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Повідомити про проблему з перекладом
Something I thought was interesting and maybe could be added was that when making bread, there was no rising time involved. I would have expected some time spent allowing the dough to rise. As someone who enjoys baking bread, it would be nice to see that included.
Either way, I appreciate the chance to try out the game and include my feedback. It was still a lot of fun and I look forward to release!
Otherwise, the only minor(and I mean very minor) gripe was moving the box that has the delicious looking baked goods a foot to the left into the blue mat area. It's an extra step that I don't really understand why it needs to be done. That being said, it's such a tiny extra step that I'm not going to be bothered if it stays in.
I had an issue with the kneading minigame on the golden loaf mission, and didn't retried the demo to see what happens passed that point. Could be a big miss for me, but what I played made sure I didn't want to go through that process again. It feels as if most of this game is a waiting simulator. You weigh your ingredients, you put it in a mixer and press a button. you mix with a huge margin of error (so no challenge or stress), you then plop the dough on the kneading bench (and have to do a simplistic minigame with a clunky control scheme), to then wait at an oven... and then the worst part... DELIVERY MISSIONs. If you take anything away from this piece of text, the delivery missions have to go — at least in their current form. It pulled me away from what I wanted to do... work in a bakery on multiple orders within a certain time frame that gives a certain sense of achievement when you managed to complete all the orders.
A suggestion to add to the game... the proofing process. Yes, I know proofing a dough is an actual waiting game. But if you make it a good time management gameplay element, it could really help a lot more.
Free suggestion: Coming from somebody that worked in a bakery... Have the orders you pick be the 'delivery' of the NEXT day, and make it a management game between finishing up the proofed dough (mixed the day before) and the newly mixed dough for tomorrow's production. At that point the player will have to make decisions (if multiple orders are allowed) to mix the ingredients to have the order for tomorrow proofed and ready or finish up the current delivery, if time becomes an issue. The player also have to remember how many proofed doughs they have in the proof chamber, because if a big order is waiting and they take a big order for today, it could lead to extra challenging/stressful situations. Personally I would remove the delivery driving, but would extend the crate preparation for a offscreen delivery that always comes around at 6:30 exactly. It just adds to the overall challenge and feeling of achievement when you get stuff done.
Thank you very much for your feedback and suggestions for the game - we'll be sure to discuss them within the team. Could you please let me know if in your opinion driving is something that you would like to see completely marginalized or perhaps there is something that you would like to see when the delivery is happening? Imagine for a second that delivery stays in the game as it is - is there anything in your opinion we should do to make it more fun?
Hi there! Thank you for your feedback and kind words about the game! Even if you think it's a minor thing we still appreciate you reporting it! We believe that every report matters and every single feature of the game can improved upon. I'll definitely bring that to developers attention! Thanks!
Thank you very much for your honest opinion about our game Marcus! We appreciate all voices - that includes criticism and constructive advice! We're gonna happily read through your description few times to make sure that we've gained understanding of what the game is in your eyes and possibly ponder what can we do in order to make it more fun. Much appreciated!
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fps are too low while driving. i played on 1024x768 graphics all normal, i have an i5 3570k amd hd 7750 1gb 8gb ram
The map is kinda bad or maybe is because i was looking at the floor to get 30fps.
i had to decrease my resolution to see the text more bigger too, it helped but still was too small.
Oh hey, we can wash dishes and wipe down counters while we wait for the oven! It could just be optional, like bonus money "saved" since you didn't have to hire a busboy to wash em for you magically between shifts.
I gotta say though, the delivery part was kinda weird and out of place. It almost looked like GTA, but for Cake Boss haha. I am a horrible driver in video games so you can imagine how well I drove in the game lol.
Other than that, yeah! I can't wait for the full game.
It was really nice to see a game that had lovely graphics but can run smoothly on my laptop (950x) so I was really pleased with that side of things.
As others have said, the driving bit was a bit strange and unexpected for the game. I didn't mind it too much though it was a bit difficult to control at times. Also, please check where your NPCs passed their driving tests and maybe give them a refresher course ;P
Overall great job guys, looking forward to the full game <3
Honestly, I found the act of delivery driving completely unnecessary, tedious, and distracting from the game. If it stayed in the game and I was forced to make deliveries, this isn't the game for me. I'm trying to think of something that would make it more fun, and I can't. It is just something I do not want to do in this type of game and I was disappointed when it came up as an activity to do. I'm more into the act of baking and building a business.
As others are saying, the driving aspect of the game detracts from the core nature of the game as a baking simulator. If you are intent on keeping it a part of the game, my recommendation is to make driving deliveries yourself an optional process, adding an option to have customers come and pick up the orders themselves. As a suggestion to incentivize players, consider adding a bonus in the form of delivery fees should they decide to take the delivery option.
Also, will the game be composed of a fixed number of hand made or partially generated orders, or will there be an infinite cycle of procedurally generated orders, or some hybrid of the two? In my opinion, this game is prime material for infinite cycled gameplay. Doing so can dramatically increase its replay value as it guarantees there will always be something for the player to do.
From what I understand, orders from restaurants and other businesses are not usually the sole source of income for bakeries. It is often the case that they sell their baked goods to customers walking a shop that they run. Will something along the lines of this be possible in the future, perhaps as a bakery upgrade? It may give the player a good change of pace after they are done with orders for the day.
Overall, great job with the demo. I will be following the development of this game with great interest.
The BIGGEST thing for me, though, is that the game needs a "Restart Day" option. I got stuck in a loop of not having the required items because they hadn't been delivered and I accidentally mess up and have to order more, but the game's taken my money from the last order and not delivered.
Related to above, along with "order missing items", can we please get an option for "missing for this order"?
Can't wait to see the polished game!
Thank you very much for your feedback and issue report. We'll take a look at the problem to see what is happening. Could you please tell us when did that particular issue occured?
Technically speaking you can start over and throw the bread you deem to be failed to the bin. Thank you for the feedback!
Very interesting feedback xipheon, thank you very much for brining it to our attention. Much appreciated!
Thank you for your ideas Tamer, those are quite interesting and I'll be happy to discuss them with the team. I'll be happy to check with you again with some responses as soon as I have them for you :).
Thank you for the idea, that would be an interesting option. I'll be happy to touch upon it while talking with the team. Appreciated!
But, I have faced a few problems:
1. When you have keyboard in different language the shorcuts doesn't work as it's checking for numbers like ''3'' but when I press 3 it writes ''š''. So, I had to change keyboard laguage to be able to cotinue with the game.
2. When you drive a car and you release a gas then it's not steering properly, you have to press at least little bit of gas to steer.
Suggestion: When I thought about it. The option to have automatic delivery system would be nice. For example in the end-game you could have multiple delivery people which you would hire for some percentige of the total amount you would get from the order.
I hope this feedback will helpful.
Hadik
Hey there! We are aware of the problem with the AZERTY keyboards - definitely something that will be fixed!
We also appreciate the suggestion - we're checking our options in regard to driving :).
Thank you very much for taking the time to write to us!