- Beverage fertilizer
- Fruit trees (DGA, Automate?)
- Tree Tapper's: Automate integration.
- Something for mushroom boxen? (1.6 - reduce to one day?)
- Make good draw code for all of the fertilizers. (don't forget domesticated fish - maybe some more jumping...)
- Soil Rebalance Fertilizer?
- Buff the bountiful bush fertilizer.
- Added the Everlasting Fruit Tree Fertilizer
- Out of season fruit trees will produce up to one (1) fruit.
- Added config option to disable particle effects.
- Fix integration with DGA.
- Update to latest AtraCore.
- Fix everlasting fertilizer not getting a special color.
- Fix Radioactive fertilizer not properly ignoring seasons in Greenhouse locations.
- Buff Secret Joja Fertilizer back up a little, lightly buff Wisdom Fertilizer (which also now uses random round proportional).
- Fix compat with Immersive Scarecrows.
- Balance
- Secret Joja Fertilizer now uses random round proportional instead of math.floor.
- Bugfixes
- Fix compat with Theft of the Winter Star.
- Fixed integration with the two extended tools mods.
- Updated Chinese translation (thanks to Puffeeydii!)
- Added new fertilizers:
- Bountiful Bush Fertilizer: increases the production periods of tea and berry bushes.
- Fertilizer of Miraculous Beverages: makes beverages appear.
- Rapid Bush Fertilizer: makes tea tree bushes grow 20% faster.
- Secret Joja Fertilizer: decreases growth time, has a chance of decreasing regrowth time, but forces the crop to be base quality.
- Wisdom Fertilizer: increases farming XP by 10%.
- Seedy Fertilizer: drops the seed! (doesn't work for DGA crops yet).
- Prismatic Fertilizer: Makes flowers cycle through the prismatic colors.
- Radioactive Fertilizer: Causes crops to mutate overnight.
- Everlasting Fertilizer: Crops in this fertilizer ignore seasons.
- Tree Tapper's Fertilizer: Tapped trees have a chance of producing an additional product.
- Adjusted previous fertilizers:
- Waterlogged now increases the growth speed of paddy crops a little.
- Deluxe Fruit Tree's color scheme now no longer resembles a vanilla fertilizer that much.
- The two fruit tree growth fertilizers have been boosted slightly.
- Added German translation (thanks to CrisTortion!)
- Fixes the lucky fertilizer.
- Fixes integration with Prismatic/Radioactive tools.
- Fixes organic fertilizer with beer, pale ale, green tea, mead, and coffee.
- Internal improvements.
- Deshuffle code fixes.
- Move to using AtraCore, which should have improved loading times significantly.
- Added Chinese translation (thanks to Puffeeydii!)
- Add integration with SolidFoundations.
- Some efficiency improvements
- Drop IDs when returning to title, because JA does also.
- A bit of rebalancing - fish food now slightly reduces time to bite, and the drop rates of fertilizers on the farm have been adjusted.
- Bone mill now produces fertilizers when Automate is installed.
- Volcano dungeon chests may now contain fertilizers.
- Organic seeds now apply the organic fertilizer.
- Fixed deshuffling code. Again.
- Joja crops no longer can become organic.
- Mill preserves organic
- Fixed errors in deshuffling code.
- Add compat for PFMAutomate.
- Fix organic artisan goods not stacking when they should stack.
- Fix issue for bigcraftables that don't set their held item?
- Adjusted radius check for specially-placed fertilizers to allow for more distance.
- Update to SMAPI 3.14.0
- Adjust level-based acquisition of fertilizer to account for WoL's extending levels.
- Added French translation (thanks Schneitizel!)
- Added compat for Automate, DGA and MultiYieldCrops.
- Fix Lucky Fertilizer not actually showing up in Pierre's shop....
Initial upload.