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New feature: volumeSave #3

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merged 1 commit into from
Apr 16, 2023

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stanleyqubit
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@stanleyqubit stanleyqubit commented Apr 13, 2023

Oh wow, this took longer than expected 💦

Bit messy, but I suppose we are on the right track

So basically outputKey -> volumeSave. It shows the currently playing AURA tracks but with the added benefit of allowing you to adjust the volume of each module on the fly (no restart or cell change necessary)

Volumes are automatically saved to the config file as soon as you toggle off the menu (Shift+V by default to toggle)

Different volumes can be saved that will be remembered when you re-enter one of these cell types (interior-big / interior-small / exterior / underwater)

Light/medium/heavy volumes can be saved for Rain / Thunderstorm weather.

Extreme weather volume can be saved as well (Ashstorm, Blight and Blizzard)

Drawbacks:

  • not sure if we should do windoors. people might get confused when slider appears but moving it has no noticeable effect because the player isn't close to a windoor. But I like being able to control windoors. Give it a spin, let me know what you think.
  • we could also do vital signs but people would need to wait until the event triggers before they can adjust volume (better left in the MCM I guess)
  • we could also do vanilla looping sounds but quite a few of those are scripted sounds such as "Water Layer" which is a bit problematic, as their volume increases or decreases depending on the distance between player and the ref that's playing the sound

I took the liberty of removing some volume sliders and the POP/IW tabs from the MCM since you can now directly control AURA volume right as you're playing, and those two tabs only had volume sliders in them. Further reorganizing of the MCM may be necessary, I am open to suggestions if you would like this arranged any other way. Or, feel free to move things around as you see fit.

What else? I actually started out wanting to save volumes for each track individually but I quickly figured that would be impossible. Too many variables lol? Or if you have a better idea, lemme know.

@tewlwolow tewlwolow merged commit dc577e7 into tewlwolow:main Apr 16, 2023
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