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When I read this again, it strikes me as it's the stability LOSS itself that is -20%? So actually a good thing?
So when you build a new district for example, the city will get -8 Stability loss, instead of -10? But then the 'per turn' part makes little sense...
Sorry for being a bit thick here...
It is 'per turn', because Stability isn't lost in an instant, if City, for example, gets hit with "-50 Stability" penalty, it means that its target Stability is now 50 lower and it will travel there across couple of turns. That Civic choice slows it down, so you have even more time to react when City Stability drops low for whatever reason.
EDIT: becaue I just noticed the last question in the OP, 'neither' is a viable option for a Civic as well, if for whatever reason you dislike it or it wouldn't benefit you (Irreligion, for example, is a Civic that I barely even choose, because both choices lock you out of benefit of Tenets and offer next to nothing in exchange). You are not forced to choose in every Civic, although most of them provide some kind of benefit, so more often than not it's worth it if you have some spare influence lying around.
I thought the 'two crisis'-part was a seperate issue from the Independent People part, so I conveniently left that out. Thanks for clearing that up.
I actually took the 'Irreligion' Civic recently (Secularism), before I understood quite what it did. When I saw it had disabled all the tenets and canceled out the prerequisite civics, I was about to reload, but when I noticed everything looked good and healthy with the cities I just kept playing. Nice to get rid of religion related Grievances as well