Disable direct buffer mapping mode for Resident Evil games #2466
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Fixes #2453
Fixes #2084
Fixes #2266
RE games lock the same D3DPOOL_DEFAULT + D3DUSAGE_DYNAMIC buffer every frame. DXVK chooses MAP_MODE_DIRECT for it, so all our measures to prevent stalling in
Lock
don't apply here and the game syncs with the GPU every frame.I'd personally just get rid of MAP_MODE_DIRECT but @Joshua-Ashton told me on Discord to make this an option instead.
This will have to be rebased against #2157 if that PR is merged first.