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More Cyclops Upgrades 4.0 #73
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- Migrating away from CyclopsModule - Preparing to separate upgrades into their own mods
- Preparing to split upgrades into their own mods - Updated CyclopsNuclearReactor for MCU 4.0
…ster and the Mk2/Mk3 Engine Efficiency upgrades into their own mod
…into their own project
…nd into its own project
…odule and related code into its own project
# Conflicts: # CyclopsBioReactor/SaveData/CyBioReactorSaveData.cs # MoreCyclopsUpgrades/Properties/AssemblyInfo.cs # MoreCyclopsUpgrades/mod.json - Resolved for newer state
PrimeSonic
commented
Jun 18, 2019
PrimeSonic
commented
Jun 18, 2019
PrimeSonic
commented
Jun 18, 2019
…ation - Added new ways to register upgrades, chargers, and managers
- Reworked registration examples
…yclops is called once and only once per update cycle
- Finally deleted the old CyclopsModule class
PrimeSonic
commented
Jun 21, 2019
- All config options are now defined and handled from ModConfig
- Other IconOverlay fixes
- Reduce text.
- Fixing issues with config data not persisting on load
- Split ProducePower into two methods to handle free and non-free energy - Reworked interface into an abstract class
All animations , sounds and textures have been added to the game
Removed - CyBioReactorT.png Reverted - MoreCyclopsUpgrades.csproj Reverted - CyclopsBioReactor.csproj
…to CyBioReactor_CCGould" This reverts commit 74a2755.
Added back in the new file references that got removed by accident in a revert
Added the new bio reactor model
- Updating everything for DayTimeSpeed scaling
- Updated the status text on the BioReactor Display
- Playtesting polish - Better BioReactor Display info
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MoreCyclopsUpgrade 4.0
Overhauled public API.
MoreCyclopsUpgrades.API
namespace with further classifications under it.MCUServices
class provides guided access to the main integration methods.CyclopsUpgrade
class extends theCraftable
class a quick and easy way to set up a new cyclops upgrade item.New API Feature: PDA IconOverlay
Simplified difficulty setting
All upgrade modules are optional
the original/vanilla behavior will be used
All vanilla upgrade modules can be modded
Split out the original upgrades into their own (optional) mods
New Upgrade Module
CyclopsAutoZapper (Cyclops Auto Defense System)
New Config Settings
Other Info