Fix crash when srv is submitted to ClearUnorderedAccessViewUint #3734
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The Settlers: New Allies, crashes on launch due to the fact that it tries to submit an SRV to clearance via ClearUnorderedAccessViewUint.
The native behavior is to ignore the errant resource type (see attached repro of the behavior) but dxvk, due to a static cast, crashes when it references the mis-cast object. This change does a QI and confirms the correct object before use, returning immediately if it is not.
D3D11SrvClearTest.cpp