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Changelog

TODO items

  • Beverage fertilizer
    • Fruit trees (DGA, Automate?)
  • Tree Tapper's: Automate integration.
  • Something for mushroom boxen? (1.6 - reduce to one day?)
  • Make good draw code for all of the fertilizers. (don't forget domesticated fish - maybe some more jumping...)
  • Soil Rebalance Fertilizer?

Version 0.4.0

  • Buff the bountiful bush fertilizer.
  • Added the Everlasting Fruit Tree Fertilizer
    • Out of season fruit trees will produce up to one (1) fruit.
  • Added config option to disable particle effects.

Version 0.3.4

  • Fix integration with DGA.

Version 0.3.3

  • Update to latest AtraCore.
  • Fix everlasting fertilizer not getting a special color.
  • Fix Radioactive fertilizer not properly ignoring seasons in Greenhouse locations.
  • Buff Secret Joja Fertilizer back up a little, lightly buff Wisdom Fertilizer (which also now uses random round proportional).
  • Fix compat with Immersive Scarecrows.

Version 0.3.2

  • Balance
    • Secret Joja Fertilizer now uses random round proportional instead of math.floor.
  • Bugfixes
    • Fix compat with Theft of the Winter Star.

Version 0.3.1

  • Fixed integration with the two extended tools mods.
  • Updated Chinese translation (thanks to Puffeeydii!)

Version 0.3.0

  • Added new fertilizers:
    • Bountiful Bush Fertilizer: increases the production periods of tea and berry bushes.
    • Fertilizer of Miraculous Beverages: makes beverages appear.
    • Rapid Bush Fertilizer: makes tea tree bushes grow 20% faster.
    • Secret Joja Fertilizer: decreases growth time, has a chance of decreasing regrowth time, but forces the crop to be base quality.
    • Wisdom Fertilizer: increases farming XP by 10%.
    • Seedy Fertilizer: drops the seed! (doesn't work for DGA crops yet).
    • Prismatic Fertilizer: Makes flowers cycle through the prismatic colors.
    • Radioactive Fertilizer: Causes crops to mutate overnight.
    • Everlasting Fertilizer: Crops in this fertilizer ignore seasons.
    • Tree Tapper's Fertilizer: Tapped trees have a chance of producing an additional product.
  • Adjusted previous fertilizers:
    • Waterlogged now increases the growth speed of paddy crops a little.
    • Deluxe Fruit Tree's color scheme now no longer resembles a vanilla fertilizer that much.
    • The two fruit tree growth fertilizers have been boosted slightly.
  • Added German translation (thanks to CrisTortion!)
  • Fixes the lucky fertilizer.
  • Fixes integration with Prismatic/Radioactive tools.
  • Fixes organic fertilizer with beer, pale ale, green tea, mead, and coffee.
  • Internal improvements.
  • Deshuffle code fixes.

Version 0.2.0

  • Move to using AtraCore, which should have improved loading times significantly.
  • Added Chinese translation (thanks to Puffeeydii!)
  • Add integration with SolidFoundations.

Version 0.1.7

  • Some efficiency improvements
  • Drop IDs when returning to title, because JA does also.
  • A bit of rebalancing - fish food now slightly reduces time to bite, and the drop rates of fertilizers on the farm have been adjusted.
  • Bone mill now produces fertilizers when Automate is installed.
  • Volcano dungeon chests may now contain fertilizers.

Version 0.1.6

  • Organic seeds now apply the organic fertilizer.
  • Fixed deshuffling code. Again.

Version 0.1.5

  • Joja crops no longer can become organic.
  • Mill preserves organic
  • Fixed errors in deshuffling code.
  • Add compat for PFMAutomate.

Version 0.1.4

  • Fix organic artisan goods not stacking when they should stack.

Version 0.1.3

  • Fix issue for bigcraftables that don't set their held item?

Version 0.1.2

  • Adjusted radius check for specially-placed fertilizers to allow for more distance.

Version 0.1.1

  • Update to SMAPI 3.14.0
  • Adjust level-based acquisition of fertilizer to account for WoL's extending levels.
  • Added French translation (thanks Schneitizel!)
  • Added compat for Automate, DGA and MultiYieldCrops.
  • Fix Lucky Fertilizer not actually showing up in Pierre's shop....

Version 0.1.0

Initial upload.

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