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GDMXRandomizer launch error #767

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r3538987 opened this issue May 16, 2024 · 3 comments
Closed

GDMXRandomizer launch error #767

r3538987 opened this issue May 16, 2024 · 3 comments
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@r3538987
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r3538987 commented May 16, 2024

Hello.
Just read some comments on Reddit, about this mod fixing certain thing in vanilla. So wanted to try.
I had an clean DeusEx 1.112fm (GOTY) with GMDXv10 - 2022.04.01 update applied.
Setup installed without issues.

So in result in System folder new executables showed up.
And when tried to launch GDMXRandomizer, it crashes with this error.
image

While main GDMXv10 still works, and also it also enables Vulkan.

  1. Does launching via GDMXv10.exe will have introduced fixes, like mentioned engine fixes?
  2. VULKAN it pretty cool and eliminates minor stutters that may occur, but game on first location often varies in framerate, going from 60 to locked 180. This is due to particular location?

These were settings used during installation.
image

@r3538987
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r3538987 commented May 16, 2024

Okay, as an solution that worked for me:
You can use DXRando.exe, in DataDirectories you check GDMXRando and GMDXv10, and then hit play.
This indeed launches game without errors. (only city background is missing)

@Die4Ever Die4Ever added bug Something isn't working priority things we're focusing on labels May 24, 2024
@Die4Ever Die4Ever pinned this issue May 24, 2024
@Die4Ever
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Should have an actual fix coming out in the next release, which should be less than a month from now. Or an Alpha release in a the next week or so.

MQDuck pushed a commit to MQDuck/deus-ex-randomizer that referenced this issue Jun 1, 2024
@Die4Ever Die4Ever unpinned this issue Jun 3, 2024
@Die4Ever Die4Ever added this to the v3.0 (2024 trailer?) milestone Jun 3, 2024
@Die4Ever Die4Ever self-assigned this Jun 3, 2024
@Die4Ever Die4Ever mentioned this issue Jun 7, 2024
Die4Ever added a commit that referenced this issue Jun 7, 2024
* v2.7.3.0 Alpha bump version for dev

* Jock drops gibs when he explodes.  Louis Pan screams are now controlled
by the Memes toggle

* Louis Pan death screams no longer alert enemies

* Jock only explodes into meat chunks in Area 51

* Jock leaves the bar before flying to the NSF warehouse (#776)

* remove jock from the bar after destroying the generator

* remove jock instead of killing him

* More info in messages after using bots (#771)

* add more info to medical bot message

* add repair bot client message

* revert parameter name to vanilla (even though I hate it)

* return correct value in MedicalBot.HealPlayer and RepairBot.ChargePlayer

* cleanup switch with break at the end, just in case

* MedicalBot fix other mods

* messages for skill upgrades

* dockyard roof backtrack button for the crane

* reduce ammo respect bIsSecretGoal, mostly for jail

* Restore 2 Nicollete lines in the Chateau cellar (#775)

* restore 2 nicollete lines in chateau cellar

* use FixConversationFlag for Nicolette cellar lines

* increase area for restored nicolette lines

* move NicoletteInCellar FixConversationFlag call to AnyEntry

* use vectm for ChateauInCellar FlagTriggers

* Fix crates that allow you to jump out of the Warehouse sewer water (#773)

* set bIsSecretGoal for the crates that let you get out of the warehouse sewer water

* move m02 sewer escape crates so that they aren't blocked by a generator

* use #var(prefix) and nonzero radius for M02 sewer crate fix

* use vectm for offset movement, just in case we do transformations on the Y axis

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* Update rotation on HK Helibase flight deck buttons to use rotm

* Clean up usage of Button1 variables in Mission 6 fixups

* Loot Refusal (#768)

* add (nonfunctional) trash/autouse inventory butons

* items can be added to refusal list

* add basic functionality to item refusal button

* give item refusal button a hotkey

* allow un-refusing inventory items

* drop entire stack when refusing an item

* drop spawned Pickups roughly in front of player

* loot ammo from refused weapons

* correctly disable btnRefusal when selecting a non-inventory item

* move refusal logic in Carcass from Frob to TryLootItem

* item refusal refactor

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* HUDEnergyDisplay reuse CalcEnergyUse function from AugmentationManager

* rework snyth heart aug (#657)

* spy drone rework (#657)

* fix aug descriptions for spy drone and synth heart (#657)

* nerfed damage of spy drone, no longer disables walker bots in 1 hit in Zero Rando (#657)

* tweak spy drone description (#657)

* close windows in PreTravel to prevent crashes with autorun and realtime menus

* fix Anna pepper spray when EMP'd

* PS20/40 get thrown away more quickly

* A first pass at petting animals.  Some potential improvements still
remain, such as better animation choosing when crouching, getting the
"high" pet animation to play consistently with the mp_jumpsuit mesh,
possibly more. #750

* Some messy logic to prevent other animations from taking priority over
our much more important petting animation #750

* Allow petting hostile animals

* Rename bPetting to bBlockAnimations (as a more generic piece of
functionality) #750

* Ensure FemJC can actually get the default jacket

* fix GMDX v10 missing Animal.ModifyDamage (#767)

* Animal petting improvements.  Must have free hands to pet.  Can't pet
while swimming.  Flies can't be pet.  #750

* Multiple new animal petting bingo goals.  Killing an animal while it's
being pet will no longer leave you in third person. #750

* stun and gas for enemies with shields when EMPed

* Fix crash on New Game Plus, trying to clear the window stack while the
credits are being destroyed

* buff update notifications

* speedrun splits display tweaks

* fix timer names in credits (#782)

* fix balanced splits being faster than gold (#787) (obviously only when the goal time is slower than the sum of bests)

* Add 'TerroristCommander_Dead' == false requirement to 'DL_Top' (#783)

* add 'TerroristCommander_Dead' == false requirement to 'DL_Top'

* move new AddFlagRef to AnyEntryMapFixes

* Add default refusal options to the Gameplay settings menu (#785)

* add default refusal options to gameplay settings menu

* change refusal settings wordings

* refusal settings apply immediately

* add "miscellaneous" item set to refusal defaults

* don't create refusal settings options in non-vanilla

* fix item refusal menu options conflicting with VMD

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

* tone down lamps a bit to retain mood of the game

* fix floating nanokeys and datacubes
I had to git bisect to find commit 8860b02

* Bingo Goal for disabling electrical control panels in Vandenberg
Computer room no longer gets completed by merging Helios

* Highlighting decorations will now show the proper number of shots from
sabot and explosive weapons.  New hint for using sabot on decorations,
and fix a typo in another hint

* speedrun splits slightly more red in the pink color

* alex turns the lights out when he leaves his office (#784)

* Beam and Laser Triggers now take damage from sabot and explosives even
when under the min damage threshold, to match DeusExDecoration
behaviour.  Highlight info reflects this as well.

* clean up airfield tower keys (#758)

* fix consistency of shields
fixes for 5bcc347

---------

Co-authored-by: theastropath@gmail.com <theastropath@gmail.com>
Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
This was referenced Jun 9, 2024
@r3538987
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Can confirm, last 3.0 release version does fix error if launching game via GMDXRandomizer.exe.

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