblin_roof_45d_corner]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d_corner.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut03
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: GoblinCamp2; Room Theme: GoblinCamp; Room: gobvill_hut03
[goblin_banner]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_banner.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[goblin_banner.1]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Start
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Start
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor0
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor0
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor1
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor1
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_1
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_1
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_2
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_2
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_3
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_3
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_4
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_Floor2_4
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_balcony_wall
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_balcony
[goblin_roof_45d]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_barred
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_goblinbalcony
[goblin_roof_45d]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 3

[goblin_roof_45d.0]
PrefabName = DeerHide
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_goblinbalcony1
[goblin_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[goblin_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_window_barred
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_wall1
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_hole1
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_hole4
[goblin_woodwall_1m]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[goblin_woodwall_1m.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall01
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall02
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall03
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall04
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall05
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall06
[goblin_trashpile]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 2
SetDropMax = 3

[goblin_trashpile.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall07
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall08
[TreasureChest_heath]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 2
SetDropMax = 3

[TreasureChest_heath.0]
PrefabName = Barley
SetTemplateWeight = 0.5
SetAmountMin = 2
SetAmountMax = 4
DisableResourceModifierScaling = False

[TreasureChest_heath.1]
PrefabName = BlackMetalScrap
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.2]
PrefabName = Needle
SetTemplateWeight = 1
SetAmountMin = 2
SetAmountMax = 5
DisableResourceModifierScaling = False

[TreasureChest_heath.3]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 10
SetAmountMax = 40
DisableResourceModifierScaling = False

[TreasureChest_heath.4]
PrefabName = SharpeningStone
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Plains; Location: Hildir_plainsfortress; Room Theme: PlainsFortHildir; Room: plainsfortress_Hildir_endcap_middlewall08
[dungeon_sunkencrypt_irongate_rusty]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dungeon_sunkencrypt_irongate_rusty.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrBossEntrance1; Room Theme: DvergerBoss; Room: dvergr_new_bossroom_ENTRANCE02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_entrance01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_entrance02
[SeekerEgg]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[SeekerEgg.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = True


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair01
[SeekerEgg]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[SeekerEgg.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = True


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stair03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room04
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_corridor01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_corridor02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_corridor01
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_corridor02
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room02
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_room04
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_turn01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_stair01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_open01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_fence01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_open04
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corner01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_side01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_side02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_open01
[CreepProp_egg_hanging01]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[CreepProp_egg_hanging01.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_open02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corridor01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_corridor02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_windows01
[CreepProp_egg_hanging01]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[CreepProp_egg_hanging01.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_toStone01
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_roombig_toStone02
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_TREASURE
[TreasureChest_dvergrtown]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 3
SetDropMax = 4

[TreasureChest_dvergrtown.0]
PrefabName = MeadHealthMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.1]
PrefabName = MeadStaminaMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.2]
PrefabName = MeadPoisonResist
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.3]
PrefabName = Sausages
SetTemplateWeight = 1
SetAmountMin = 3
SetAmountMax = 6
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.4]
PrefabName = Tankard_dvergr
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.5]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.6]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.7]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_TREASURE2
[TreasureChest_dvergrtown]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 3
SetDropMax = 4

[TreasureChest_dvergrtown.0]
PrefabName = MeadHealthMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.1]
PrefabName = MeadStaminaMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.2]
PrefabName = MeadPoisonResist
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.3]
PrefabName = Sausages
SetTemplateWeight = 1
SetAmountMin = 3
SetAmountMax = 6
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.4]
PrefabName = Tankard_dvergr
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.5]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.6]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.7]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_room_endcap03
[dvergrprops_pickaxe]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dvergrprops_pickaxe.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_endcap02
[dvergrprops_pickaxe]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dvergrprops_pickaxe.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_stone_endcap03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance1; Room Theme: DvergerTown; Room: dvergr_divider03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_entrance01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_entrance02
[SeekerEgg]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[SeekerEgg.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = True


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair01
[SeekerEgg]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[SeekerEgg.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = True


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stair03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room04
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_corridor01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_corridor02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_corridor01
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_corridor02
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room02
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_room04
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_turn01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_stair01
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_open01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_fence01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open03
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_open04
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corner01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_side01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_side02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_open01
[CreepProp_egg_hanging01]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[CreepProp_egg_hanging01.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_open02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corridor01
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_corridor02
[dvergrprops_lantern]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrprops_lantern.0]
PrefabName = CopperScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrprops_lantern.1]
PrefabName = SurtlingCore
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_windows01
[CreepProp_egg_hanging01]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[CreepProp_egg_hanging01.0]
PrefabName = SeekerBrood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_toStone01
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_roombig_toStone02
[dvergrtown_wood_pole]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_pole.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[dvergrtown_wood_pole.1]
PrefabName = CopperScrap
SetTemplateWeight = 0.5
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_TREASURE
[TreasureChest_dvergrtown]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 3
SetDropMax = 4

[TreasureChest_dvergrtown.0]
PrefabName = MeadHealthMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.1]
PrefabName = MeadStaminaMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.2]
PrefabName = MeadPoisonResist
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.3]
PrefabName = Sausages
SetTemplateWeight = 1
SetAmountMin = 3
SetAmountMax = 6
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.4]
PrefabName = Tankard_dvergr
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.5]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.6]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.7]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False


## DropTable Source: Container; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_TREASURE2
[TreasureChest_dvergrtown]
SetDropChance = 100
SetDropOnlyOnce = True
SetDropMin = 3
SetDropMax = 4

[TreasureChest_dvergrtown.0]
PrefabName = MeadHealthMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.1]
PrefabName = MeadStaminaMinor
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.2]
PrefabName = MeadPoisonResist
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 2
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.3]
PrefabName = Sausages
SetTemplateWeight = 1
SetAmountMin = 3
SetAmountMax = 6
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.4]
PrefabName = Tankard_dvergr
SetTemplateWeight = 0.1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.5]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.6]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False

[TreasureChest_dvergrtown.7]
PrefabName = Coins
SetTemplateWeight = 1
SetAmountMin = 33
SetAmountMax = 66
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_room_endcap03
[dvergrprops_pickaxe]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dvergrprops_pickaxe.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_endcap02
[dvergrprops_pickaxe]
SetDropChance = 50
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 1

[dvergrprops_pickaxe.0]
PrefabName = IronScrap
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_stone_endcap03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False


## DropTable Source: DropOnDestroyed; Biome: Mistlands; Location: Mistlands_DvergrTownEntrance2; Room Theme: DvergerTown; Room: dvergr_divider03
[dvergrtown_wood_support]
SetDropChance = 100
SetDropOnlyOnce = False
SetDropMin = 1
SetDropMax = 2

[dvergrtown_wood_support.0]
PrefabName = Wood
SetTemplateWeight = 1
SetAmountMin = 1
SetAmountMax = 1
DisableResourceModifierScaling = False
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