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todo.md

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TODO

  • Streamline enchanting UI. Use selectable rarity per item.
  • Configurable magic effects
  • More exclusions and configurable requirements for magic effects
  • Show current equipment with tooltip
  • Augment items: change/reroll magic item effects (transmute? modify?)
  • Re-augment for high gold cost
  • Infuse items: rarity to next rarity (like diablo upgrade rare to legendary)
  • List of active magic effects on the player status screen
  • Limit drop types by actual player progression
  • Gamble for magic items from Merchant
  • Unique legendary system
  • Create effects for in-game models of magic items
  • Custom item sets (replace troll too Left vanilla set system intact for Terraheim compatibility)
  • Create activated ability system
  • Move tooltip code to postfix, parse and inject rather than redo from scratch
  • Rename item if magic (Legendary still to-do)
  • Custom crafting station for enchanting
  • Distinguish utility items (max enchantable rarity)
  • New Runes skill (enchanting)
  • New Seidr skill (for what?)

Magic Effects:

  • Change Resist effects to a percentage increase in damage reduction
  • Remove Spirit Resist

Weapons

  • Paralyze (not rolling, too powerful)
  • Add Knockback
  • Slow
  • Blink (bow or spear, teleport to impact point)
  • Life steal
  • Exploding shot (bows, deal aoe damage on arrow impact)
  • Multishot (bows, shoot multiple arrows from one)
  • Quick draw (bows, draw speed dramatically increased)
  • Recall (spear, automatically pick up spear after throwing)
  • Immobilize
  • Modify Attack Speed (fixed now)
  • Increase damage vs staggered enemies
  • Duelist (sword, when off hand is empty, increase parry and block power by a lot)
  • Opportunist (knife, add backstab damaged to staggered enemies)
  • Throwing (change alterate attack to throw like spear)
  • Increase stagger duration
  • Blind
  • Immovable (tower shield, immune to stagger and knockback while blocking)
  • Glowing

Armor

  • Mimic Dverger Circlet
  • Warm (Prevent freezing effect)
  • Waterproof (cape, prevent Wet effect from rain)
  • Waterwalk (legs)
  • Double Jump (legs)
  • Thorns damage
  • Sneak increase (legs)
  • Dodge improvement (legs)
  • Feather Fall (legs)
  • Nightvision (helmet)
  • Discovery radius increase (helmet)
  • Quick learner (helmet, increase xp gain)
  • Increase armor when below HP threshold
  • % chance to stagger attackers
  • % chance to ignore incoming damage
  • Improve Skill Level
  • Comfortable (Increase Comfort level when resting)
  • Glowing

Utility

  • Luck (increase drop rate and rarity chance)
  • Riches (add chance to drop treasure on all mobs)
  • Add bonus armor (magic shield?)

Tools

  • Build freedom (hammer, don't require crafting station)
  • No stamina cost

Legendary Items:

  • Sleipnir's Hoof (Club, increase move speed)
  • Gungnir (Ancient Bark Spear)
  • Mjolnir (Iron Sledge)
  • Skofnung (Iron Sword)
  • Dainslief (Silver Sword)
  • Angurvadal (Sword)
  • Vidar's Shoes (Iron Legs, huge kick damage boost?)
  • Skidbaldnir (ship that can turn into an item)
  • Hofund (Sword, charges with each kill, then discharges on heavy attack)
  • Gjallarhorn (Tankard, when used (how?) makes all enemies flee from the player)
  • Draupner (Ring, Luck and increased gold drops)
  • Grídarvöl (staff/club, ??? nobody knows that this does?)
  • Járngreipr (gauntlets (utility?), Fire-immunity, can throw any weapon?)
  • Sword of Freyr (sword)
  • Falcon Cloak of Freyja (cape, actually transform into bird?!)
  • Brísingamen (necklace/utility, no enemies attack you, unless attacked)
  • Eldhrimnir (cauldron material, used to built a special cauldron that makes double or triple amount)
  • Odrerir (fermentor material, unlocks the Mead of Poetry recipe and allows fermenting the mead of poetry)
  • Mead of Poetry (mead, double XP for a time)
  • Aegishjalmarr (helm, ability to paralyze all enemies in range)
  • Gram/Fafnir's Bane (sword)
  • Ridill and Hrotti (paired swords, just two swords? set item swords? can't even dual wield in game)
  • Refil (sword)
  • Balmung (sword)
  • Shield of Nuodung (shield)
  • Naglhring (sword)
  • Ekkisax (sword)
  • Hildigrim (helm)
  • Lagulf (sword)
  • Blodgang (sword)
  • Finnsleif (armor)
  • Hildigolt (helm)
  • Hildisvin (helm)
  • Ring of Helgi (ring, waterbreathing? Frost immunity?)
  • Sviagris (ring)
  • Tarnkappe (cape, "Cloak of Darkness" sneaking?)
  • Mimung (sword)
  • Naegling (sword, Beowulf, twigs and serpents design)

Legendary Sets:

  • Heimdall (tank): Tower Shield (Guardian of the Gods), Head (Son of Nine Mothers), Chest (Heart of the Bifrost), Legs (Stride of the Aesir)
    • +200% Block Power
    • Bulwark - activate: take no damage for N seconds
    • Undying - On death, gain full health instantly, but long cooldown
  • Ragnar (aoe): Battleaxe (Serpentsbane), Cape (Ragnar's Boneless Wrap), Chest (Ragnar's White Shirt), Legs (Ragnar's Ironsides)
    • +2 HP/tick, +100% health regen
    • Melee Attacks that deal frost damage deal 50% of weapon damage as frost in a forward-facing cone
    • Berserker - activate: stop all health regen but gain +50% to +200% damage based on health missing
  • Bloodaxe (dps): Knife (Fratricide), Head (Bloodaxe's Crown), Cape (Bloodaxe's Royal Mantle), Legs (Bloodaxe's Boots)
    • +25% attack speed, -50% attack stamina use
    • +200% Lightning Damage
    • All lightning damage has a chance to paralyze enemies
  • Agilaz (bow): Bow (King's Warning/Second Arrow), Cape (Völund's Wings), Chest (Skadi's Hunting Coat), Legs (Ullr's Hunting Skis)
    • Bow draw speed reduced by +50%
    • Enemies with two or more negative effects take +30% damage from all sources
    • Frost and Poison effects last twice as long
  • Eir (healing): Head (Gaze of Frigg), Chest (Feast of Protection), Legs (Arrival of Aid), Cape (Wings of the Valkyrie)
    • Totem - activate: drop a healing totem where you stand that applies rapid health regen to allies within it
    • Can drop two totems simultaneously
    • Enemies in totem area are slowed by -30%
  • Wayfarer (exploration): Head (), Chest (), Legs(), Cape ()
    • Movement speed increase, sprint stamina reduction
    • Discovery Range Increase
    • activate: For N minutes, all allies in range get +500 carry weight and all movement speed penalties removed
  • Coxswain (sailing): Head (), Chest (), Legs(), Cape ()
    • Increase boat speed and turning speed
    • Wind is always at back (like moder)
    • Summon indestructible longboat (in water), destroys previously summoned one
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