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Zgłoś problem z tłumaczeniem
I was more thinking along the lines of expanding on the story and mechanics. And maybe change the puzzle select screen into something that can show off those fancy biopunk worlds instead of only letting you see them in cutscenes...
Ascended cell: The final stage of Bone gets a new "ascend" instruction which causes a purple tendril to hatch from it; Ascended cells can grow into/over other cell types freely (but not empty spaces); besides growing up/down/left/right, Ascended cells get a special "revert" instruction which makes any cell they occupy de-evolve by one step.
Besides allowing for more intricate forms to be crafted, I think it would nicely match the "immortality" theme: A cell starts off, differentiates into bone, Ascended cell hatches from it and starts sending "revert" signals, and cells go back to their younger forms so they can differentiate again, and revert, and differentiate, back and forth potentially forever. That would essentially make it "immortal flesh", no? (Also explains why the first game didn't have Ascended cells - the player doesn't attain the immortal flesh until the end)
rather than making it a zachlike, just make it a game with a minigame, and the minigame is a zachlike... specifically this one.
Personally, I would also be thrilled if something's hacking minigame was based on Exapunks, TIS-100, or SpaceChem...