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번역 관련 문제 보고
Driving is definately something we've been made aware of and we appreciate further remarks in that direction - possible improvements and changes are already being discussed.
As for the quantity of the products - please keep in mind that for the purposes of the demo and - especially - tutorial we wanted to ease players into the world of baking. While we are aware that baking just one bread for the night is not quite realistic we also didn't want to put too many information forth to our players but slowly made them feel sure about what they are doing. However we do note your comment!
The additional features you're talking about seem interesting and I'm also sure to send them to our devs. Thanks!
Do keep in mind that we are working on many features of the game that weren't available in the demo. There will be additional machines and options when playing the full game - some of them you might even be able to check in our earlier devlogs! :)
Don't worry about "bashing the game" - we invite all criticism with open arms. That's one of the ways to learn more and become better, right ;)?
Thank you!
Heya,
Thanks for the reply.
Great to hear that there is likely to be much more realism in the full game.
I did kinda expect the demo to be a little 'watered down' to ease players in, but I guess having worked in that environment in the past, and having seen teasers of better things in some of the devlogs, I maybe had my expectations set a little too high.
I did, and still do, worry about 'bashing the game' as it can be a little demoralising for the dev team when they put in all those hours of hard work only for someone to come along and effectively stamp on it all.
But on the flip side, like you say, being open to, listening to, and welcoming constructive criticism can only serve to help you build and even better product in the long term.
I have seen some of the earlier devlogs as I've been following this game and had it on my wishlist since 19th April 2019. That's partly why I was a little shocked to see how bare the demo was.
I thought that even if we couldn't access all of the machinery and equipment, it might be there (of sorts) on display to help show off and promote what was to come from the full game.
I mean, that's the idea of a demo, right? To show off and promote the game?
That's why I felt the demo was a little disappointing. It really didn't show off some of the better details of the game, even if they weren't fully accessible.
Still, it's given the players and the dev team a chance to put our heads together and look at some of the pro's and cons of the game, so we all now have a better idea of what needs to be addressed.
I guess this gives us an opportunity for a 'Demo v.2' at some point in the future then, to test the waters and see if the path the dev team have decided to go on finally starts to meet player expectations. ;D
Great to hear they are working on the driving side of the game.
I do kinda feel for them in that area as they have obviously put some time and effort in to it, and have been working on that for quite some time.
However, as sad as it may be to throw away all that time and effort, I definitely feel like it would be for the better if that area was heavily addressed. Unfortunately for the dev team, I'm not the only one who feels this way.
But then again, if they can take it on the chin and bring themselves to deviate away from it in some way, I have absolutely no doubt that it will pay off in the long run by better overall sales of the game, and quite likely less game refunds too.
It's a bit of a two-edged sword really. - Take the losses now, or take them later?
It's a horrible position to be in that's for sure, and I do sympathise with the devs on that one.
Making driving optional is the only way I can see of limiting the bleeding on this one. It won't all be a waste of the dev teams time working on it, but it won't kill the player base when the game goes live either. (hopefully)
Also, the count-down/timer feature is my other real bugbear with this demo.
Again, as I said above, a 'challenge mode', and a 'career mode' with the option to choose between the two depending on whether you want to be 'against the clock', or play a more laid back 'simulation/management' side of the game would be an absolutely awesome addition.
Yes, it's a lot more work for the dev team, but think of how much better the game would be if that could be made possible, and how much of a wider player base that could cater for.
After all, the game does have 'Simulator' in the title... and that's what people (me included) were/are kinda expecting.
Anyway, I won't write yet another entire essay. I can quite easily get carried away once I get going! :D
But I will sign off by saying that you and/or the dev team are more than welcome to get in touch any time you like if you'd like to discuss options or possibilities.
I truly believe that this game could turn out to be an absolute gem if it's handled and crafted in the right ways.
I still have high hopes for it and am still watching eagerly to see what path things take, and if there's anything I can do to help craft this little gem in to the little gem it deserves to be then I'm more than happy to jump right in.
Keep up the great work, and regards and all the best to you and the dev team! o/
I agree with everything you said for sure.
And as I said before - there's no need to worry about stating your opinion as long as it's polite. Only by welcoming all the comments with so many information can we make a great title. Cheers!
Much appreciated! More work is indeed coming to the game so we hope you'll enjoy yourself much more in the full version of the game! Thank you!
I have the same opinion.
Nothing has changed.
And this suggestion has been over a year ...
Lying to people isn't the way to build trust and make people want to buy from you.
It is, however, a good way to go bust!