Source Filmmaker

Source Filmmaker

Wildly imprecise sfm's rotation system
you read the title. Whenever i set an angle of a bone/transform using its rotation property it always deviates a little bit from the value i typed in originally. How do i fix????? (i am pretty certain that it has something to do with floating point precision errors and quaternions)
Date Posted: 9 Jul @ 2:52am
Posts: 0