- Streamline enchanting UI. Use selectable rarity per item.
- Configurable magic effects
- More exclusions and configurable requirements for magic effects
- Show current equipment with tooltip
- Augment items: change/reroll magic item effects (transmute? modify?)
- Re-augment for high gold cost
- Infuse items: rarity to next rarity (like diablo upgrade rare to legendary)
- List of active magic effects on the player status screen
- Limit drop types by actual player progression
- Gamble for magic items from Merchant
- Unique legendary system
- Create effects for in-game models of magic items
- Custom item sets (
replace troll tooLeft vanilla set system intact for Terraheim compatibility) - Create activated ability system
- Move tooltip code to postfix, parse and inject rather than redo from scratch
- Rename item if magic
(Legendary still to-do) - Custom crafting station for enchanting
- Distinguish utility items (max enchantable rarity)
- New Runes skill (enchanting)
- New Seidr skill (for what?)
- Change Resist effects to a percentage increase in damage reduction
- Remove Spirit Resist
- Paralyze (not rolling, too powerful)
- Add Knockback
- Slow
- Blink (bow or spear, teleport to impact point)
- Life steal
- Exploding shot (bows, deal aoe damage on arrow impact)
- Multishot (bows, shoot multiple arrows from one)
- Quick draw (bows, draw speed dramatically increased)
- Recall (spear, automatically pick up spear after throwing)
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Immobilize - Modify Attack Speed (fixed now)
- Increase damage vs staggered enemies
- Duelist (sword, when off hand is empty, increase parry and block power by a lot)
- Opportunist (knife, add backstab damaged to staggered enemies)
- Throwing (change alterate attack to throw like spear)
- Increase stagger duration
- Blind
- Immovable (tower shield, immune to stagger and knockback while blocking)
- Glowing
- Mimic Dverger Circlet
- Warm (Prevent freezing effect)
- Waterproof (cape, prevent Wet effect from rain)
- Waterwalk (legs)
- Double Jump (legs)
- Thorns damage
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Sneak increase (legs) - Dodge improvement (legs)
- Feather Fall (legs)
- Nightvision (helmet)
- Discovery radius increase (helmet)
- Quick learner (helmet, increase xp gain)
- Increase armor when below HP threshold
- % chance to stagger attackers
- % chance to ignore incoming damage
- Improve Skill Level
- Comfortable (Increase Comfort level when resting)
- Glowing
- Luck (increase drop rate and rarity chance)
- Riches (add chance to drop treasure on all mobs)
- Add bonus armor (magic shield?)
- Build freedom (hammer, don't require crafting station)
- No stamina cost
- Sleipnir's Hoof (Club, increase move speed)
- Gungnir (Ancient Bark Spear)
- Mjolnir (Iron Sledge)
- Skofnung (Iron Sword)
- Dainslief (Silver Sword)
- Angurvadal (Sword)
- Vidar's Shoes (Iron Legs, huge kick damage boost?)
- Skidbaldnir (ship that can turn into an item)
- Hofund (Sword, charges with each kill, then discharges on heavy attack)
- Gjallarhorn (Tankard, when used (how?) makes all enemies flee from the player)
- Draupner (Ring, Luck and increased gold drops)
- Grídarvöl (staff/club, ??? nobody knows that this does?)
- Járngreipr (gauntlets (utility?), Fire-immunity, can throw any weapon?)
- Sword of Freyr (sword)
- Falcon Cloak of Freyja (cape, actually transform into bird?!)
- Brísingamen (necklace/utility, no enemies attack you, unless attacked)
- Eldhrimnir (cauldron material, used to built a special cauldron that makes double or triple amount)
- Odrerir (fermentor material, unlocks the Mead of Poetry recipe and allows fermenting the mead of poetry)
- Mead of Poetry (mead, double XP for a time)
- Aegishjalmarr (helm, ability to paralyze all enemies in range)
- Gram/Fafnir's Bane (sword)
- Ridill and Hrotti (paired swords, just two swords? set item swords? can't even dual wield in game)
- Refil (sword)
- Balmung (sword)
- Shield of Nuodung (shield)
- Naglhring (sword)
- Ekkisax (sword)
- Hildigrim (helm)
- Lagulf (sword)
- Blodgang (sword)
- Finnsleif (armor)
- Hildigolt (helm)
- Hildisvin (helm)
- Ring of Helgi (ring, waterbreathing? Frost immunity?)
- Sviagris (ring)
- Tarnkappe (cape, "Cloak of Darkness" sneaking?)
- Mimung (sword)
- Naegling (sword, Beowulf, twigs and serpents design)
- Heimdall (tank): Tower Shield (Guardian of the Gods), Head (Son of Nine Mothers), Chest (Heart of the Bifrost), Legs (Stride of the Aesir)
-
- +200% Block Power
-
- Bulwark - activate: take no damage for N seconds
-
- Undying - On death, gain full health instantly, but long cooldown
- Ragnar (aoe): Battleaxe (Serpentsbane), Cape (Ragnar's Boneless Wrap), Chest (Ragnar's White Shirt), Legs (Ragnar's Ironsides)
-
- +2 HP/tick, +100% health regen
-
- Melee Attacks that deal frost damage deal 50% of weapon damage as frost in a forward-facing cone
-
- Berserker - activate: stop all health regen but gain +50% to +200% damage based on health missing
- Bloodaxe (dps): Knife (Fratricide), Head (Bloodaxe's Crown), Cape (Bloodaxe's Royal Mantle), Legs (Bloodaxe's Boots)
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- +25% attack speed, -50% attack stamina use
-
- +200% Lightning Damage
-
- All lightning damage has a chance to paralyze enemies
- Agilaz (bow): Bow (King's Warning/Second Arrow), Cape (Völund's Wings), Chest (Skadi's Hunting Coat), Legs (Ullr's Hunting Skis)
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- Bow draw speed reduced by +50%
-
- Enemies with two or more negative effects take +30% damage from all sources
-
- Frost and Poison effects last twice as long
- Eir (healing): Head (Gaze of Frigg), Chest (Feast of Protection), Legs (Arrival of Aid), Cape (Wings of the Valkyrie)
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- Totem - activate: drop a healing totem where you stand that applies rapid health regen to allies within it
-
- Can drop two totems simultaneously
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- Enemies in totem area are slowed by -30%
- Wayfarer (exploration): Head (), Chest (), Legs(), Cape ()
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- Movement speed increase, sprint stamina reduction
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- Discovery Range Increase
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- activate: For N minutes, all allies in range get +500 carry weight and all movement speed penalties removed
- Coxswain (sailing): Head (), Chest (), Legs(), Cape ()
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- Increase boat speed and turning speed
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- Wind is always at back (like moder)
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- Summon indestructible longboat (in water), destroys previously summoned one