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Resolve BepInEx plugins being destroyed #240

Merged
merged 14 commits into from
Jun 2, 2021
Merged

Resolve BepInEx plugins being destroyed #240

merged 14 commits into from
Jun 2, 2021

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toebeann
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@toebeann toebeann commented Jun 1, 2021

This PR aims to resolve the issue where BepInEx plugins are being destroyed on game launch - it addresses this by distributing a default BepInEx.cfg file that sets the entrypoint for BepInEx plugins to an appropriate starting point, i.e. after the wipe.

Additionally, since the initialization of QMods was moved from QMMLoader into QModPluginGenerator to workaround this issue, I have moved the initialization of QMods back into QMMLoader.

Installer builds

Vortex builds

QModManager_BZ.EXP.zip
QModManager_BZ.STABLE.zip
QModManager_SN.EXP.zip
QModManager_SN.STABLE.zip

…ABLE, retaining QMod init time parity with QMM 4.1.4
@toebeann toebeann merged commit b36a472 into Dev Jun 2, 2021
@toebeann toebeann deleted the mod-loading-rework branch June 2, 2021 00:56
@toebeann toebeann mentioned this pull request Jun 12, 2021
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